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 -1 to hit on blood glaive doesn't exist

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shadowseercB
AzraeI
Siticus the Ancient
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Dizzie
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PostSubject: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeTue May 08 2018, 04:19



Maybe i'm wrong but the blood glaive artefact does not have the special rule under it like other artefacts. am i correct in assuming then, that there is no -1 to hit on it due to replacing the archite glaive?

seems pretty clean cut to me, just making sure i'm not missing something, never noticed this before myself.



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Silverglade
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeTue May 08 2018, 04:54

no. you are correct.

Many armies have a relic like this that removes the -1 to hit for things like thunder hammers and power fists.


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Siticus the Ancient
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeTue May 08 2018, 06:17

The Blood Glaive does not have the hit penalty indeed.
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AzraeI
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeTue May 08 2018, 12:19

the regular glaive should also not have the penalty plus it should be interchangeable
i want my agoniser blast pistol SUCCubus back
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shadowseercB
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeSun May 13 2018, 19:22

AzraeI wrote:
the regular glaive should also not have the penalty plus it should be interchangeable
i want my agoniser blast pistol SUCCubus back

Turn 3 it wont make much of a difference since you will be hitting on 2's anyway unless your opponent has a -1 to hit him.
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AzraeI
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeSun May 13 2018, 19:27

shadowseercB wrote:
AzraeI wrote:
the regular glaive should also not have the penalty plus it should be interchangeable
i want my agoniser blast pistol SUCCubus back

Turn 3 it wont make much of a difference since you will be hitting on 2's anyway unless your opponent has a -1 to hit him.

it does if you plan on using the tesla warlord trait
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hexxenwyrd
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeSun May 13 2018, 22:41

That trait is strife only, can't be combined with blood glaive.
But red grief should be able to get the succubus into melee turn 2. So they will get a benefit from that, on top of the already good +1 str, and great +1average damage.
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AzraeI
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 12:51

yes i was talking about a regular glaive and cult of strife succubus, and how the -1 should not be on any glaive
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amorrowlyday
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 19:46

If your going cult of strife anyway why not just take their artifact, and make them your +1 ws druggie?
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AzraeI
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 20:08

because this still doesnt affect the warlord trait, just the dice roll that is required to hit
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dumpeal
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 20:30

amorrowlyday wrote:
If your going cult of strife anyway why not just take their artifact, and make them your +1 ws druggie?

+1 WS doesn't counter -1 to hit. There's lot and lots of threads on this specific topic.
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amorrowlyday
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 20:35

I know. And the conclusion they draw is you are wrong. You still fail natural ones, but it is absolutely possible to have a weapon skill of 1+, for a roll of a 2 to be reduced to a 1 but for your weapon skill to still apply because it was not an unmodified 1.

And if you want to have that conversation we can have it elsewhere.
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hexxenwyrd
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 21:23

>want agonizer blast pistol succubus back?

For modeling purposes? Because I doubt anyone will call you on one modeled like that which counts as glave+pistol.
Rules wise, I'm pretty sure you don't. Unless you are facing t6, non-vehicle units, the glaive is better starting turn 3, and even turn 2 the glaive is better against the cast majority of targets. And still then it costs 4 points left.

If you really want to pay 4 points to be better against <5% of targets, which you will still be bad against, and worse the majority of the time. Well I guess you be you.
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dumpeal
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeMon May 14 2018, 22:39

amorrowlyday wrote:
I know. And the conclusion they draw is you are wrong. You still fail natural ones, but it is absolutely possible to have a weapon skill of 1+, for a roll of a 2 to be reduced to a 1 but for your weapon skill to still apply because it was not an unmodified 1.

And if you want to have that conversation we can have it elsewhere.

I won't re-start this debate again but while I agree with the 1+ roll, a 6+ on the modified roll is impossible (rolling from 0 to 5) and the warlord trait never trigger. It was the biggest fail of the chapter approved release.
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Barrywise
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitimeFri May 18 2018, 17:00

dumpeal wrote:


a 6+ on the modified roll is impossible (rolling from 0 to 5)

Sorry, small quip, and I think it's important we make the difference very clear for new players/members to the forum in the future, You roll a 1 to 6. Your 1->6 roll is then modified to a "0 to 5."

The interaction of combat drugs, Weapon Skill and 6+ abilities is pretty funky.

WS 2+ -> 1+ with a -1 modifier, still hits 5/6 of the time, but doesn't trigger the 6+
WS 2+ -> 2+ with no modifier, hits 5/6 of the time, triggers on a 6+
WS 2+ -> 2+ with a +1 mod, hits 5/6 of the time, triggers on a 5+
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PostSubject: Re: -1 to hit on blood glaive doesn't exist    -1 to hit on blood glaive doesn't exist  I_icon_minitime

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