Posts : 467 Join date : 2013-09-25 Location : Russia!!!
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 06:35
We discuss weapons and stuff too serious. But what are your guess for totaly new stuff for us? Will we get some new rules? Or maybe (God forbit) even some new units? I would love to see Kheradruakh return...
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 06:53
Devilogical wrote:
We discuss weapons and stuff too serious. But what are your guess for totaly new stuff for us? Will we get some new rules? Or maybe (God forbit) even some new units? I would love to see Kheradruakh return...
I think no new unit. The only really new rule I expect is a faction ability like combat doctrines that only work when you don't soup. Could still be that power from pain will be it for us, then I still hope that we get another faction ability. Until now every codex had at least two, one that always work, one only when mono faction.
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red_head Sybarite
Posts : 284 Join date : 2011-10-28 Location : Germany
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 08:57
Devilogical wrote:
We discuss weapons and stuff too serious. But what are your guess for totaly new stuff for us? Will we get some new rules? Or maybe (God forbit) even some new units? I would love to see Kheradruakh return...
I seriously doubt we'll get any new units. GW don't seem to care when it comes to non-Marine armies. And after all, we got a new and totally needed Lelith so we should just shut up [/sarcasm]
And since GW said they wouldn't make rules for models they don't produce, I highly doubt we'll get wings or jetbikes for our HQs or a Dracon, to be honest.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 10:11
Devilogical wrote:
We discuss weapons and stuff too serious. But what are your guess for totaly new stuff for us? Will we get some new rules? Or maybe (God forbit) even some new units? I would love to see Kheradruakh return...
As always, we're getting 0 new units.
If GW had anything in the tank beyond Marbo-in-drag, they'd have previewed it already.
Instead, in the last 40k preview, they skipped our codex and just moved on to revealing new SoB stuff.
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Eldur Sybarite
Posts : 315 Join date : 2011-12-08
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 10:30
Necrons are better in 9th, and I see no reason for GW to make a bad codex for Drukhari. Difficult to play? As it should be. A pain in the ass for the opponent? I hope so.
As someone already mentioned here, my current theory is that they are redesigning the Aeldari to have more attacks in exchange for the increase in wounds that Astartes get. Also, more lethality: more AP in wyches, and better Dark Lances and Shredders. And, as with Necrons, a lot of special rules involved. For the Nth time, we are still waiting for drugs, Obsessions and Power from Pain rules (and who knows, even more). I expect a lot of playstyles coming from them.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 11:12
Eldur wrote:
Necrons are better in 9th, and I see no reason for GW to make a bad codex for Drukhari.
I can - because no one working on the 40k rules even plays Dark Eldar.
No one there has the slightest interest in the faction, nor any understanding of how it plays or what the current issues are.
Hence, their "solutions" and "improvements" are basically going to be entirely random and it's basically a coin flip as to whether any of the book's central issues are fixed.
As I said before, the litmus test for this will be whether vehicle capacity (and/or minimum squad size) remains unaltered. If it does, then you can be 99% sure that the writer(s) have never even played the army.
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velaresh Hellion
Posts : 58 Join date : 2019-04-28
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 11:16
the increase of attacks is to is to represent the highest initiative of the drukhari. In ancient times the drukhari had an Initiative of 5-6.
OFFTOPIC: Every edition there are people who do not adapt to the game changes and cry saying that the game is doomed OR GW HATE MY FAVOURITE FACTION-RACE, because of the tournaments-competitive players, gw, the astarte, the illuminati or Pizza Gate. But here we are playing the ninth edition, which is being presented as one of the best and with the best player-designer relationship, faqs, updates, etc.
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 11:25
Soulless Samurai wrote:
Eldur wrote:
Necrons are better in 9th, and I see no reason for GW to make a bad codex for Drukhari.
I can - because no one working on the 40k rules even plays Dark Eldar.
No one there has the slightest interest in the faction, nor any understanding of how it plays or what the current issues are.
