| 40k 9th Editon | |
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+56Swordxart PartridgeKing Hanga AzraeI colinsherlow Crazy_Ivan Gelmir Squidmaster Vailex Burnage HERO Subsanity Malkyr sekac Crucible of Sorrow False Son fisheyes Soulless Samurai Rodi Sikni Silverglade krayd amishprn86 mynamelegend Ubernoob1 Lyijysiipi Jimsolo Scrz Myrvn TheBaconPope Genomir DevilDoll SCP Yeeman ferrusmanus SERAFF Count Adhemar Drager Aschen megatrons2nd Dalamar Archon_91 sweetbacon albions-angel AlCorps Glass Battleaxe Skulnbonz yellabelly The Strange Dark One Sarcron velaresh Void Prince Braden Campbell dumpeal hydranixx Azdrubael LordSplata Cavash 60 posters |
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Crazy_Ivan Wych
Posts : 515 Join date : 2012-04-10 Location : Wellingborough
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 10:55 | |
| Maybe trueborn will come back with our new dex, along with a bunch of new models. | |
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Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 11:15 | |
| I am never playing official tournaments anyway. For me this just means Trueborn became an option again. :3 | |
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fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 12:36 | |
| Spent some time last night going through other armies to see how we compare.
From what I can see, the general trend is that base models went up around 15%, and weapon cost went down a few points. We generally follow this trend, but we are closer to about 20% increase in unit cost. This would lead me to believe that special weapon squads should be where we pivot to. Ie Trueborn (if legal) and Scourges. | |
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harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 13:03 | |
| Interesting. I just find Scourges much too fragile....unless you invest in a Tantalus. | |
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 13:45 | |
| - harlokin wrote:
- unless you invest in a Tantalus.
...which in its current state is a mess. Judging from how things are going atm i dont expect anything good coming out of it but i eagerly expect the forgeworld update to see what they are doing with it... | |
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Crazy_Ivan Wych
Posts : 515 Join date : 2012-04-10 Location : Wellingborough
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 13:55 | |
| The Tantalus is massively over costed, fun to have on the table though. Especially running Dark Technomancers. | |
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fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 14:02 | |
| Are there any other vectors that I am forgetting to get some special weapons? Warriors going up 50% makes them a terrible platform, and I cant think of anything other than Scourges and Trueborn.
Reavers can take them, but the reavers body went up a fair amount. HWB got nerfed into the ground IMHO (although the META will be the ultimate determining factor).
Definately need to stay away from: Dark Lances Dissies HWB Splinter Cannons
Basically all our vehicle mounted weapons :/
Luckily a bunch of the Talos special weapons actually went down | |
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harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 14:21 | |
| Units that didn't work well before, aren't now great now simply by vitue of the fact that they only went up 10%, instead of the 16% like everything else.
If you need anti tank, particularly vs invul, the HWB are likely staying on the talos. The last thing I need is yet more splinter fire bouncing off enemy vehicles. | |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 15:54 | |
| - HERO wrote:
- So.... I just found something pretty big out..
> 40K tournaments all using GW matched play rules > The Warhammer 40,000 Legends page contains datasheets and additional wargear options, definitive profiles that will live on their own dedicated page, enabling you to unleash your treasured classics in open, narrative and matched play games, with full points provided to help you balance your games. https://www.warhammer-community.com/legends/ > Immediately unshelves my 15 Blasterborn and puts Blasters back on Archons for tournaments Thank goodness. The codex Archon is an embarrassment. No Plasma Grenades, no PGL. I can't use Haywire Grenade of Torment Grenade on any HQ. I will pay the extra points for these. - Quote :
- Prove me wrong.
- fisheyes wrote:
- Are there any other vectors that I am forgetting to get some special weapons? Warriors going up 50% makes them a terrible platform, and I cant think of anything other than Scourges and Trueborn.
Reavers can take them, but the reavers body went up a fair amount. HWB got nerfed into the ground IMHO (although the META will be the ultimate determining factor).
