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sekac
krayd
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Gelmir
Sybarite
Gelmir


Posts : 344
Join date : 2018-01-06
Location : near Rotterdam

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 14:23

Unfortunately it's all just speculation, and nothing will come of it. But if we collectively bring forward the same idea during the survey, maybe they will listen. It has at least a better chance than just accepting it the way it is.

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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 16:09

Lord Asvaldir wrote:
I think a decent way to balance Raiding Force would be it just gives you 2CP per patrol detachments you take, though with a rule that you must take at least 3 patrol detachments. Then to deal with rule of 3, each 3 patrols would count as one detachment. That gives you 6cp for the standard raiding force, but doesn't force you to take another whole 3 patrols to double that CP, you could take 4 patrols for 8cp.

Not likely to change though, and as long as the rule of 3 remains a very widely used rule by many, raiding force remains useless, not to mention it needs to give at least as many cp as a battalion.

Rule of 3 isn't that big of a deal, because the point of having a raiding force is to be able to easily include all subfactions, so you're not likely double up on say, heavy support choices, between kabals and cults. It's the 3 detachment limit on 2k point games that is the issue (which is separate from the 'rule of 3', which specifically refers to the number of non-troop/transport datasheets usable in an entire army list).
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Sarcron
Sybarite
Sarcron


Posts : 365
Join date : 2018-11-05
Location : Studying under Mr. Rakarth Sir

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 18:27

Lord Asvaldir wrote:
I think a decent way to balance Raiding Force would be it just gives you 2CP per patrol detachments you take, though with a rule that you must take at least 3 patrol detachments. Then to deal with rule of 3, each 3 patrols would count as one detachment. That gives you 6cp for the standard raiding force, but doesn't force you to take another whole 3 patrols to double that CP, you could take 4 patrols for 8cp.

Not likely to change though, and as long as the rule of 3 remains a very widely used rule by many, raiding force remains useless, not to mention it needs to give at least as many cp as a battalion.

Now this is an idea that I would get behind. It seems relatively balanced whilst also giving our deldar something a bit more unique. I've already got ideas of the different detachments I would run...
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 19:30

krayd wrote:
Lord Asvaldir wrote:
I think a decent way to balance Raiding Force would be it just gives you 2CP per patrol detachments you take, though with a rule that you must take at least 3 patrol detachments. Then to deal with rule of 3, each 3 patrols would count as one detachment. That gives you 6cp for the standard raiding force, but doesn't force you to take another whole 3 patrols to double that CP, you could take 4 patrols for 8cp.

Not likely to change though, and as long as the rule of 3 remains a very widely used rule by many, raiding force remains useless, not to mention it needs to give at least as many cp as a battalion.

Rule of 3 isn't that big of a deal, because the point of having a raiding force is to be able to easily include all subfactions, so you're not likely double up on say, heavy support choices, between kabals and cults. It's the 3 detachment limit on 2k point games that is the issue (which is separate from the 'rule of 3', which specifically refers to the number of non-troop/transport datasheets usable in an entire army list).

I meant rule of 3 as in rule of 3 detachments, my bad for not being more specific. I don't really have an issue with rule of 3 for units or detachments, it seems perfectly reasonable to not spam all the best units in the game by taking say 6 of something. As we've all said though 3 detachments just doesn't work well for 3 patrols, for raiding force to work it needs to let us take more detachments than standard and provide at least as many cps as a battalion.
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 19:41

Lord Asvaldir wrote:
krayd wrote:
Lord Asvaldir wrote:
I think a decent way to balance Raiding Force would be it just gives you 2CP per patrol detachments you take, though with a rule that you must take at least 3 patrol detachments. Then to deal with rule of 3, each 3 patrols would count as one detachment. That gives you 6cp for the standard raiding force, but doesn't force you to take another whole 3 patrols to double that CP, you could take 4 patrols for 8cp.

Not likely to change though, and as long as the rule of 3 remains a very widely used rule by many, raiding force remains useless, not to mention it needs to give at least as many cp as a battalion.

Rule of 3 isn't that big of a deal, because the point of having a raiding force is to be able to easily include all subfactions, so you're not likely double up on say, heavy support choices, between kabals and cults. It's the 3 detachment limit on 2k point games that is the issue (which is separate from the 'rule of 3', which specifically refers to the number of non-troop/transport datasheets usable in an entire army list).

I meant rule of 3 as in rule of 3 detachments, my bad for not being more specific. I don't really have an issue with rule of 3 for units or detachments, it seems perfectly reasonable to not spam all the best units in the game by taking say 6 of something. As we've all said though 3 detachments just doesn't work well for 3 patrols, for raiding force to work it needs to let us take more detachments than standard and provide at least as many cps as a battalion.

When some faction have datasheets that allow 3-5 models per slot, with 2-3 variations of the same model (I'm not targetting guards here) they can very easilly spam the same unit while others like us have just 1 (or none) heavy choice per subfaction. I'd like to have 2-3 variations of the ravagers. The most obvious 1 is the reaper. But I would add the Harvester (lot of low strenght, ignore AP, low distance. Teleport the target in a cristal matrix, to be extracted back on Commoragh. Lorewise, used to get the wounded and crippled opponent on the battlefield)
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Gelmir
Sybarite
Gelmir


Posts : 344
Join date : 2018-01-06
Location : near Rotterdam

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeFri Mar 29 2019, 21:01

dumpeal wrote:
But I would add the Harvester (lot of low strenght, ignore AP, low distance. Teleport the target in a cristal matrix, to be extracted back on Commoragh. Lorewise, used to get the wounded and crippled opponent on the battlefield)

I would totally buy this. :3
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hydranixx
Wych
hydranixx


Posts : 583
Join date : 2013-11-26

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PostSubject: Re: Raider party   Raider party - Page 2 I_icon_minitimeWed Apr 17 2019, 07:18

I'm going to give the Raiding Force a spin in an event coming up in next 3 weeks time. I've checked with the TO and they've confirmed they'll count 3 Patrol Detachments as a single Detachment for list building purposes - giving me another 2 Detachments to work with, so I can still fit in my Craftworld psykers and/or Harlequin support.

What appeals to me about it is that you can combine two Patrols to pretty much build a normal Battalion for one obsession, except with one less Troop Tax and 1 less CP, and then add in one big blob of Cursed Blade Wyches / Obsidian Rose Kabalites with only 1 HQ tax.

We play at 1750, so currently I'm looking at two Black Heart Patrols with a combined 3x5 Kabalite units, 3 Ravs, 4 Venoms, 1 Razorwing, being led by two Taxchons, a Cursed Blade Patrol with a Succubus with +A drugs, and one blob of 15 Wyches with +S drugs, either deep striking or bubble wrapping and screening, then an Alaitoc Battalion with 2x5 rangers, storm guardians with 2x fusion guns to deep strike or screen, Doomseer and Jinxlock on bikes, and lastly a single Solitaire, because he triggers everyone in my local meta.

I don't think that it's stronger than just using straight up Battalion(s), but I want to at least give it a go at an event where the TO's cool with it, just so that I can say I've used it.

If it turns out to be decent, I'll post back here about it.
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