Hence, their "solutions" and "improvements" are basically going to be entirely random and it's basically a coin flip as to whether any of the book's central issues are fixed.
As I said before, the litmus test for this will be whether vehicle capacity (and/or minimum squad size) remains unaltered. If it does, then you can be 99% sure that the writer(s) have never even played the army.
I agree the first test for me was the probability of universal ap to poison weapons... They failed that Next one is the vehicle capacity and i dont have a good feeling about this either
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 11:56
I have zero hope for new units, but I think one thing that we may see is old units returning in the form of stratagems (as has been the case for many other factions). E.g., spend CP to upgrade a unit of Kabalites to Trueborn and give them +1 BS or something.
I also don't expect transport sizes (or minimum unit sizes) to change, unfortunately.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 12:40
Burnage wrote:
I have zero hope for new units, but I think one thing that we may see is old units returning in the form of stratagems (as has been the case for many other factions). E.g., spend CP to upgrade a unit of Kabalites to Trueborn and give them +1 BS or something.
You might be right but this would be a particularly useless rule to have, since the whole purpose of Trueborn was their ability to take multiple special and heavy weapons even in small squads.
It would be like SMs having a stratagem to upgrade tactical marines to devastators, which is represented not with heavy weapons but by the sergeant giving one model in the squad +1 to hit.
Not that I think you're necessarily wrong. Just that it would be further proof that no one writing the codex plays or cares about DE.
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red_head Sybarite
Posts : 284 Join date : 2011-10-28 Location : Germany
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 12:43
Seriously, the 5 and 10 capacities, the heavy splinter cannon, the improved DL but unchanged blaster, the increased attacks for the warriors, who don't belong in CC... it all seems so wrong for DE. I don't want to lose all hope yet and there is still a tiny amount of hope left for the increased transport capacities, but I am not too confident.
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TheRebornPod Hellion
Posts : 27 Join date : 2021-02-08
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 12:48
I actually think the Splinter Cannon change is a big upgrade. I think they compared the Venom for instance to a Starweaver. It has similar stats and function in the game and also shoots two cannons. Now the Venom actually shoots better. Longer range, same amount of shots but do more damage. I suspect Shuriken Cannons will get a boost as well later in the new Craftworld Codex, but as it is now the Splinter Cannon is better. And if Poison will get back the reroll to wound rule if the Toughness of the target is the same as the strength of the weapon... Then it's even a little more better. Even is it's very little Now the venom can stay at 36" range and fire full amount of shots and do decent damage. The only difference is if it's withing 18". Still it will probably do more damage with 6 shots than 12 of the current shots.
And do not forget the Venom is a transport. To fire two slightly better Heavy Bolters off a fast transport is not bad at all. So thumbs up in my book.
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 12:58
TheRebornPod wrote:
I think they compared the Venom for instance to a Starweaver.
Great! Then I hope OUR venoms have a 4+ invul save against shooting AND hand to hand, -1 to hit in hand to hand as well, a 6 person capacity, 3 str 6 shots and if a 6 is rolled it is ap-3, 3 attacks (hitting on 3's of course) and our passengers can still shoot if we fall back out of combat. Oh, and all of this for a measly 5 points extra.
The venom and starweaver cannot be uttered in the same room, much less the same breath together.
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TheRebornPod Hellion
Posts : 27 Join date : 2021-02-08
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:08
Skulnbonz wrote:
TheRebornPod wrote:
I think they compared the Venom for instance to a Starweaver.
Great! Then I hope OUR venoms have a 4+ invul save against shooting AND hand to hand, -1 to hit in hand to hand as well, a 6 person capacity, 3 str 6 shots and if a 6 is rolled it is ap-3, 3 attacks (hitting on 3's of course) and our passengers can still shoot if we fall back out of combat. Oh, and all of this for a measly 5 points extra.
The venom and starweaver cannot be uttered in the same room, much less the same breath together.
Well you can't have everything
A Starweaver is not -1 to hit in CC. And the passengers shooting when falling back has nothing to do with the transport, it's the ability of the Troupe.
