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 40k 9th Editon

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Swordxart
PartridgeKing
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AzraeI
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Crazy_Ivan
Gelmir
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HERO
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
Join date : 2012-04-10
Location : Wellingborough

40k 9th Editon - Page 27 Empty
PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 10:55

Maybe trueborn will come back with our new dex, along with a bunch of new models. Laughing
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Gelmir
Sybarite
Gelmir


Posts : 344
Join date : 2018-01-06
Location : near Rotterdam

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 11:15

I am never playing official tournaments anyway. For me this just means Trueborn became an option again. :3
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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 12:36

Spent some time last night going through other armies to see how we compare.

From what I can see, the general trend is that base models went up around 15%, and weapon cost went down a few points. We generally follow this trend, but we are closer to about 20% increase in unit cost. This would lead me to believe that special weapon squads should be where we pivot to. Ie Trueborn (if legal) and Scourges.
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harlokin
Kabalite Warrior
harlokin


Posts : 142
Join date : 2013-07-24
Location : London

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 13:03

Interesting. I just find Scourges much too fragile....unless you invest in a Tantalus. Twisted Evil
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DevilDoll
Wych
DevilDoll


Posts : 523
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 13:45

harlokin wrote:
unless you invest in a Tantalus. Twisted Evil

...which in its current state is a mess. Judging from how things are going atm i dont expect anything good coming out of it but i eagerly expect the forgeworld update to see what they are doing with it...
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
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Location : Wellingborough

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 13:55

The Tantalus is massively over costed, fun to have on the table though. Especially running Dark Technomancers.
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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 14:02

Are there any other vectors that I am forgetting to get some special weapons? Warriors going up 50% makes them a terrible platform, and I cant think of anything other than Scourges and Trueborn.

Reavers can take them, but the reavers body went up a fair amount. HWB got nerfed into the ground IMHO (although the META will be the ultimate determining factor).

Definately need to stay away from:
Dark Lances
Dissies
HWB
Splinter Cannons

Basically all our vehicle mounted weapons :/

Luckily a bunch of the Talos special weapons actually went down
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harlokin
Kabalite Warrior
harlokin


Posts : 142
Join date : 2013-07-24
Location : London

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 14:21

Units that didn't work well before, aren't now great now simply by vitue of the fact that they only went up 10%, instead of the 16% like everything else.

If you need anti tank, particularly vs invul, the HWB are likely staying on the talos. The last thing I need is yet more splinter fire bouncing off enemy vehicles.
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 15:54

HERO wrote:
So.... I just found something pretty big out..

> 40K tournaments all using GW matched play rules
> The Warhammer 40,000 Legends page contains datasheets and additional wargear options, definitive profiles that will live on their own dedicated page, enabling you to unleash your treasured classics in open, narrative and matched play games, with full points provided to help you balance your games.
https://www.warhammer-community.com/legends/
> Immediately unshelves my 15 Blasterborn and puts Blasters back on Archons for tournaments

Thank goodness. The codex Archon is an embarrassment. No Plasma Grenades, no PGL. I can't use Haywire Grenade of Torment Grenade on any HQ. I will pay the extra points for these.

Quote :
Prove me wrong.
fisheyes wrote:
Are there any other vectors that I am forgetting to get some special weapons? Warriors going up 50% makes them a terrible platform, and I cant think of anything other than Scourges and Trueborn.

Reavers can take them, but the reavers body went up a fair amount. HWB got nerfed into the ground IMHO (although the META will be the ultimate determining factor).

Definately need to stay away from:
Dark Lances
Dissies
HWB
Splinter Cannons

Basically all our vehicle mounted weapons :/

Luckily a bunch of the Talos special weapons actually went down

I think there is still a place for Obsidian Rose Kabalites by virtue of their extended range and Strat. They are the only platform i would consider for Shredders, despite how excellent Shredders are, now. I can see their being more emphasis on zoning and movement, so deploying Shredder Scourges from reserve could be more prohibitive in 9th. Also, having a 12 range puts them in Auspex Scan range, whereas OR Kabalites have up to 15 for their Splint Rifles, and 18 for Shredders.

The other thing i am considering is Heat Lances on Scourges and Reavers.
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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:09

Has anyone seen point costs for Trueborn?

I agree that Heat Lances are looking nice at 10 pts each. Just need a reasonable platform to mount them...
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harlokin
Kabalite Warrior
harlokin


Posts : 142
Join date : 2013-07-24
Location : London

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:20

Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition.
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:37

harlokin wrote:
Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition.

Depends on what Cult/Drug combo you use.


The real kicker is Fire and Fade, when we get it back.
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DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:39

False Son wrote:
harlokin wrote:
Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition.

Depends on what Cult/Drug combo you use.


The real kicker is Fire and Fade, when we get it back.

why what happened to it? As far as i know we cannot use it on airplanes, am i missing something else...?
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Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
Join date : 2012-07-13
Location : Tampa

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:44

This is my "Dead to me" list for this edition. I can go into detail to explain why if you like, but these will probably never see the light of day in any competitive list I run until we get a new dex or updates.

Phantasm Grenade Launcher
Shock Prow
Venom Blade
Wracks
Cronos
Kymerae
Clawed Fiends
Hellions
Ravagers


This is my "Welcome to the club" list. These I rarely if ever used in tournaments for 8th, and now will be used or be a staple for my lists.

Reapers
Hornets
Razorwing Flocks
Beastmasters (this one would be on the never use list but needed for the flocks)
Scourges
Mandrakes (this unit solely for survivability and popping in late game for table quarters and siphoning/investigating objectives, etc..)

