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 40k 9th Editon

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The Strange Dark One
Wych
The Strange Dark One


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Location : Private subrealm of the Eldritch Skies Kabal.

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSat Jun 20 2020, 19:26

krayd wrote:


According to the Splintermind guys, the new ruleset is very clear in its explanations of how the rules work (or, at least, the clearest that GW has ever been), so hopefully, there will be no question on how this works when the book is released.

The way I understood it the rules became clearer because there is more comprehensive explanation. But this still leaves grave room for loopholes. And Brian isn't exactly known for his competitive mindset (too bad Thor's gone, I would have wished to hear his impressions).
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sweetbacon
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSat Jun 20 2020, 23:23

I love the Splintermind podcast guys and always look forward to new episodes but after the DE Psychic Awakening debacle, I did start to wish that Aeldari had more top tier competitive players like Sean Nayden or Skari on the play test team.
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krayd
Hekatrix
krayd


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 07:22

sweetbacon wrote:
I love the Splintermind podcast guys and always look forward to new episodes but after the DE Psychic Awakening debacle, I did start to wish that Aeldari had more top tier competitive players like Sean Nayden or Skari on the play test team.  

Did they have a hand in playtesting the psychic awakening Aeldari stuff? I didn't really get the impression that they did from the PA review episode.
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yellabelly
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yellabelly


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 10:45

Lawrence Baker from TTT was involved in play testing, and he's a top end player with a love for Drukhari.
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sweetbacon
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 17:51

I think it would be a bit odd if the guys with the dedicated Aeldari podcast weren’t asked to play test the Aeldari PA, but I could be wrong. It’s great to have Lawrence Baker as a play tester going forward but it seems like he’s a fairly recent addition and the PA rules were probably written and “tested” around two years ago given the long lead time needed for print publishing.
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yellabelly
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yellabelly


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 18:59

Splintermind did play test Phoenix Rising. My earlier post re Lawrence was about him playtesting 9th. I've no clue if he was involved with Phoenix Rising or not......

I will say that whilst Phoenix Rising was disappointing, it was the first one so we had no comparison to other books. Presumably Splintermind didn't either, and ultimately any play tester can only make suggestions. GW decide if they listen or not, and what shape the final book takes.
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krayd
Hekatrix
krayd


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 19:54

Todays Adeptus Mechanicus Faction Focus previews a new core stratagem, called Desperate Breakout. It allows you to have a unit fall back from close combat if it is trapped, but you have to roll a die for every model in the unit with 1's resulting in casualties. Also, the unit cannot do anything else but fall back that turn, even if it has abilities that would otherwise work during a normal fallback move.
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DevilDoll
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 20:52

So fallback is a stratagem now lol...
Agents of vect just skyrocketed to god tier league ^_^
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Ubernoob1
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 21:11

DevilDoll wrote:
So fallback is a stratagem now lol...
Agents of vect just skyrocketed to god tier league ^_^

The new stratagem previewed allows one to fall back regardless of intervening models, but at risk and cost.
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yellabelly
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 21:23

Shardnets went up in value again.
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amishprn86
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 21:35

DevilDoll wrote:
So fallback is a stratagem now lol...
Agents of vect just skyrocketed to god tier league ^_^

This is not fallback, this refers to fallback and lets you fallback in a different way. Fallback will be a different rule(s) or stratagem.
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krayd
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krayd


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeSun Jun 21 2020, 22:14

DevilDoll wrote:
So fallback is a stratagem now lol...
Agents of vect just skyrocketed to god tier league ^_^

Fall back probably still works the same as it did in 8th.

However, this stratagem allows you to fall back even when trapped by enemy models. For example, when faced with the standard poxwalker tactic of wrapping around one of your models so that the entire unit has to stay in close combat with them. This would allow you to fall back from that, but with a risk attached.
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 05:42

Ah OK you are probably right... Would not surprise me if they only allowed you to fall back with a stratagem though
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amishprn86
Archon
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 13:16

I'm guessing fallback is a normal 1CP stratagem and this is the "your trapped" fallback version.
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sweetbacon
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 13:30

I’ve heard some rumors that fall back will remain as is except with more restrictions on what a unit can do after falling back and having the Fly keyword will no longer be a get out of jail free card after falling back.
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velaresh
Hellion
velaresh


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 15:57

sweetbacon wrote:
I’ve heard some rumors that fall back will remain as is except with more restrictions on what a unit can do after falling back and having the Fly keyword will no longer be a get out of jail free card after falling back.  