Yeah it is more durable, but the Venom shoots a lot better now. I field harlequins a lot and the Shuriken Cannon is quite Meh most of the times. So it all depends on the cost of the Venom, which I'm guessing will be about the same. And what happends to Night Shields...
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Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:12
Jesus this room needs the windows opened and let all the hormones out!
Wyches look decent and it will be interesting to see any special rules for them along with the drugs rules. The extra A in the baseline makes the special weapons and squad leader more deadly than before.
People wanting -1ap on splinter rifles are living in dream land.
Dark Lance is back! Now it’s 4-6 damage I think you could start to see the return of raiders. Raiders now have a quality and reliable weapon and the ability to drop a 10 man squad onto an objective...it’s great to see that at a time when they become needed that they also get better.
God knows why people think blasters needed to be changed...that’s more dreamland stuff. We can take a lot of these weapons so be realistic people.
So far so good!
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:35
Dark Elf Dave wrote:
People wanting -1ap on splinter rifles are living in dream land.
I mean, I get that having even the slightest hope of positive change is asking too much.
It's just weird that so many DE players seem absolutely delighted with this and throw themselves in front of GW like the world's most dedicated bodyguards.
Dark Elf Dave wrote:
God knows why people think blasters needed to be changed...that’s more dreamland stuff. We can take a lot of these weapons so be realistic people.
Yep, hence why Meltas also weren't changed at all because IG can spam them.
Oh wait no, they were buffed anyway. I guess spamming weapons is only a problem for Xenos.
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Grimcrimm Kabalite Warrior
Posts : 200 Join date : 2014-10-15 Location : Ohio
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:38
Wyches looking average to good (which is a HUGE improvement)
Unless kabalites can take blasterborn level special weapons they wont have a role in the army other mandatory troops for kabal themed armys. The shredder still sucks and doesnt autohit, and our antihorde lost its role
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:43
Blasters are not meltas...we have heat lances which I’m sure we will see get a buff in line with the melta buff.
All the changes so far are positive. I just can’t take anyone serious when we get decent changes and they start moaning about a SR. If SR not having any AP is losing you games then I would question whether there is a problem with your skills at playing 40k.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 13:44
TheRebornPod wrote:
Yeah it is more durable, but the Venom shoots a lot better now.
Which transport would you personally prefer?
I know I can honestly say 99% of people would choose the weaver over the venom. It is not even close.
DarkElfDave wrote:
Wyches look decent and it will be interesting to see any special rules for them along with the drugs rules. The extra A in the baseline makes the special weapons and squad leader more deadly than before.
The only change to Wyches was a +1 Attack given to a single model. One out of 20.
Yes, we don't know all the rules and Yes, i am assuming blades no longer are +1 A, but I think that is pretty much a given.
Giving a single model out of a 20 man blob +1 A does NOT make them more deadly in my humble opinion.
Is it better than before? yes, but incrementally. I find it VERY much a form of foreshadowing that a few dexes ago GW said Dark Eldar were going to be "Blisteringly Fast!!" and then they went and made them like the seventh fastest faction.
NOW they are saying they are making Dark Eldar "More Stabby" and much more hand to hand oriented.
So they gave a shooting unit +1 attack, and our two best hand to hand units, Wyches and Incubi, did not get more attacks.
I really got a "ghosts of the past coming back to haunt us" vibe.
Someone said this codex was on pace to be the first disappointment in 9th. I see exactly where they are coming from.
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Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:01
Before I cry myself to sleep I’m going to looking at the -1ap on Wyches as a big plus plus the fact they may yet still receive +1A on most of their weapons as before.
So I’m thinking a squad of 10 with a +1A from drugs putting out 53 attacks (if blades do still offer +1A) with -1ap is looking like a decent light infantry killer. Put them in a raider which will be an assault vehicle meaning we can get into combat fast and it now costs CP to overwatch them.
