Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
Subject: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 17:53
Lets get this started, and I'll personally ship shiny air guitars as prizes for those of you who say something that actually happens.
For me, its all on characters. Thats all I want. I couldn;t care less about changes to rules, but I need: Vect, Malys, Sliscus, Sathonyx, and Decapitator, PLUS Leiutenant level Trueborn, Bloodbrides and Minor Haemonculi as single character unit Elite choices to buff squads.
As a bonus, I'll also accept Klaivex Powers (like Exarchs have), Scourge as a Kabalite unit (with wings as an option for Archons), at minimum a Succubus on Jetbike, and the Dias of Destruction as a LoW transport.
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Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 18:20
really good points! i personally love the idea of having the Scourges gain the Kabal keyword (goddammit! they are Kabalite Warriors with holed bones and extra muscles.....and don't know why they've lost everything that made them Kabalites.....welll......)
i'd love: venom with 6 rooms raiders with an additional room (or 2) A decent poison weapon system (a lot can be said here) Auras of HQ inside an open top transport to affect other models inside the same transport. A special rule for us to allow us to disembark from transport after this one has moved and still be able to charge/shoot (transport being our bread and butter, its the place we can go to be on par with other factions without just boosting our guns or saves).
As for the models, i'd love to see Vect in action (after the release of the silent king....i think we can start dreaming of it)....i'd love it to have the power level of a Primarch but not in the fighting field, but more in the tricky field (knowing that Vect rarely goes hand to hand or actually fight, he's more of a genius tactician), like redeploying our units mid battle or i don't know what, but you get the picture, auras giving additional move, etc...
Other than that, i'm still too green for this game to wish for more stuff
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 18:55
More HQ choices Mobility for characters Complete rework of poison rules Complete rework of character abilities so they work from within transports Wargear that actually represents our advanced technology on the tabletop
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Swordxart Hellion
Posts : 45 Join date : 2019-12-08
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 19:44
Named HQs as already mentioned Reaver buffs like 5+ invul and/or - to hit Jetbike option for HQs more usable Stratagems for our vehicles mobility features like necrons got for grotesque/tali Deepstrike via webway buffs regarding 9" charges idk how though lol
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Oaka Kabalite Warrior
Posts : 149 Join date : 2020-08-02
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 20:40
Haemonculus wargear that does some crazy stuff with stats to match that.
Scourge and mandrake characters.
Some light skimmer squadrons dedicated for shooting, like vypers and hornets. It's silly seeing lists where people take single-model infantry units just to gain access to another venom.
Rework of beast packs and court of the archon to introduce new races into the game with some unique rules.
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Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 21:08
Transports that break the -1 cap and sit at a -2 to hit Dissemark after movement Bloodbrides and Trueborn brought back as elite choices (and not just for legacy) Increased transport capacity Bring back pain tokens on top of the PfP table and have the tokens as our way of interacting with the Psychic phase gain 1 tokens per model killed and spend them for various buffs and debuffs Weapon buffs that make sense and a rework to poison weapons
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Tue Oct 13 2020, 22:18
-Vect -invul saves on moving models. Proportionnal to the distance. (would help hellions) -Having "sniper" on infantry dark lance since they have a frigging scope on them. -2 wounds wracks -disembark after moving. Charge with a stratagem. -Victory points for models killed in CC -Blanks
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Denegaar Hellion
Posts : 88 Join date : 2019-01-30
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 09:00
Like most of you said:
- More HQ choices and wargear. - Our Talos and Cronos having CORE. - Negative hit cap increased so Mandrakes, Venoms and such can mantain the ability. - Transports raised to 6 and 12. - Better Poisonous weaponry. - Some way to keep Wyches and Kabalites alive. - Disembark / Embark shenanigans.
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Darklord Hellion
Posts : 88 Join date : 2018-02-21
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 09:39
MY VISION : More pain to kill them if they are far. More Power to kill for them if they are nearby.
