Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:21
Boring?.....seriously i'm wondering right now what named Character HQ is SO FUN TO PLAY right now? one that do so funny things all the time, and note here, not STRONG one, but FUN one. Ragnar? Guilliman? Abadon? what are they doing that is so fun to do? Some reroll auras? some + there and there? i'm seriously asking the question, as i don't know well the HQ's from other factions.
albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:25
Koldan wrote:
It is minimal more damage if we expect everything else stayed the same. Vs MEQ it is actually less if you take into account that MEQs doubled their wounds. She had 7 attacks before, now they are just all with her better weapon, which is a straight upgrade. The strength +1 you could get before from natural perfection and she lost one ap, which is a downgrade. The exploding 6s are originally from her warlord trait, and the double fights from a stratagem you could use on her, You don't need to spend any cp on her, so she got cheaper, but her lethality is almost the same as before, at least with these details.
I see your point, but thats not quite true. We are not comparing her vs Lelith in an 8th game. 9th has been out for about a year now, right? We have been able to field Lelith in 9th games. She has ALREADY been facing 2 wound Marines. This IS an upgrade. And I can only get Old Lelith to 7 attacks with a bunch of stuff we dont know about:
4 base +1 from blades +1 from Obsession (currently unknown, maybe the same) +1 from Perfection (which would prohibit the +1 Str)
We dont know her warlord traits, we dont know the obsessions, we dont know her other abilities.
So we HAVE to currently either NOT compare anything, OR compare ONLY the like for like things. She has, as a base platform, gained 3 attacks. Her weapon has lost 1, but gained +1 S, and lost 1 AP. They have also gained exploding 6s. Thats +1S, +2A, -1(+1?)AP, and exploding 6s ON WHAT WE KNOW. For it to be the same as before, the obsession needs to give her nothing to any of that, or anything that synergises. Same with the warlord trait.
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:29
AzraeI wrote:
JRG wrote:
AzraeI wrote:
I'm not thanking for GW for making things worse? They spent effort on topics that don't need it. And what do you mean command phase variability? That's the worst phase to give us any rules in. Half the army is in transports at the start of your turn, how is this gonna be a positive effect on our army?
Is this true though, the FAQ says "Embarked: other unit abilities have no effect on units while embarked, stratagems cant effect units while embarked"
This will not affect her own abilities that effect her, also the abilities only come into effect while she is disembarked. You choose one in the command phase.
If a Chaplain can't sing in the Rhino, Lelith can't choose in a raider
Is there an actual ruling preventing them from doing this? That is not to say that the litany can actually make use of its effect while embarked... but is there actually a rule that says that the chaplain can't pick a litany in the command phase (assuming that is when it happens) while embarked?
sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:32
Dark Elf Dave wrote:
Lelith is not just going to be good at killing chaff. I think people saying that are being a little narrow minded. She could be used for example to charge infantry on an objective who are supported by a buffing character. She kills the unit and then kills the character.
She's not that good at killing chaff though. Each volley of attacks is good for about 4 wounds. So she declares a charge against a squad of 4 AND the character (because she can't direct attacks against a model she didn't charge), and kills them, she gets to consolidate into the character, who has a chance to kill her before she swings. Then she attacks and almost certainly doesn't kill the character.
I wouldn't even charge her into a squad of 10 orks. That's more than she can handle.
I understand we don't have all the answers yet. But as of now, she is nowhere near as good at killing even light troops as people are making her out to be.
If she rolls hot, she could take out a squad of guardsmen in one turn. If she rolls average, she cannot.
There's nothing impressive about her.
DevilDoll and AzraeI like this post
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:38
AzraeI wrote:
I don't get it Either people here can't math or are so starved for attention from GW that they celebrate the smallest buff (which this isn't) as the third coming of Vect
Personally, as far as Lelith goes, I just don't care.
I like the fluff for our special characters but I have absolutely no interest in using them on the table. They're GW's characters, not mine.
Hence, I'm not really bothered by her stats or abilities (though I feel for those of you who like using her and were hoping for something more interesting or closer to her fluff).
That said, I think GW have written themselves into a corner with regard to our characters (not that they care, obviously). What's an Archon? Well, he used to be a flexible character but now he's lost his mid-range guns (and his support ability sucks), so I guess he's just a melee beater. What's a Haemonculus? A melee-beater who sits in the middle of other melee-beaters. What's Urien? Another Haemonculus (sure, he leans a little more towards support but he still needs to be on the front line and his only gun is one-use-only). What's a Succubus? A dedicated melee-beater. What's Lelith? Another Succubus. What's Drazhar? A melee-beater (you know, just to round things out a bit).