Definately need to stay away from: Dark Lances Dissies HWB Splinter Cannons
Basically all our vehicle mounted weapons :/
Luckily a bunch of the Talos special weapons actually went down I think there is still a place for Obsidian Rose Kabalites by virtue of their extended range and Strat. They are the only platform i would consider for Shredders, despite how excellent Shredders are, now. I can see their being more emphasis on zoning and movement, so deploying Shredder Scourges from reserve could be more prohibitive in 9th. Also, having a 12 range puts them in Auspex Scan range, whereas OR Kabalites have up to 15 for their Splint Rifles, and 18 for Shredders. The other thing i am considering is Heat Lances on Scourges and Reavers. | |
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fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:09 | |
| Has anyone seen point costs for Trueborn?
I agree that Heat Lances are looking nice at 10 pts each. Just need a reasonable platform to mount them... | |
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harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:20 | |
| Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition. | |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:37 | |
| - harlokin wrote:
- Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition.
Depends on what Cult/Drug combo you use. The real kicker is Fire and Fade, when we get it back. | |
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:39 | |
| - False Son wrote:
- harlokin wrote:
- Heat Lances always seemed a decent fit for Reavers, as they have the speed to get into range, and want to be up close anyway. Problem is, Reavers have been....meh for the whole edition.
Depends on what Cult/Drug combo you use.
The real kicker is Fire and Fade, when we get it back. why what happened to it? As far as i know we cannot use it on airplanes, am i missing something else...? | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:44 | |
| This is my "Dead to me" list for this edition. I can go into detail to explain why if you like, but these will probably never see the light of day in any competitive list I run until we get a new dex or updates.
Phantasm Grenade Launcher Shock Prow Venom Blade Wracks Cronos Kymerae Clawed Fiends Hellions Ravagers
This is my "Welcome to the club" list. These I rarely if ever used in tournaments for 8th, and now will be used or be a staple for my lists.
Reapers Hornets Razorwing Flocks Beastmasters (this one would be on the never use list but needed for the flocks) Scourges Mandrakes (this unit solely for survivability and popping in late game for table quarters and siphoning/investigating objectives, etc..)
In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots. 3 LESS shots. Hornet: 115 Points ravager: 160 Points.
Yeah, i am not taking a ravager again.
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 16:51 | |
| Not sure i follow your logic... Hornets are Craftworld units no? Do you mean to tell us that you are going to make soup lists in 9th and if yes then there are tons of options to consider... But just throwing out there that hornets are better than Ravagers makes no sense, sorry if im missinbg something here...? | |
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colinsherlow Hekatrix
Posts : 1034 Join date : 2011-11-23 Location : Vancouver BC
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:11 | |
| - Skulnbonz wrote:
In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots. 3 LESS shots. Hornet: 115 Points ravager: 160 Points.
Yeah, i am not taking a ravager again.
Forgeworld will be updating points soon so a lot is likely to change | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:18 | |
| I think the only unit on that "do not take" list I'd really question is Wracks. I'm not ecstatic about their price increase but they're still solid objective holders and the only way to unlock Covens units without a command point penalty. | |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:27 | |
| - DevilDoll wrote:
why what happened to it? As far as i know we cannot use it on airplanes, am i missing something else...? From the FAQ: *Page 119 – Stratagems, Fire and Fade Change the first sentence to read: ‘You can use this Stratagem after an Asuryani unit from your army (excluding Aircraft) shoots in the Shooting phase. They teamstamped our own Stratagem for the Craftworlds! - Skulnbonz wrote:
- This is my "Dead to me" list for this edition. I can go into detail to explain why if you like, but these will probably never see the light of day in any competitive list I run until we get a new dex or updates.
