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 40k 9th Editon

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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 11:51

Has anyone noticed the rule that fully-painted ("Battle Ready") armies get +10VPs?

I feel personally attacked. Razz
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 12:38

I'm personally annoyed by the base painting requirement... My army is fully painted but I can't bother painting 100 bases I find it boring and a pure torment to even bother with them so I get penaltized 10 vp for this..?
Pfffff
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amishprn86
Archon
amishprn86


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 12:48

You can just not agree to playing that 1 objective.
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Soulless Samurai
Incubi
Soulless Samurai


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 12:50

DevilDoll wrote:
I'm personally annoyed by the base painting requirement... My army is fully painted but I can't bother painting 100 bases I find it boring and a pure torment to even bother with them so I get penaltized 10 vp for this..?
Pfffff

Likewise.

It also bugs me that there isn't even an exemption for transparent flying bases (for Raiders, Venoms, Reavers, Talos etc.).


amishprn86 wrote:
You can just not agree to playing that 1 objective.

But why did it need to be there in the first place?

Can I get +10VPs if I'm wearing a tie and my opponent isn't?
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amishprn86
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amishprn86


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 12:59

Soulless Samurai wrote:
DevilDoll wrote:
I'm personally annoyed by the base painting requirement... My army is fully painted but I can't bother painting 100 bases I find it boring and a pure torment to even bother with them so I get penaltized 10 vp for this..?
Pfffff

Likewise.

It also bugs me that there isn't even an exemption for transparent flying bases (for Raiders, Venoms, Reavers, Talos etc.).


amishprn86 wrote:
You can just not agree to playing that 1 objective.

But why did it need to be there in the first place?

Can I get +10VPs if I'm wearing a tie and my opponent isn't?

Well for one, we don't know if its for pickup games as i know there are a few pages missing and there could be a list of "Optional" objectives that we don't know about.

And for two, this could be from the Events packet as some of these pages are mixed up.

So before we get all mad, lets just wait for the rules to be in hand and know where and why its in there.
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Scrz
Sybarite
Scrz


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 13:07

So unless we play 1001+ points we can chose between: either, only being able to pick units from a fraction of our codex, play without obsession bonuses or start with 2 less CP than other armies? Did I read that correcly?
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Soulless Samurai
Incubi
Soulless Samurai


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 13:10

Scrz wrote:
So unless we play 1001+ points we can chose between: either, only being able to pick units from a fraction of our codex, play without obsession bonuses or start with 2 less CP than other armies? Did I read that correcly?

That is basically correct, yes.
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Scrz
Sybarite
Scrz


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 14:08

Great! Between that particular army wide bonus and the fact that my mini marines army has been largely invalidated by the new adeptus asstardies primaris "better and cheaper version of every other armys signature units" line of models, I am saving so much money on this hobby right now.
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Skulnbonz
Hekatrix
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 15:05

To me after a quick review...

Vect is useless. I will no longer take the risk unless they drop it back to 3 CP (or maybe even 2 at this point!)  This was a nerf many people did not even see or realize happened.

I was holding out hope for hordes, as in 20 man wych or hellion squads. that hope is gone. MSU all the way, or, in reality, triple talos and 5 man grotesque units.

Talos need to measure up and down a wall to charge over it. A lot more charges will fail. (think of it as a 6" tax to charging units on the other side of walls)

Not being able to embark on a vehicle while it is in combat is very situational, but I have done it before. Sucks to lose that.

So, overall not that great for us, not that bad. I think you will see a severe decline in Black Heart units though.
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amishprn86
Archon
amishprn86


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 15:21

Skulnbonz wrote:
To me after a quick review...

Vect is useless. I will no longer take the risk unless they drop it back to 3 CP (or maybe even 2 at this point!)  This was a nerf many people did not even see or realize happened.

I was holding out hope for hordes, as in 20 man wych or hellion squads. that hope is gone. MSU all the way, or, in reality, triple talos and 5 man grotesque units.

Talos need to measure up and down a wall to charge over it. A lot more charges will fail. (think of it as a 6" tax to charging units on the other side of walls)

Not being able to embark on a vehicle while it is in combat is very situational, but I have done it before. Sucks to lose that.

So, overall not that great for us, not that bad. I think you will see a severe decline in Black Heart units though.

1) BH is still good (Tho IMO FS is better) but its still a viable and top pick
2) MSU will be kind yes, they seem to be pushing elite/tank/mc lists on purpose
3) Fly lets you ignore vertical movements still for move/advance and fallbacks, same as now, execpt its better in 9th b.c you ignore 1" or less terrain when doing all move actions

We are honestly in a really good spot, we are great at MSU more so than a lot of armies
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DevilDoll
Wych
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 15:21

Skulnbonz wrote:
To me after a quick review...

Vect is useless. I will no longer take the risk unless they drop it back to 3 CP (or maybe even 2 at this point!)  This was a nerf many people did not even see or realize happened.

or they can just remove the roll required to activate it and make it automatic. For 4 cp it would be reasonable, otherwise it is stupidly risky i agree...
Seriously i dont know which god i angered so much that for me its almost always a 5cp stratagem becasue more than half the times i have to reroll that freaking ace i just rolled for it lol
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amishprn86
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amishprn86


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 16:26

https://www.warhammer-community.com/2020/07/02/free-core-rules-new-models-sighted/
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Glass Battleaxe
Kabalite Warrior
Glass Battleaxe


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 17:06

Harlequins Faction Focus is up.

Nothing new rules-wise, but they mention that, if necessary, a Harlequins army could easily work with just a Patrol detachment - which makes me curious about further points changes.
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Burnage
Incubi
Burnage


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 18:44

Glass Battleaxe wrote:
Harlequins Faction Focus is up.