So in essence, we've got 6 different HQs that are all melee-beaters in some form or other.
Hence, I can kind of understand Lelith randomly turning into a chaff-clearer, not because it fits her fluff but because it probably seemed like the only way to differentiate her even slightly from the 5 other sods otherwise competing for the same role.
Scrz and TheBaconPope like this post
albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:42
sekac wrote:
Dark Elf Dave wrote:
Lelith is not just going to be good at killing chaff. I think people saying that are being a little narrow minded. She could be used for example to charge infantry on an objective who are supported by a buffing character. She kills the unit and then kills the character.
She's not that good at killing chaff though. Each volley of attacks is good for about 4 wounds. So she declares a charge against a squad of 4 AND the character (because she can't direct attacks against a model she didn't charge), and kills them, she gets to consolidate into the character, who has a chance to kill her before she swings. Then she attacks and almost certainly doesn't kill the character.
I wouldn't even charge her into a squad of 10 orks. That's more than she can handle.
I understand we don't have all the answers yet. But as of now, she is nowhere near as good at killing even light troops as people are making her out to be.
If she rolls hot, she could take out a squad of guardsmen in one turn. If she rolls average, she cannot.
There's nothing impressive about her.
Interesting, thats not how I would have played those command phase abilities. I dont see anything wrong with your way, just that its not what I would have done.
I would have charged a bigger squad, or a tougher squad, with the fight twice ability selected. If I was still engaged next round, and if there was another, juicier target nearby (another unit like the one I am fighting, but less dead, or an HQ) then I would take the OTHER option, fall back, and engage the new target.
So lets say I charged a unit of 10+ models, I fight twice, either wiping them out, or leaving only a handful left. Its a waste to sit in combat and not use most of Leliths (essentially) 14 attacks to kill 2 models, so I fall back, and charge the OTHER unit, trusting to someone else to take out those last 2.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:49
9th edition things to be feared so far:
Necrons- Silent King, army wide 5+ we will be back, C'tan
Space Marines- Multiple wounds, intecessors, outriders, bladeguard vets, outriders, eradicators, etc etc etc... the list is almost endless.
death guard- Mortarian, -1 damage army wide, fleshmowers, termies, etc
Dark Eldar- Lelith got +1 attack, and so did our venoms!
Listen. I know this is before we know everything, but I am waiting for the "wow" moment... Our Mortarian, Our Eradicators, our Silent King. Something that makes everyone stop and say "Damn! Now that is a great armywide rule!" or "That thing will be almost impossible to kill!" I want people doing youtube videos on how to handle OUR units, like they do necrons and deathguard.
Instead, we get +1 attack on our troop transport. This is what they release for us... +1 attack on a troop transport. Either GW is trolling us hard, and will release VECT who can singlehandedly take out Morty in one turn of combat, or we are in serious trouble of being left behind here.
Lets hope time proves me wrong on this, but I think that when the preorder hits, I will be sitting here with a bunch of "reveals" that are nothing but a joke compared to the armies that were released before ours.
When they reveal a "Power from pain" table like this, I will be happy. and no, it is not out of line compared to the other releases.
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound are mortal wounds.
DevilDoll, JRG, TheBaconPope and Soulless Samurai like this post
Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:56
Skulnbonz wrote:
Listen. I know this is before we know everything, but I am waiting for the "wow" moment...
Just for context, at this point in the lead-up to the Death Guard Codex their playerbase was furious that Disgustingly Resilient had been nerfed and the faction was unplayable trash.
JRG, ursvamp and Kalmah like this post
albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:57
Skulnbonz wrote:
9th edition things to be feared so far:
Necrons- Silent King, army wide 5+ we will be back, C'tan
Space Marines- Multiple wounds, intecessors, outriders, bladeguard vets, outriders, eradicators, etc etc etc... the list is almost endless.
death guard- Mortarian, -1 damage army wide, fleshmowers, termies, etc
Dark Eldar- Lelith got +1 attack, and so did our venoms!
Listen. I know this is before we know everything, but I am waiting for the "wow" moment... Our Mortarian, Our Eradicators, our Silent King. Something that makes everyone stop and say "Damn! Now that is a great armywide rule!" or "That thing will be almost impossible to kill!" I want people doing youtube videos on how to handle OUR units, like they do necrons and deathguard.
