Lets try to focus on the positives of the changes.
Dark Lances did not go up much. Will be useful for a Monster/Vehicle meta.
Talos didnt go up much, will be quite useful (loadout depending).
Reavers didnt go up much, still very useful.
Transports did not get nerfed into the ground.
The fact that Dissintegration Cannons went up should not have surprised anyone (we have been talking about the Dissie vs Lance debate all of 8th). Flyers going up in cost was expected (need to compare to other armies to see how we did in comparison). Grots going up 10pts/model sucks hard though.
Got to see how much my triple patrol 1500 pt list went up. Curious to see point increases in other list archetypes, can others post theirs?
EDIT: My 1500 pt list went up to 1790. Hardest hit units are Grotesques, RWJF and Ravager
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
This edition has been hard on us in our current form. First they came for our hordes with Blasts. Now, a 50% model increase for Kabalites? I can't see using Kabal except as a Patrol for access to Ravagers, and maybe AoV. 9th seems to overcorrect for the smaller board size. I too fear we are headed for vehicle and monster spams.
Compared to the point increases to Space Marines, we got pretty frak wrecked. Harlequins didn't fare quite as badly but also got wrecked.
All my lists went up by 300-400 points. Unplayable as far as I'm concerned. Just waiting to see Imperial Guard points to see if I'm even going to bother playing this edition.
We still dont know all the new "secondaries" will be for 9th (please correct me if I am mistaken), so maybe there is a reason for the targeted increase to Infantry models. We do know that infantry will be able to "Raise the Banner" on objectives, so maybe they will be more valuable than our Reaver jetbikes or Talos monsters?
So far I am thinking of switching to a primarily CC army. Lots of Talos and Reavers, maybe two Test of Skill flyers (played them for the first time yesterday, DAMN are they great). Not sure if Venom Spam is dead, but by gut feeling is Yes.
AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
This is a big hit to Flayed Skull venom armies. I think a venom list will now have to be based on coven Techno Venoms. Not sure on flyers, maybe one or two RFJs for hunting objective holding squads. Dissie Ravagers got stung in a big way. Between the points and the detachment restrictions, our beloved trio of disintegrator death is gone. 2 Dark Lance ravager with the writ might still be ok, as a bit of an anti-tank punch.
However, the Techno Raider list seems to have come out ok. Yes all the points have gone up, but a dissie techno raider is still in the viable range of points. A patrol can be padded with non-wrack infantry (mandrakes, incubi, scourges) to get access to more transports. Several of these and a BH ravager patrol just might work.
"Change the second sentence to read:‘Each time an attack is made with this weapon against a unit without the Vehicle or Ti ta nic keyword, it wounds the target on a wound roll of 2+, instead of 4+.’"
i don't get well this faq...the venom blade wound on 2+ versus all except..vehicle and titanic..and is a poisoned weapon so wound on 6+ versus titanic and vehicle..4+ is for? O.o
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
I'll be writing a full article tonight with my thoughts, stay tuned.
FYI, my Eldar army that I planned on playing went up 13%, DE like 12.7%, so it's not bad that horrid.
Harlequins are the big winners though, I think my Soaring Spite list went down in points. Bikes are virtually not touched with points if you think about the discounts across the board. You can take 3x6 of them, 18 total for 990 points. They are for sure the big winners out of all of us.
So.. per my review that I wrote a few weeks back, I said that Harlequins would be just fine if their points didn't change. That time is now.
We still dont know all the new "secondaries" will be for 9th (please correct me if I am mistaken), so maybe there is a reason for the targeted increase to Infantry models. We do know that infantry will be able to "Raise the Banner" on objectives, so maybe they will be more valuable than our Reaver jetbikes or Talos monsters?
So far I am thinking of switching to a primarily CC army. Lots of Talos and Reavers, maybe two Test of Skill flyers (played them for the first time yesterday, DAMN are they great). Not sure if Venom Spam is dead, but by gut feeling is Yes.
Nothing super relevant in secondaries except more troop hate. Very few actual actions for infantry to perform in most missions.
At the same time, Troops were cheap, had range and ObSec. Something had to give. My theory is that 40k has been reimagined around 5 man Primaris squads. All horde armies took a huge hit, not just in being discouraged from taking large units by Blast weapons, but also taking cheap MSUs to snatch objectives on the cheap.
Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
@HERO, TY for posting a 2k list with the new point costs. It really helps seeing it in black and white.
160 pts for a gunboat with boys inside is steep. Recently been playing without the boats, thinking that it may be the way forward.
Will be interesting to see how the META shifts, and how we will counter it. I see Lascannons/Melta/Plasma being very common, so maybe our boats may work out good with our 5++
@HERO, TY for posting a 2k list with the new point costs. It really helps seeing it in black and white.
160 pts for a gunboat with boys inside is steep. Recently been playing without the boats, thinking that it may be the way forward.
Will be interesting to see how the META shifts, and how we will counter it. I see Lascannons/Melta/Plasma being very common, so maybe our boats may work out good with our 5++
on lunch now, but yeah.
My meta predictions will be accurate IMO, we're going to see a huge increase in vehicles, monsters and MSU beefy boys (like Custodes).
I would also brace yourself for Primaris and Custodes because their points are extremely competitive and saw minimal increases.
For comparison, here's my other list for my Custom CWE:
Quote :
2000
farseer skyrunner,spear = 140
5x dire avengers = 235 wave serpent, twin stars, stones
5x dire avengers = 235 wave serpent, twin stars, stones
5x dire avengers = 235 wave serpent, twin stars, stones
5x dire avengers = 235 wave serpent, twin stars, stones
I've played Mechdar-centric lists since 3rd and I don't think that's changing much with this edition.
With hordes losing a lot of ground, you need to be able to fight off vehicles, monsters and MEQ+ (just going to call it that to include both primaris and Custodes).
At the same time, Troops were cheap, had range and ObSec. Something had to give. My theory is that 40k has been reimagined around 5 man Primaris squads. All horde armies took a huge hit, not just in being discouraged from taking large units by Blast weapons, but also taking cheap MSUs to snatch objectives on the cheap.
The game is definitely balanced around tough MSU units like Custodes and marines. Lesser troops are discouraged from going too big because they get wrecked by the blast rules, but you don't want to go too small because they are extremely easy to remove and snipe any nearby characters.
Sarcron Sybarite
Posts : 365 Join date : 2018-11-05 Location : Studying under Mr. Rakarth Sir
We lost fire and fade. And if I'm just tripping and we do have units with asuryani (Which I'm fairly sure we don't), we lost it for aircraft, so no invincible planes...
*Page 119 – Stratagems, Fire and Fade Change the first sentence to read: ‘You can use this Stratagem after an Asuryani unit from your army (excluding Aircraft) shoots in the Shooting phase.’
The other increase that doesn't sit well with me is for Hellions. They, unlike Reavers and Scourges, have no corresponding drop in weapon upgrades to reduce the overall increase in unit cost. It is a 25% cost increase on a unit that was borderline useless anyway.