POWER FROM PAIN Add Differents rules to Kabales, Cults, Coven or bonus if ennemy units is within 6 or 12"
OBSESSIONS Add a fourth path to Mixed Army or at least to our Mercenary units
STRATAGEMS Add one to change poisoned weapons abilities in a shooting phase : bacteriological dart: +1 or +2 to bless, haywire dart : add 1 MW on VEHICULES on 6 to bless, acid dart : AP-1 Or simply : Hex Dart : add 1 MW on 6 to bless ONSLAUGHT : for all drukhari units within 12 or 6" of a ennemy unit, add 1 hit on 6 to hit
CHARACTERS Kabal Scourge HQ that give Kabal to scourges Cult Sucubus on arena chariot Coven Monster HQ
UNITS: Kabalits : Plasma grenades Incubi, Mandrake, Scourges Incubi : Klaives S+2, Dual blades S+1 Hellions : AP-2 Reavers : Wargear options for every 3 models : 2 ranged weapons or 2 Grav-talon/Cluster Caltrops Scourges : 6++ and 5++ if range is more than 12" Venom : Transport capacity of 6 Raider : Transport capacity of 11 or 12
ARSENAL Vehicules NightShield 5++ and 4++ if range is more than 12" Heat Lance Assaut D2 at least in within half range Darklight weapons : Flat damages or 3+D3 Void weapons : Flat damages 6 or 3+D3 and add 1 MW on 6 to bless Void Mine : Assaut 2D3, Blast rules, S9
Grimcrimm Kabalite Warrior
Posts : 200 Join date : 2014-10-15 Location : Ohio
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 09:57
Us not to be rolled into "Aeldari"
I know EVERYONE else already said it but our old Hq options and mobility for them, i miss my boy Sliscus
Idea for a new HQ command venom - no transport space but is fast and gives buffs and gw doesnt have to make a new model
Shard carbine on trueborn
Court not to be squated and actually be one UNIT again, i HATE single random characters
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Darklord Hellion
Posts : 88 Join date : 2018-02-21
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 10:55
Grimcrimm wrote:
Us not to be rolled into "Aeldari"
Or will become Innari? I had a very bad vision next month (Perhaps the GW dream since V7) Commorragh destroyed by deamons Vect and others no model charaters disapeared Kabals and Cults joined Yvraine with Lylith Urien and Covens fled to Mandrakes realms
Grimcrimm wrote:
Court not to be squated and actually be one UNIT again, i HATE single random characters
Actually they are one model units and are not characters But they should be a multiple profils unit to able to use "Look Out, Sir"
GreyArea Kabalite Warrior
Posts : 162 Join date : 2018-04-03
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 11:43
You asked for the list so here is my list!
- 6 & 12 transport capacity on venoms and raiders - scourges moved to kabal - wings, bikes and skyboard options for archons and succubi - Poison rework (at least extra AP and wounding on 3s, but preferably something more fun and interactive) - Auras work from and in open-topped vehicles and/or "my will be done" style orders for the archon but affecting multiple units (we need our fast army to have a leader giving evil commands on the move!) - Mandrake HQ/assassin character - return of at least some named characters - Disembark, shoot and charge after transport moves - Sniper unit of some kind - Hellion minus to hit and AP on melee - Darklight dmg reliability buff (D3+3 etc) - Advance and shoot all weapons on or when embarked on vehicles for kabal (-1 to hit if non-assault) - no restrictions on picking combat drugs
I know this is a big set of asks and I'd be delighted with a fraction of these tbh. Hopefully, someone from GW sees stuff like this and actions it.
If anyone knows an email address to send ideas like this to GW please let me know. I'd love to contact them and present some solutions rather than just grumble on a forum (fun though that is )
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 12:38
1 - Dont nerf our PfP table, really like the +1 to hit and re-roll charges for the Coven
2 - No further nerfs for Dissies
3 - Some sort of anti-psyker ability outside Helm Of Spite
4 - More reliable Mortal Wounds, ideally options for our HQs
5 - More "out of phase" damage mechanics to deal with (what I assume will be common) "Max ___ Damage per Phase" abilities
Darklord Hellion
Posts : 88 Join date : 2018-02-21
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 13:50
1-One of the rare good thing from V7
2-Give us others efficeint ranged weapons. Splinter weapons perharps?