Instead, we get +1 attack on our troop transport. This is what they release for us... +1 attack on a troop transport. Either GW is trolling us hard, and will release VECT who can singlehandedly take out Morty in one turn of combat, or we are in serious trouble of being left behind here.
Lets hope time proves me wrong on this, but I think that when the preorder hits, I will be sitting here with a bunch of "reveals" that are nothing but a joke compared to the armies that were released before ours.
When they reveal a "Power from pain" table like this, I will be happy. and no, it is not out of line compared to the other releases.
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound are mortal wounds.
I hear you on this. I would LOVE our terrifying monster of an HQ.
But we wont get one. We are no longer a main army. I think we are slowly becoming a side faction, like Quins are. Elder will, if any Aeldari do, get the stand out unit. We will quietly fade into the background.
That power from pain table looks nice. And you are right, its not too broken at all.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:57
Burnage wrote:
Just for context, at this point in the lead-up to the Death Guard Codex their playerbase was furious that Disgustingly Resilient had been nerfed and the faction was unplayable trash.
Which is why I still hold out hope!
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 16:58
Skulnbonz wrote:
9th edition things to be feared so far:
Necrons- Silent King, army wide 5+ we will be back, C'tan
Space Marines- Multiple wounds, intecessors, outriders, bladeguard vets, outriders, eradicators, etc etc etc... the list is almost endless.
death guard- Mortarian, -1 damage army wide, fleshmowers, termies, etc
Dark Eldar- Lelith got +1 attack, and so did our venoms!
Listen. I know this is before we know everything, but I am waiting for the "wow" moment... Our Mortarian, Our Eradicators, our Silent King. Something that makes everyone stop and say "Damn! Now that is a great armywide rule!" or "That thing will be almost impossible to kill!" I want people doing youtube videos on how to handle OUR units, like they do necrons and deathguard.
Instead, we get +1 attack on our troop transport. This is what they release for us... +1 attack on a troop transport. Either GW is trolling us hard, and will release VECT who can singlehandedly take out Morty in one turn of combat, or we are in serious trouble of being left behind here.
Lets hope time proves me wrong on this, but I think that when the preorder hits, I will be sitting here with a bunch of "reveals" that are nothing but a joke compared to the armies that were released before ours.
When they reveal a "Power from pain" table like this, I will be happy. and no, it is not out of line compared to the other releases.
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound are mortal wounds.
man i completely agree with you... well said
Devilogical Sybarite
Posts : 467 Join date : 2013-09-25 Location : Russia!!!
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:02
Skulnbonz wrote:
Something that makes everyone stop and say "Damn! Now that is a great armywide rule!" or "That thing will be almost impossible to kill!" I want people doing youtube videos on how to handle OUR units, like they do necrons and deathguard.
When they reveal a "Power from pain" table like this, I will be happy. and no, it is not out of line compared to the other releases.
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound are mortal wounds.
Phahahaha. You are funny one.
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:18
albions-angel wrote:
And I can only get Old Lelith to 7 attacks with a bunch of stuff we dont know about:
4 base +1 from blades +1 from Obsession (currently unknown, maybe the same) +1 from Perfection (which would prohibit the +1 Str)
You forget the +2 attacks from her hair. I actually wrote that now she has all her attacks with her blades, which is an upgrade, but the number of attacks is most likely still the same.
And don't forget the exploding is weaker, before it was 3 hits on a 6+, not 2 on a natural 6.
Red Corsair Kabalite Warrior
Posts : 159 Join date : 2012-08-30 Location : Maine
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:25
Dark Elf Dave wrote:
Lelith is a killing machine. She’s not exactly a character with loads of layers. She should be good at killing things. If that’s too boring then I’d suggest you should temper your expectations.
Lelith is not just going to be good at killing chaff. I think people saying that are being a little narrow minded. She could be used for example to charge infantry on an objective who are supported by a buffing character. She kills the unit and then kills the character.
We still don’t know if she re rolls wounds etc etc so we may at this point only have half the rules for her. I hardly see the point at this stage in some of this pessimism.
Heres my maine problems with what I have seen of her so far:
Her ability proc in the command phase meaning she can't ride in a transport and use either option prior to disembarking. Whoops, that sucks for her lol
Her ability being a fight twice and not just doubling attacks is worse then most folks realize.
In 9th you fail any charge in which you do not make engagement range after completing your charge move with ALL DECLARED TARGETS. This means she will realistically only ever fight one target unit twice.
