| Apocalypse site is up, incl 'How to Play' video | |
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+5Sarcron dumpeal Burnage Archon_91 krayd 9 posters |
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Myrvn Wych
Posts : 500 Join date : 2012-08-05
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Sun Jul 07 2019, 04:54 | |
| Heavy looks to just interact with keywords. Nothing else I can see. Same with small arms.
For transports, if it moves, the guys inside can't disembark. Even if in a different detachment.
I'm not sure if a unit can double move out of a transport. One movement to get out, but then it can't do anything. So would a second move be allowed? | |
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Myrvn Wych
Posts : 500 Join date : 2012-08-05
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Sun Jul 07 2019, 04:55 | |
| Not sure how to delete double post. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Sun Jul 07 2019, 06:44 | |
| - Faitherun wrote:
- How does Heavy weapons work? To me, as a DE player, that is the single biggest issue considering our lances and blasters are all heavy....
Also, what is the min size for a game? Heavy weapons get a -1 to hit if the unit carrying them is critically wounded. That is it, really. There may be command assets and abilities that apply to them (for example, Battle Focus for Craftworlders affects only small arms weapons). | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Sun Jul 07 2019, 06:49 | |
| Regarding transports:
Units can disembark as their move action, as long as the transport itself has not yet made a move action. When they disembark, they cannot do another move action, but can shoot or fight depending on what order you gave them.
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Sun Jul 07 2019, 06:54 | |
| Re: min game size.
No specified minimum is given. However, it is noted that if the combined power level of both armies is less than 300, then you may want to play a standard 40k game instead.
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Archon_91 Wych
Posts : 925 Join date : 2017-01-03
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Mon Jul 08 2019, 20:42 | |
| Do warlords aura abilities work while embarked on transports like their command distance? If so that is probably a direction we will see standard 40k go in with the next chapter approved | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Mon Jul 08 2019, 22:29 | |
| - Archon_91 wrote:
- Do warlords aura abilities work while embarked on transports like their command distance? If so that is probably a direction we will see standard 40k go in with the next chapter approved
Found the relevant section. Standard aura abilities do NOT work while embarked, unfortunately. Command Auras are the exception to that rule. | |
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PFI Kabalite Warrior
Posts : 206 Join date : 2017-02-12
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Mon Jul 08 2019, 22:47 | |
| while auras do not work, you can always keep your haemonc embarked until the last activation and then bring him out so that everyone gets +1 save in the damage phase | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Apocalypse site is up, incl 'How to Play' video Tue Jul 09 2019, 02:11 | |
| Another note re: auras. While auras do not work in transports, they do work while garrisoning a terrain feature. However, The aura cannot extend past the footprint of the terrain feature being garrisoned. | |
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| Subject: Re: Apocalypse site is up, incl 'How to Play' video | |
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| Apocalypse site is up, incl 'How to Play' video | |
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