That would destroy, eldars, drukhari, ynnari, tau, some necron units and other armies. If they did something like that, they wouldn't have the right to raise us a point in any unit.
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fisheyes
Klaivex
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 17:34

Was listeneing to Reece on Signals from the Frontline this morning, and he is saying that True Line of Site will override the Obscuring rules. So I am incorrect, you will be able to sit inside the Obscuring Terrain and not be targetable if you are not visible.

Still not sure how CP management will go in 9th. Holding 2CP back for turn 4 (even with generating 1 CP every turn) may be hard. Our FLY keyword still have value, got to save that CP for AoV!
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krayd
Hekatrix
krayd


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 17:41

Craftworlds Faction Focus is up on WC today. Nothing particularly informative, though it is confirmed that Doomweavers are blast weapons.
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Swordxart
Hellion
Swordxart


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 17:42

Regarding Desperate Breakout, on reddit i saw some ppl discussing that wyches with shardnets would result in -> spend 2 cp to activate strat -> roll dice vs wyches D3 to D6 -> fail and cannot fall back -> your whole unit dies.
If this is actually true and they wont change or nerf this then i like this stratgem rly well.
Big "if" ofc.
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Silverglade
Wych
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 18:01

velaresh wrote:
sweetbacon wrote:
I’ve heard some rumors that fall back will remain as is except with more restrictions on what a unit can do after falling back and having the Fly keyword will no longer be a get out of jail free card after falling back.  


That would destroy, eldars, drukhari, ynnari, tau, some necron units and other armies. If they did something like that, they wouldn't have the right to raise us a point in any unit.

OK. It's bad for us if that were to be true (though I take the rumour with a HUGE grain of salt), but it is far from the end of the world.

Realistically, how many times to you rely on the falling back and still being able to shoot in a game? Once or twice for sure, but really that many more times?

Venoms generally stand a reasonable chance of dying to the charge against a melee based unit, so likely lesser of an impact. And even if the venom survives, would it completely destroy your army that one of them can't fire that turn?

For ravagers, I honestly can't ever recall having to fall back and fire (I'm sure it has happened to me, but has definitely been a long time). Generally I can either keep the opponent at bay, move away from them, or if I do get caught flat footed and they charge me, then a reasonable amount of the time I am just dead.

Maybe I have had to for fliers (and that's particularly bad for a flier). But in 9th if I fell back, I'd likely just fly off the board and come back in.

So for sure it would 100% be a BAD thing for us. But far from destroying us completely.
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sweetbacon
Wych
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 18:39

I’ve also found that if my vehicles get charged, they rarely survive to fall back and shoot, so I’m not overly worried if fall back changes to affect fly.
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Dalamar
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 19:05

Ok, listening to Brad Chester a few min ago confirmed the rumor, If you fall back you can do nothing unless you have an ability or Strat that allows you to. Fly no longer has that ability!!

His examples Harlequins, Ultra Marines
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fisheyes
Klaivex
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 20:05

Any hint on how that will affect the passangers inside the FLY transport? One would assume they will also be unable to shoot, but funnier things have happened in 40k (remember jinking your Raider, but the guys inside being able to shoot without penalty?).

With the smaller boards, we may be going away from our transports. It remains to be seen if Venom Spam is still a credible archetype
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Myrvn
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 20:54

I've fallen back and shot regularly. But I'm overly aggressive with charging raiders and venoms every turn.

This is definitely bad for us, but I *really* like it overall. The fly keyword was far too powerful.
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DevilDoll
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 8 I_icon_minitimeMon Jun 22 2020, 20:57

Dalamar wrote:
Ok, listening to Brad Chester a few min ago confirmed the rumor, If you fall back you can do nothing unless you have an ability or Strat that allows you to. Fly no longer has that ability!!

His examples Harlequins, Ultra Marines

so with all the anti flying weapons going around freely that almost every faction has access to what is purpose of fly anymore apart from just moving over other models? To get shot to bits easier? Is this like a penalty now lol?
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