If you were to declare a unit of chaf and another unit, you had better get within engagement range of both after completing your charge move or she sits put.
So 90% of the time your not declaring more then that front screen, which means she fights once, they pull casualties and pile in and fight, then she fights again. Shes never hitting two targets in one turn unless they are right next to each other, in which case shes still required to kill a model in one target to fight again.
She is not even good at killing chaf in that regard.
Skulnbonz and AzraeI like this post
sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:45
albions-angel wrote:
sekac wrote:
Dark Elf Dave wrote:
Lelith is not just going to be good at killing chaff. I think people saying that are being a little narrow minded. She could be used for example to charge infantry on an objective who are supported by a buffing character. She kills the unit and then kills the character.
She's not that good at killing chaff though. Each volley of attacks is good for about 4 wounds. So she declares a charge against a squad of 4 AND the character (because she can't direct attacks against a model she didn't charge), and kills them, she gets to consolidate into the character, who has a chance to kill her before she swings. Then she attacks and almost certainly doesn't kill the character.
I wouldn't even charge her into a squad of 10 orks. That's more than she can handle.
I understand we don't have all the answers yet. But as of now, she is nowhere near as good at killing even light troops as people are making her out to be.
If she rolls hot, she could take out a squad of guardsmen in one turn. If she rolls average, she cannot.
There's nothing impressive about her.
Interesting, thats not how I would have played those command phase abilities. I dont see anything wrong with your way, just that its not what I would have done.
I would have charged a bigger squad, or a tougher squad, with the fight twice ability selected. If I was still engaged next round, and if there was another, juicier target nearby (another unit like the one I am fighting, but less dead, or an HQ) then I would take the OTHER option, fall back, and engage the new target.
So lets say I charged a unit of 10+ models, I fight twice, either wiping them out, or leaving only a handful left. Its a waste to sit in combat and not use most of Leliths (essentially) 14 attacks to kill 2 models, so I fall back, and charge the OTHER unit, trusting to someone else to take out those last 2.
Well sure, but that assumes that 1) the opponent doesn't fall back and use their entire turn to kill her, 2) They don't charge in with something else that can kill her, and 3) she survives 2 rounds of combat with the few targets she's decent against before she has a chance to fall back.
Banbaji Slave
Posts : 13 Join date : 2021-01-25
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:48
Her command ability will absolutely work in the transport. Here is the pertinent part of the transport faq with empahsis added:
FAQ wrote:
5. Unless specifically stated otherwise, the embarked unit is not affected by the abilities (including aura abilities) of any other unit, even if that unit is also embarked within the same Transport model.
A chaplain can sing in a rhino, but only to himself. She can choose which of her abilities to use in the command phase because it only affects herself.
Edit:
And that whole section only applies when the models embarked are shooting anyways:
FAQ wrote:
*Page 363, Rare Rules Add the following: Shooting Whilst Embarked on a Transport Some rules, such as Open-topped, enable units to shoot and make ranged attacks even while embarked within a Transport model. Each time such an embarked unit is selected to shoot, the following rules apply to it:
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:53
Red Corsair wrote:
Dark Elf Dave wrote:
Lelith is a killing machine. She’s not exactly a character with loads of layers. She should be good at killing things. If that’s too boring then I’d suggest you should temper your expectations.
Lelith is not just going to be good at killing chaff. I think people saying that are being a little narrow minded. She could be used for example to charge infantry on an objective who are supported by a buffing character. She kills the unit and then kills the character.
We still don’t know if she re rolls wounds etc etc so we may at this point only have half the rules for her. I hardly see the point at this stage in some of this pessimism.
Heres my maine problems with what I have seen of her so far:
Her ability proc in the command phase meaning she can't ride in a transport and use either option prior to disembarking. Whoops, that sucks for her lol
Her ability being a fight twice and not just doubling attacks is worse then most folks realize.
In 9th you fail any charge in which you do not make engagement range after completing your charge move with ALL DECLARED TARGETS. This means she will realistically only ever fight one target unit twice.
If you were to declare a unit of chaf and another unit, you had better get within engagement range of both after completing your charge move or she sits put.
So 90% of the time your not declaring more then that front screen, which means she fights once, they pull casualties and pile in and fight, then she fights again. Shes never hitting two targets in one turn unless they are right next to each other, in which case shes still required to kill a model in one target to fight again.
She is not even good at killing chaf in that regard.
I agree, but I think at least it will keep your opponent from using heroic intervention if A league apart makes her good at reliable killing characters.