In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots.
3 LESS shots.
Hornet: 115 Points
ravager: 160 Points.

Yeah, i am not taking a ravager again.
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http://www.fantasybattles.com
DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

40k 9th Editon - Page 27 Empty
PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 16:51

Not sure i follow your logic... Hornets are Craftworld units no? Do you mean to tell us that you are going to make soup lists in 9th and if yes then there are tons of options to consider...
But just throwing out there that hornets are better than Ravagers makes no sense, sorry if im missinbg something here...?
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colinsherlow
Hekatrix
colinsherlow


Posts : 1034
Join date : 2011-11-23
Location : Vancouver BC

40k 9th Editon - Page 27 Empty
PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:11

Skulnbonz wrote:


In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots.
3 LESS shots.
Hornet: 115 Points
ravager: 160 Points.

Yeah, i am not taking a ravager again.

Forgeworld will be updating points soon so a lot is likely to change
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:18

I think the only unit on that "do not take" list I'd really question is Wracks. I'm not ecstatic about their price increase but they're still solid objective holders and the only way to unlock Covens units without a command point penalty.
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:27

DevilDoll wrote:

why what happened to it? As far as i know we cannot use it on airplanes, am i missing something else...?

From the FAQ:

*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.

They teamstamped our own Stratagem for the Craftworlds!

Skulnbonz wrote:
This is my "Dead to me" list for this edition.  I can go into detail to explain why if you like, but these will probably never see the light of day in any competitive list I run until we get a new dex or updates.

Phantasm Grenade Launcher

I feel like PGLs are going to be more important in this edition than before. It is a reliable source of Mortal Wounds. The real problem with them is that you want to take a Blast Pistol on Hekatrix or Sybarites.
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harlokin
Kabalite Warrior
harlokin


Posts : 142
Join date : 2013-07-24
Location : London

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:33

At the risk of seeming foolish, I think I'm going to give my Cronos a try. I only have 3 Taloi, so I'm not too desperate for Heavy slots in my Coven, and on the other hand the re-roll 1s to wound on any of my close combat (Wyhches, Mandrakes, Grots, Taloi) stuff in range is probably worth it.
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AzraeI
Wych
AzraeI


Posts : 630
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:42

As Trueborn have already been mentioned: What do you think of Bloodbrides?
4 attacks base, 2 points more then a wych, suer it's not hyper competetive but I want to see the look on my opponents face when I roll that many dice
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 17:52

Hyperstimmed Cult of Stryf Bloodbrides.... yes. That would be fun. If you can get them to PfP level 3, hitting on 2s. I do that sometimes using Art of Pain and Architects of Pain. Hitting on 2s, wounding on 3s isn't hard.
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HERO
Hekatrix
HERO


Posts : 1057
Join date : 2012-04-13

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 18:45

colinsherlow wrote:
Skulnbonz wrote:


In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots.
3 LESS shots.
Hornet: 115 Points
ravager: 160 Points.

Yeah, i am not taking a ravager again.

Forgeworld will be updating points soon so a lot is likely to change

Official from GW is that FW is no longer responsible for that. GW took over all balancing for them. There's already FW points out for 9th also Smile
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Silverglade
Wych
Silverglade


Posts : 521
Join date : 2012-12-30

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 22:18

False Son wrote:

From the FAQ:

*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.

They teamstamped our own Stratagem for the Craftworlds!

.

LOL. That's funny, I hadn't noticed that. Clearly a copy and paste error on their part.

So it really hasn't gone away, just a typo. If anyone tried to deny you using it, toss your drink in their face and walk away.

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HERO
Hekatrix
HERO


Posts : 1057
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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeThu Jul 16 2020, 22:36

Silverglade wrote:
False Son wrote:

From the FAQ:

*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.

They teamstamped our own Stratagem for the Craftworlds!

.

LOL.   That's funny, I hadn't noticed that.   Clearly a copy and paste error on their part.  

So it really hasn't gone away, just a typo.    If anyone tried to deny you using it, toss your drink in their face and walk away.


Probably a Freudian slip in the sense that we, and our points, were an afterthought.

Jokes aside, I want to make this patrol work:

Soaring Spite Patrol
Troupe Master
3 Starweavers with Fusion clowns
1 Solitaire

Comes out to something just shy of 700 points.

I'm trying to justify taking this with either CWE or DE in a soup list (also trying not to spam 18 bikes). Who do you think works better with the clowns in this new edition, us or CWs?

My thought process so far is that CWE offers some durability to the Harlequins, but CWE tend to play better by themselves since they can benefit from Doom/Jinx package. DE, just gives it more firepower and Flayed Skull/Soaring Spite are essentially extensions of themselves (can play independently, very fast), but its squishy on squishy.

What you folks think?
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: 40k 9th Editon   40k 9th Editon - Page 27 I_icon_minitimeFri Jul 17 2020, 02:13

Silverglade wrote:


LOL.   That's funny, I hadn't noticed that.   Clearly a copy and paste error on their part.  

So it really hasn't gone away, just a typo.    If anyone tried to deny you using it, toss your drink in their face and walk away.


GW and their copywriting...


There's a lot in those FAQs that drive me to drink. Noise Marines can each use a grenade when they make their attacks upon dying, but no mention of the very similar ability to attack upon death granted by the Company Ancient. No addition of the Chaos Lord keyword for Haarken, making him incompatible with his Legion's Stratagem. And, of course, Fire and Fade.
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