| Turn 1 Red Grief Mortal Wound Build | |
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RedGriefCult Slave
Posts : 11 Join date : 2018-03-02
| Subject: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:07 | |
| With some of the buffs from the new codex I have been thinking of ways to bring an overwhelming quantity of mortal wounds to the table quickly.. this is what I have so far:
2-3 voidravens commencing bombing runs immediately : up to 30 mortal wounds available from this depending on positioning.
Red Grief reaver squad of 12 or more performing the bladestorm flyover immediately : up to 12 or more MW from this and following it with a charge for up to 4 grav talon MW
Deep striking haywire scourges shooting into vehicles for an average of 4 or 5 mortal wounds
Red grief Tantalus advancing shooting and charging for charge mortal wounds - only limited by how many units you can fit within an inch of it.
This is potentially a ridiculous number of mortal wounds immediately. Are there any other ways you can think of getting even more in?
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Hen Tai, the tentacle guy Sybarite
Posts : 388 Join date : 2016-12-13 Location : Norway
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:09 | |
| 20 hellions will give more mortal wounds than reaver jetbikes. Just expect them to die soon afterwards. | |
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RedGriefCult Slave
Posts : 11 Join date : 2018-03-02
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:13 | |
| Yeah my only concern with hellions is they have no guarantee of a significant enough advance to actually make it over enemies in turn 1. Reavers on the other hand are certainly fast enough and have the grav talons to back them up | |
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Hen Tai, the tentacle guy Sybarite
Posts : 388 Join date : 2016-12-13 Location : Norway
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:21 | |
| Don't use them 1st turn. Keep them back a bit out of LOS, then advance them over when the enemy is close enough. | |
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RedGriefCult Slave
Posts : 11 Join date : 2018-03-02
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:23 | |
| Why not both eh. Reavers use it turn 1 and hellions turn 2/3 | |
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Hen Tai, the tentacle guy Sybarite
Posts : 388 Join date : 2016-12-13 Location : Norway
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Sun Apr 01 2018, 19:33 | |
| Exactly! Mete out the mortal wounds in waves. | |
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withershadow Wych
Posts : 597 Join date : 2018-04-02
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Mon Apr 02 2018, 08:28 | |
| I am not sure if Hellions are worthwhile at only 5 points less per model compared to reavers. | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Turn 1 Red Grief Mortal Wound Build Mon Apr 02 2018, 12:51 | |
| - withershadow wrote:
- I am not sure if Hellions are worthwhile at only 5 points less per model compared to reavers.
I think it's a genuine trade-off. On paper Hellions look like they're capable of dealing far more damage, but the Reavers are faster and more durable. "Take both" is probably the correct answer if you're running a Wych Cult. | |
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| Turn 1 Red Grief Mortal Wound Build | |
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