Nothing new rules-wise, but they mention that, if necessary, a Harlequins army could easily work with just a Patrol detachment - which makes me curious about further points changes.

Harlequins are seriously expensive. Their most expensive Patrol using 8th's values is over 2400 points.
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False Son
Sybarite
False Son


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 19:07

[quote="Soulless Samurai"]]
It also bugs me that there isn't even an exemption for transparent flying bases (for Raiders, Venoms, Reavers, Talos etc.).

Agreed. I have been using black bases for over a decade because i like the minimalist look.



amishprn86 wrote:

We are honestly in a really good spot, we are great at MSU more so than a lot of armies

At the same time, it penalizes us for one of the main strengths of Kabalites; how they scale. 5 models is 1 Blaster/Shredder. 10 is 2 Blaster/Shredders and a Dark Lance/Splinter Cannon. Granted, minimum 3 hits from blasts isn't too bad. But, i am concerned.
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ferrusmanus
Hellion
ferrusmanus


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 19:58

read all the leaked manual..
the major problem i see with half army in strategical reserve a classic blood angels space marine (or other chapter) can charge you on round two all your ravager patrol..2 ravager and 1 arcon e probably one raider..
Many problem many options for marines but few for us a triple dethachment leave only 2 ravager..some reavers..and some talos and wrack probably a reaper..all with dark tecnomancer..
a good but underpowered list..
the flyer....bah disintegrator cannon with test of skill but almost do 2 wound to a classic leman russ or land raider...6 shot..too few for point cost..
i don't see the light at the end of the tunnel Razz
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amishprn86
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 20:08

You can take w/e you want in raiding force tho, 2 kabals if you wanted 4 flyers and 3 ravagers with 1 coven and have wracks, grots, 6 talos still. We have more mono play options now than any other army.
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fisheyes
Klaivex
fisheyes


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 20:27

Interesting to see the leaked Space Marine point costing. They completely changed how the pricing works, with weapons costing less and the base-unit costing more, so hard to tell what is up/down.

But it does look like Hero-hammer/Death-stars will be the thing for 9th.
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The Strange Dark One
Wych
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 20:29

amishprn86 wrote:
You can take w/e you want in raiding force tho, 2 kabals if you wanted 4 flyers and 3 ravagers with 1 coven and have wracks, grots, 6 talos still. We have more mono play options now than any other army.

Absolutely this. Many lists took 3 Ravagers because a Black Heart Spearhead was just so convenient in 8th. Now you can have 2 Ravagers + 2 Razorwings in one Patrol, which is not substantially different.

Or make a ToS + Slashing Impact cult with Razorwings (and maybe Hellions?). And nobody needs more than 6 Taloi unless you just want to be a dick.
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False Son
Sybarite
False Son


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 21:34

I do think it is interesting that because our vehicles have Assault weapons, we aren't penalized for shooting into combat. It remains to be seen if embarked units can fire into units in engagement range.

GW managed to somehow make the Morale Phase even worse, mechanically.

I think i missed a few desired carryovers from 8th. Units don't have a Close Combat Weapon in addition to their listed equipment. Perils of the Warp requires the casting unit to die from Mortal Wounds before units in proximity take damage.

I'm also not sure how Overwatch works now. RAW it seems like it has been reduced from being a universal action.
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krayd
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeThu Jul 02 2020, 22:19

False Son wrote:


I think i missed a few desired carryovers from 8th.  Units don't have a Close Combat Weapon in addition to their listed equipment.  Perils of the Warp requires the casting unit to die from Mortal Wounds before units in proximity take damage.

I'm also not sure how Overwatch works now.  RAW it seems like it has been reduced from being a universal action.

I don't know about the core rules booklet, but the BRB leak notes that all units can use a basic cc weapon profile by default if they don't have other weapons (or you don't want to use their other weapons for some reason).

Perils works exactly as it did in 8th edition.

Overwatch is not a free universal action. It's a stratagem now. However, T'au, as part of their day 1 errata, get it as a free universal action as part of their 'For the Greater Good' rule.
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Jimsolo
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeFri Jul 03 2020, 05:50

False Son wrote:
;]
Soulless Samurai wrote:
]
It also bugs me that there isn't even an exemption for transparent flying bases (for Raiders, Venoms, Reavers, Talos etc.).

Agreed.  I have been using black bases for over a decade because i like the minimalist look.



Fortunately, it looks like the Battle Ready rules just require a Technical paint on the base. So any of the clear coats would technically qualify, lol...
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Cerve
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeFri Jul 03 2020, 08:24

Anyone feel excited for Test of Skill+Blast weapons?
That cult seems amazing right now. You got the straight +1 to wound monsters/veichles (which I guess we will see more of them now). And both Razor/Void and Wyches got blast weapons. Basically any 5 Wyches squad throw 6 greneades+4Pistols on any mob. This cult alone it's good both vs Hordes, veichles, monsters and elites.
Going in melee should be easier now (smaller table, los cut, no overwatch), sounds a Win/Win to me.
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ferrusmanus
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeFri Jul 03 2020, 09:18

Cerve wrote:
Anyone feel excited for Test of Skill+Blast weapons?
That cult seems amazing right now. You got the straight +1 to wound monsters/veichles (which I guess we will see more of them now). And both Razor/Void and Wyches got blast weapons. Basically any 5 Wyches squad throw 6 greneades+4Pistols on any mob. This cult alone it's good both vs Hordes, veichles, monsters and elites.
Going in melee should be easier now (smaller table, los cut, no overwatch), sounds a Win/Win to me.

only one granade per unit as usual
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Cerve
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Cerve


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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 17 I_icon_minitimeFri Jul 03 2020, 09:35

Of course I mean 6 greneade rolls. 5 Wyches>1 Greneade>6 rolls vs 11+ models.

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