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 Psychic Awakening: Phoenix Rising

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The Strange Dark One
withershadow
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AuthorMessage
DarkCycu
Hellion
DarkCycu


Posts : 52
Join date : 2013-01-29

Psychic Awakening: Phoenix Rising - Page 31 Empty
PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitimeThu Jan 16 2020, 19:36

TeenageAngst wrote:
Soulless Samurai wrote:
Burnage wrote:
Soulless Samurai wrote:
Burnage wrote:
I am massively disappointed in how little there is for Drukhari in the final book. There's literally, like, two pages of fluff, two updated datasheets, and then three pages of custom obsessions. Great.

No, no, it's fine. You see our faction was split into 3 and thus we got a total of 23 custom Obsessions whilst the Eldar only got 21 Craftworld options.

I mean, who wouldn't take 2 more Obsessions over a whole new psychic discipline and a table of powers for every sergeant equivalent in the army?

On the flip side, almost none of the Craftworlds rules are really setting the world on fire. There are a couple of exceptions like Witch Strike for Conclaves, the 2++ for Shining Spears (which is of course rerollable) and +1 to hit for Crimson Hunter Exarchs... but on the whole there's a lot of garbage in there.

I dunno. This just feels like a really weak release all round, and it's telling how quickly discussion of it on wider forums has faded in favour of Marine Supplements of the Week #5 and 6.

I mean, even on GW's own site the announcements for Phoenix Rising were quickly buried beneath mountains of Marine news.

But I agree that it does seem a very anaemic release.

If I was being really cynical, I'd suggest that they were originally planning to release proper DE & Eldar supplements. However, something changed - maybe they wanted them early to push them out with another release, maybe the writers were redirected to other projects, maybe they just lost interest and couldn't be bothered finishing them. Whatever the case, they didn't have enough material for a dedicated Eldar or DE supplement, so instead they combined them and then added the Ynnari rules and some name-generation tables just to pad it out even more.

I'll freely admit that this is cynical even by my standards, but it just feels like a very rushed release with no real thought whatsoever put into it.

I'd be willing to bet that's what happened. If we look back to previous editions, we had the Iyanden supplement in 6th and the Haemonculus Covens supplement in 7th. The former was basically an entire fluff book with 2 pages of rules, the latter a complete overhaul for a third of the army. Clearly, when GW wants to release a supplement, be it for flavor or rules, they will do it even for the smaller factions. There is no reason why the Eldar and Dark Eldar needed to be squished into this one book, especially with such paltry rules additions.

If I was to guess, I'd say this book was originally intended to be an entire Ynnari book, but after the constant backlash that army was receiving over its entire existence in the game, they had to last-minute rewrite it after the White Dwarf article was settled on. Also if the recent Space Marines release tells us anything it's that GW still doesn't know how to write a balanced rule set to save their lives.

IMO, we were treated very baddly. Every folowing PA book gives factions stratagems, relics, rules. We've go only some 4-5 good obsessions, and that's all. And there WAS so much potential, but i guess GW had to instert that powercreep in those books. Trully, they despise Aeldari making their releases so mediocre.
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

Psychic Awakening: Phoenix Rising - Page 31 Empty
PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitimeThu Jan 16 2020, 20:37

DarkCycu wrote:
TeenageAngst wrote:
Soulless Samurai wrote:
Burnage wrote:
Soulless Samurai wrote:
Burnage wrote:
I am massively disappointed in how little there is for Drukhari in the final book. There's literally, like, two pages of fluff, two updated datasheets, and then three pages of custom obsessions. Great.

No, no, it's fine. You see our faction was split into 3 and thus we got a total of 23 custom Obsessions whilst the Eldar only got 21 Craftworld options.

I mean, who wouldn't take 2 more Obsessions over a whole new psychic discipline and a table of powers for every sergeant equivalent in the army?

On the flip side, almost none of the Craftworlds rules are really setting the world on fire. There are a couple of exceptions like Witch Strike for Conclaves, the 2++ for Shining Spears (which is of course rerollable) and +1 to hit for Crimson Hunter Exarchs... but on the whole there's a lot of garbage in there.

I dunno. This just feels like a really weak release all round, and it's telling how quickly discussion of it on wider forums has faded in favour of Marine Supplements of the Week #5 and 6.

I mean, even on GW's own site the announcements for Phoenix Rising were quickly buried beneath mountains of Marine news.

But I agree that it does seem a very anaemic release.

If I was being really cynical, I'd suggest that they were originally planning to release proper DE & Eldar supplements. However, something changed - maybe they wanted them early to push them out with another release, maybe the writers were redirected to other projects, maybe they just lost interest and couldn't be bothered finishing them. Whatever the case, they didn't have enough material for a dedicated Eldar or DE supplement, so instead they combined them and then added the Ynnari rules and some name-generation tables just to pad it out even more.

I'll freely admit that this is cynical even by my standards, but it just feels like a very rushed release with no real thought whatsoever put into it.

I'd be willing to bet that's what happened. If we look back to previous editions, we had the Iyanden supplement in 6th and the Haemonculus Covens supplement in 7th. The former was basically an entire fluff book with 2 pages of rules, the latter a complete overhaul for a third of the army. Clearly, when GW wants to release a supplement, be it for flavor or rules, they will do it even for the smaller factions. There is no reason why the Eldar and Dark Eldar needed to be squished into this one book, especially with such paltry rules additions.

If I was to guess, I'd say this book was originally intended to be an entire Ynnari book, but after the constant backlash that army was receiving over its entire existence in the game, they had to last-minute rewrite it after the White Dwarf article was settled on. Also if the recent Space Marines release tells us anything it's that GW still doesn't know how to write a balanced rule set to save their lives.

IMO, we were treated very baddly. Every folowing PA book gives factions stratagems, relics, rules. We've go only some 4-5 good obsessions, and that's all. And there WAS so much potential, but i guess GW had to instert that powercreep in those books. Trully, they despise Aeldari making their releases so mediocre.

We need to have power armour. Maybe we'll have more release then.
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Archon_91
Wych
Archon_91


Posts : 925
Join date : 2017-01-03

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitimeFri Jan 17 2020, 20:03

Incubi basically have lower armour ... maybe that's why they were the only things mentioned for us in PA ... cause they could have easily done something awesome with mandrakes (if anything is gonna be a psycher in our army it'll be them) cause if you are going to call a massive campaign release "Psychic Awakening" every army should be getting something psychic related
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

Psychic Awakening: Phoenix Rising - Page 31 Empty
PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitimeFri Jan 17 2020, 20:12

Archon_91 wrote:
Incubi basically have lower armour ... maybe that's why they were the only things mentioned for us in PA ... cause they could have easily done something awesome with mandrakes (if anything is gonna be a psycher in our army it'll be them) cause if you are going to call a massive campaign release "Psychic Awakening" every army should be getting something psychic related

Even without a psycker unit, I would have been happy with blanks or other nullifying psychic unit. And happier if it happenned to be a new HQ model.

HQ- 3 models per HQ slot

Blanks, 30 pts.

Psycker need to reroll sucessful psychic test if within 12 inches of a blank or if the target of the spell is within 12 inches of a blank. Failure automatically trigger a peril of the warp.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitimeSun Jan 19 2020, 01:09

Well.... Haemonculus used to be the anti psyker for 10pts more with the CoM, then it became a stratagem that is once a turn, while 3 Haemonculus could pop all at once dealing D3 MW's to all psyker's or in 5th just straight up removing the psyker on a 3D6 check.
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 31 I_icon_minitime

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» Psychic Awakening: New Short Story
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