Phantasm Grenade Launcher
I feel like PGLs are going to be more important in this edition than before. It is a reliable source of Mortal Wounds. The real problem with them is that you want to take a Blast Pistol on Hekatrix or Sybarites. | |
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harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:33 | |
| At the risk of seeming foolish, I think I'm going to give my Cronos a try. I only have 3 Taloi, so I'm not too desperate for Heavy slots in my Coven, and on the other hand the re-roll 1s to wound on any of my close combat (Wyhches, Mandrakes, Grots, Taloi) stuff in range is probably worth it. | |
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:42 | |
| As Trueborn have already been mentioned: What do you think of Bloodbrides? 4 attacks base, 2 points more then a wych, suer it's not hyper competetive but I want to see the look on my opponents face when I roll that many dice | |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 17:52 | |
| Hyperstimmed Cult of Stryf Bloodbrides.... yes. That would be fun. If you can get them to PfP level 3, hitting on 2s. I do that sometimes using Art of Pain and Architects of Pain. Hitting on 2s, wounding on 3s isn't hard. | |
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HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 18:45 | |
| - colinsherlow wrote:
- Skulnbonz wrote:
In case you are wondering.. A hornet is much faster, better save, doesn't degrade, has a str 6 instead of 5 disintegrator, can be taken in units of 3, 12" longer shooting range and quite a few more benefits for 3 less shots. 3 LESS shots. Hornet: 115 Points ravager: 160 Points.
Yeah, i am not taking a ravager again.
Forgeworld will be updating points soon so a lot is likely to change Official from GW is that FW is no longer responsible for that. GW took over all balancing for them. There's already FW points out for 9th also | |
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Silverglade Wych
Posts : 521 Join date : 2012-12-30
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 22:18 | |
| - False Son wrote:
From the FAQ:
*Page 119 – Stratagems, Fire and Fade Change the first sentence to read: ‘You can use this Stratagem after an Asuryani unit from your army (excluding Aircraft) shoots in the Shooting phase.
They teamstamped our own Stratagem for the Craftworlds!
. LOL. That's funny, I hadn't noticed that. Clearly a copy and paste error on their part. So it really hasn't gone away, just a typo. If anyone tried to deny you using it, toss your drink in their face and walk away. | |
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HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
| Subject: Re: 40k 9th Editon Thu Jul 16 2020, 22:36 | |
| - Silverglade wrote:
- False Son wrote:
From the FAQ:
*Page 119 – Stratagems, Fire and Fade Change the first sentence to read: ‘You can use this Stratagem after an Asuryani unit from your army (excluding Aircraft) shoots in the Shooting phase.
They teamstamped our own Stratagem for the Craftworlds!
. LOL. That's funny, I hadn't noticed that. Clearly a copy and paste error on their part.
So it really hasn't gone away, just a typo. If anyone tried to deny you using it, toss your drink in their face and walk away.
Probably a Freudian slip in the sense that we, and our points, were an afterthought. Jokes aside, I want to make this patrol work: Soaring Spite Patrol Troupe Master 3 Starweavers with Fusion clowns 1 Solitaire Comes out to something just shy of 700 points. I'm trying to justify taking this with either CWE or DE in a soup list (also trying not to spam 18 bikes). Who do you think works better with the clowns in this new edition, us or CWs? My thought process so far is that CWE offers some durability to the Harlequins, but CWE tend to play better by themselves since they can benefit from Doom/Jinx package. DE, just gives it more firepower and Flayed Skull/Soaring Spite are essentially extensions of themselves (can play independently, very fast), but its squishy on squishy. What you folks think? | |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: 40k 9th Editon Fri Jul 17 2020, 02:13 | |
| - Silverglade wrote:
LOL. That's funny, I hadn't noticed that. Clearly a copy and paste error on their part.
So it really hasn't gone away, just a typo. If anyone tried to deny you using it, toss your drink in their face and walk away.
GW and their copywriting... There's a lot in those FAQs that drive me to drink. Noise Marines can each use a grenade when they make their attacks upon dying, but no mention of the very similar ability to attack upon death granted by the Company Ancient. No addition of the Chaos Lord keyword for Haarken, making him incompatible with his Legion's Stratagem. And, of course, Fire and Fade. | |
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