If the blades don’t offer the +1A then yes the extra attack is no gain to the squad...but maybe they made the blades poison which would also be cool.
GreyArea Kabalite Warrior
Posts : 162 Join date : 2018-04-03
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:15
Dark Elf Dave wrote:
So I’m thinking a squad of 10 with a +1A from drugs putting out 53 attacks (if blades do still offer +1A) with -1ap is looking like a decent light infantry killer. Put them in a raider which will be an assault vehicle meaning we can get into combat fast and it now costs CP to overwatch them.
I hadn't heard any rumours about assault vehicle rules being added to the army. You got a source? Also, correct me if I'm wrong, but I thought this was the assault vehicles rule:
"Assault Vehicle: After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn."
This wouldn't be great on wyches as it'd leave them out in the open to shooting for a whole turn. Better to use them as-is and protected by the vehicle.
However, definitely agree with you about the AP on wyches being great and amazing if the weapons still give the extra attack.
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:19
Don't get me wrong, I am not "crying myself to sleep" over this... Whatever I am given to work with I will somehow make it work. But honestly, SO FAR I feel like Oliver begging GW "Please sirs, may I have some more" while I hold a bowl of maggoty gruel, While GW scowls at me for my unmitigated gall, while they turn around and treat marines, death guard and crons like Dudley on his birthday.
Just once... one freaking time, I want other factions to look at us and go "Damn! they got a great dex!"
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Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:34
What’s giving me hope that there are still special rules to the Wyche weapons is that the razor flail baseline stats are the same as the Hek blades. Which we know means there is something additional to the razor flail.
So let’s say they all keep their original rules where almost all the wyche weapons give an extra attack and the razor flail gives an extra 3. That means a 10 strong wyche squad would get base 3 attacks +1 from their weapons +1 from drugs. That would kick out 54 attacks and let’s say you had one of each gladiator weapon in the squad. That unit on average kills a 5 man Primaris unit in CC. That’s without the potential for wyche cult rules.
The reason that’s good is that when you need to take an objective off of a player by deleting the unit and then holding the objective then Wyches can do that. I know that I’m guessing at the extra attack from the weapons but I do hope I’m right on that. This unit kills 17 guardsmen in CC as well.
Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:43
Skulnbonz wrote:
DarkElfDave wrote:
Wyches look decent and it will be interesting to see any special rules for them along with the drugs rules. The extra A in the baseline makes the special weapons and squad leader more deadly than before.
The only change to Wyches was a +1 Attack given to a single model. One out of 20.
Yes, we don't know all the rules and Yes, i am assuming blades no longer are +1 A, but I think that is pretty much a given.
Giving a single model out of a 20 man blob +1 A does NOT make them more deadly in my humble opinion.
Is it better than before? yes, but incrementally. I find it VERY much a form of foreshadowing that a few dexes ago GW said Dark Eldar were going to be "Blisteringly Fast!!" and then they went and made them like the seventh fastest faction.
NOW they are saying they are making Dark Eldar "More Stabby" and much more hand to hand oriented.
So they gave a shooting unit +1 attack, and our two best hand to hand units, Wyches and Incubi, did not get more attacks.
I really got a "ghosts of the past coming back to haunt us" vibe.
Someone said this codex was on pace to be the first disappointment in 9th. I see exactly where they are coming from.
I just want to be clear here. All that we know currently is that Wyches have received +1 attack to their profile and -1 AP to their standard melee weapon, as well as S/AP buffs to most of their special weapons, and you're disappointed that they are not receiving more attacks and are not stabbier?
Last edited by Burnage on Mon Feb 22 2021, 14:47; edited 1 time in total
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Feb 22 2021, 14:45
Dark Elf Dave wrote:
Blasters are not meltas...
Well done. 10/10 for observation.
But both fulfil the same role and both can be spammed. Indeed, IG can spam meltas far more easily and efficiently than we can spam Blasters.
So, once again, why is it fine for one to be buffed but not the other?
Oh nevermind, I know the answer - because one of those weapons is used by Marines.