3-We need more wytch-hunter options. I think Khymerae or Kronos could have abilities to make it.
4- 1 MW on 6 to bless with huskblade
5- Some Artefacts we'll can use in Psychic or Moral phase
Uramael Slave
Posts : 6 Join date : 2020-08-20
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 15:53
since i only play wych cult:
General: dodge saves working on all attacks made in engagement range (pistols, vehicle weapons, etc).
HQ - An "Archite" rank of warlord, basically the wych cult equivalent of an archon. The current Succubus profile reflects a lieutenant of sorts (since a long time), it's not better in melee than an Archon and that is odd as hell for such a dedicated character, especially that -1 Attack stat.
Elite - The current Succubus being put as elite (representing other high ranking/competing Wyches)
Elite - A Bloodbride unit, hopefully to get something good vs armor, how about they get penetrating blades.
Troops - a better balance between the wych weapons so we take other things than the net. There could be some gladiator style distinctions from one troop to the other (giving variety within a single datasheet)
Hellions - They should have ST4 imho...they are pumped up like crazy. They have issues surviving a single round, and the natural AP of their weapon would ideally be -1.
Reavers - revise the gimmicky caltrops and talons.
Flying units (fighters & bombers - There should be some slight advantages to wych cult flying units, as most pilots start out as reavers.
Beastmasters and menagerie - while i personally don't find them that interesting, they are part of the wych cult lore and arsenal and right now it's as if they were not really there.
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The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 16:33
Wishlisting: - More lethal poison - Archon has an active ability instead of an aura (to work within transports) - Lhameans have a poison buff aura - Plastic Grotesques - Raiders have 1 extra transport capacity for HQ models - Kabalite Trueborn... please? - Incubi buff against multi-wounded enemies. - Plastic Beastpacks and DE rules for the Ambull
Extra Wishlisting: - Haywire Grenades on all Wychcult models - Ranged variant of Grotesques - Hekatrix Bloodbrides, where all models can take Wych/special weapons - Corrupted Wraithguard conversion kit
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 17:25
More HQs. More options for current HQs. A rework to (or removal of) our three-faction split - let there be more overlap between them in some way. Much more offensive power in general.
Last edited by Burnage on Wed Oct 14 2020, 17:57; edited 1 time in total
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 17:33
synergy between subfactions.
more HQs (including a reaver HQ, but at the very least, Dracon/Syren options)
make hexrifles and other coven weapons as deadly as their fluff describes them.
give darklight extra punch vs vehicles/monsters.
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 20:56
The Strange Dark One wrote:
- Corrupted Wraithguard conversion kit
Castigators. Sure, everybody want them.
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Wed Oct 14 2020, 21:56
1 unit for all the beasts to be in, no more of this 1-2-3 different units All mercs gets their own stratagems (Scourge shoot twice like seraphim, Mandrakes DS closer, etc..) Subfaction options to play together at least (this includes buffs overlapping from HQs like in 5th, Haemonculus +1 to FnP something more generic but also good) All units have a 6++ that doesn't have an invul yet More HQ's, Merc one, Bike/Skyboard one, Vect Re work poison or give poison something like sacred rites and tides Re do a lot of the factions as many are bad or just don't work I really want all wych units to have Run and Charge and make Red Grief fluffy again, All RG units with have +3" and all non Vehicles No escape rule Fix many of the datasheets to not be so generic like they used to be, Reavers should have Hammer of Wrath hits again, Hellions should re-roll everything vs characters, Archons options for non SF and better melee, etc..
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Thu Oct 15 2020, 00:04
Please GW...
Spoiler:
...can...
...we...
...have...
...a...
...Mandrake HQ?
(Might do a proper list later, but the above will probably make up entries 1-18.)
Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Thu Oct 15 2020, 10:30
A SO FAR SUMMARY
A surprising amount of agreement on many points!
