Has 7 CP to start, but then 5 for alliance of agony and extra relic, but then +D3 for soothsayer.
Flayed Skull Patrol (741)
HQ
Archon (Warlord) - blast pistol, djin blade, WT: Hatred Eternal (86)
Troops
5 Kabalites - 1 blaster, 1 PGL (50)
5 Kabalites - 1 blaster, 1 PGL (50)
5 Kabalites - 1 blaster, 1 PGL (50)
Heavy Support
Ravager - 3 lances (140)
Ravager - 3 lances (140)
Dedicated Transport
Venom - 2 splinter cannons (75)
Venom - 2 splinter cannons (75)
Venom - 2 splinter cannons (75)
Red Grief Patrol (545)
HQ
Succubus - blast pistol, Blood glaive, WT: Hyper-Swift Reflexes (60)
Troops
8 wyches - blast pistol, agonizer, 1 shardnet & impaler (83)
Fast Attack
6 Reavers - 2 blasters, 2 grav talons, 1 agonizer (158)
6 Reavers - 2 blasters, 2 grav talons, 1 agonizer (158)
Dedicated Transport
Raider - Dark lance, shock prow (86)
Prophets of Flesh Patrol (712)
HQ
Urien Rakarth - WT: Diabolical Soothsayer (90)
Troops
5 Wracks (45)
Elites
4 grotesques (140)
4 grotesques (140)
Heavy Support
3 talos engines - 6 haywire blasters, 6 macro scalpels (297)
Main idea is that the reavers surge ahead and probably get a first turn charge while also popping off some blaster shots. They probably won't survive turn 2 or 3, but this will give the wyches and covens units time to get close enough for a second wave or charges. All the while the kabalites and ravagers provide pressure.
Gave the talos engines haywire blasters so that they can advance up the field but also pot shot some vehicles on their way up.