Quote :
THINGS MORE THAN ONE PERSON SAID: Vect Malys Sliscus Sathonyx Decapitator Archon with Wings Succubus on Bike Succubus on Board Specific HQ Venom (like a chariot) - any faction type Mandrake HQ option Minor Archon Minor Succubus Minor Haemonculus Trueborn with Shardcarbines Bloodbrides Corrupted Wraithguard (Castigators) Scourges as Kabal More Beast options, such as the Ambull Pain Engines as CORE Venom with 6 spaces Raider with 12 spaces
More faction options - Kabal, Cult, Covens and either Mixed or Mercenary. More scope to mix them. Poison rework to allow for AP and stronger shots Characters Auras work in and from Open-Topped Transports More characterful wargear Transports and Mandrakes breaking +1/-1 limit to hit for better protection Disembark and Charge, or disembark after moving Things actually having Plasma Grenades and Haywire Grenades
.
Quote :
THINGS ONLY ONE PERSON SAID: Archon replaces Aura with active ability Coven monster HQ More Court of the Archon options Single unit Court Incubi - Klaivex Powers Sniper unit of some kind Ranged Grotesque variant Wych dodging working on all attacks from within Engagement Range Wracks have 2 Wounds Reavers improved with better save or unvuln Beasts as one unit More mobile Pain Engines Nightshield improves over longer distance Flyer abilities difference if Kabal or Cult LoW Dias of Destruction Light skimmer squadron options for shooting Blanks/Untouchables Some kind of anti-Psyker other than Helm Of Spite
Rework all existing Kabals/Cults/Covens Invuln on moving Advance and shoot Don’t nerf Power From Pain Reworked Power From pain to be a pool spent on abiities All units 6+ invuln More overlap between faction types Lhameans have poison buff aura Incubi improve versus mutli-wound enemies Improved Charge from Webway Portal More Stratagems for Transport vehicles VPs for enemy models killed all of the time Various weapons and ability tweaks Not to become generic Aeldari More reliable Darklight damage No restrictions on Combat Drugs More multi-phase damage opportunities More mercenary Stratagems
.
Quote :
MOST REQUESTED: Vect
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SCP Yeeman Sybarite
Posts : 350 Join date : 2013-04-17
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Thu Oct 15 2020, 16:54
Question on poison for you all. Would you take them simply giving us Mortal Wounds on a 6 to wound? It can never be modified, and it does not work against vehicles.
So essentially a Splinter Rifle is: 24'' Rapid Fire 1, Str. X AP- Poison Weapon Lethal Dose: Non-Vehicle models suffer a Mortal Wound on a to wound roll of 6+ when wounded with this weapon. This wound roll can never be modified for any reason.
I feel like this would allow us to compete and give poison a real kick up. But then I think, this may be TOO good. Thoughts?
megatrons2nd Kabalite Warrior
Posts : 111 Join date : 2014-02-03 Location : indiana
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Thu Oct 15 2020, 18:30
Well, we know Vect is happening.
What I want is to be able to fight from our transports. As in, the unit can fight from the transport and gets a -1 to be hit from attacks from the engaged unit that they are fighting for their return attacks. However, the Wyches dodge doesn't work in the transport.
I want our characters back.
I want our army to actually be MOBILE and hard to hit. Wyche cults get to charge after an advance, Kabals get shooting with no penalty after an advance. The entire enemy army gets a +1 to BS (3+ BS becomes 4+ BS) and they get a -1 to hit us.
I want our units that have a changing stat line from damage to get BETTER as they take damage. We get power from pain after all, even our own pain. I really felt this was a missed opportunity in the previous edition.
I want the wyches dodge save to not be able to be ignored by models that ignore invulnerable saves. Not being there to be hit is much different than faith and technological shields.
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Come on then. Lets hear your 9th Codex wishlist. Thu Oct 15 2020, 18:40
megatrons2nd wrote:
I want the wyches dodge save to not be able to be ignored by models that ignore invulnerable saves. Not being there to be hit is much different than faith and technological shields.
I've thought since 3rd edition that invul saves should have been divided into two categories - invul saves and dodge saves, with dodge saves being good vs. certain types of attacks that ignore invul saves, and vice versa.
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Subject: Re: Come on then. Lets hear your 9th Codex wishlist.