And the free fallback can also be a trap, would not be the first character I have seen defeated by "Cut them down". Chaff in a building with the 5" up and down can get a lot of miniatures in the engagement range. Especially if she keeps her good invuln, your opponent will thank you for the chance of mortal wounds.
JRG Hellion
Posts : 69 Join date : 2015-03-09
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:57
I'd agree a Chaplain can't affect another units while in a transport but he can affect himself. Same as an Archon can re-roll his own 1s to hit when shooting out a transport but no one else.
You can affect yourself just not others.
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 17:57
[quote="Koldan"]
JRG wrote:
I am pretty sure she will be our supreme commander.
Dont want to sound disrespectful but i can easily imagine how this could happen:
GW guy 1: Copy pasting the stratagems for the new codex: "Agents of VECT"... Oh crap GW guy 2: what..? GW guy 1: You remember when we said that every faction would be getting a supreme commander? GW guy 2: yeah...? GW guy 1: Well arent these guys supposed to have some leader.. Abigail Vect or something..? GW guy 2: Yes and..? GW guy 1: Well he doesnt have a model... does he? GW guy 2: Dunno... didnt we release him in blood of the phoenix? GW guy 1: No that was that lost eldar phoenix lord GW guy 2: God damn! well its too late now, just make that PC chick their commander and move on GW guy 1: ok but wouldnt that be weird, i mean she/he is not supposed to be a commander she/he is just out to duel crap and draw blood in the lore, she/he is not a leader and besides how would it look if she/he fills the same role as Guiliman, Mortarion and the Silent King? GW guy 2: oh FFS just give it +1 attack and make it fight twice and hope noone will notice... In fact just throw in some previews of Sisters as well to draw the attention away from it GW guy 1: kk will do...
Skulnbonz, The Strange Dark One, Scrz, TheBaconPope, Koldan and Soulless Samurai like this post
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:07
lol Devildoll, even if i'm not agreeing with the entirety of your opinion, i gotta say that you made me laugh with this little ''conversation'' between 2 GW employees thanks for that one! (hard day at the office lol.....i needed that )
DevilDoll likes this post
Red Corsair Kabalite Warrior
Posts : 159 Join date : 2012-08-30 Location : Maine
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:11
Banbaji wrote:
Her command ability will absolutely work in the transport. Here is the pertinent part of the transport faq with empahsis added:
FAQ wrote:
5. Unless specifically stated otherwise, the embarked unit is not affected by the abilities (including aura abilities) of any other unit, even if that unit is also embarked within the same Transport model.
A chaplain can sing in a rhino, but only to himself. She can choose which of her abilities to use in the command phase because it only affects herself.
Edit:
And that whole section only applies when the models embarked are shooting anyways:
FAQ wrote:
*Page 363, Rare Rules Add the following: Shooting Whilst Embarked on a Transport Some rules, such as Open-topped, enable units to shoot and make ranged attacks even while embarked within a Transport model. Each time such an embarked unit is selected to shoot, the following rules apply to it:
That doesn't say a chaplain can use a command ability while not on the table.
Heres a quick test, select the chaplain model.
That's right you can't as he isn't on the table yet.
Folks needs to stop conceptualizing where a model is, it's where the model literally is. It's been this way for decades now.
For all intents and purposes a model embarked on a transport is not on the table. They might as well be in reserve. You can't use a models abilities just because they are on your roster, they need to physically be on the table.
Since the command phase occurs before the movement phase, and models deploy from transports in the movement phase, it's too late to use those abilities that turn.
This isn't a DE problem, this is a game mechanic problem that hits other armies as well.
AzraeI and Soulless Samurai like this post
Banbaji Slave
Posts : 13 Join date : 2021-01-25
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:31
Red Corsair wrote:
Banbaji wrote:
Her command ability will absolutely work in the transport. Here is the pertinent part of the transport faq with empahsis added:
FAQ wrote:
5. Unless specifically stated otherwise, the embarked unit is not affected by the abilities (including aura abilities) of any other unit, even if that unit is also embarked within the same Transport model.
A chaplain can sing in a rhino, but only to himself. She can choose which of her abilities to use in the command phase because it only affects herself.
Edit:
And that whole section only applies when the models embarked are shooting anyways:
FAQ wrote:
*Page 363, Rare Rules Add the following: Shooting Whilst Embarked on a Transport Some rules, such as Open-topped, enable units to shoot and make ranged attacks even while embarked within a Transport model. Each time such an embarked unit is selected to shoot, the following rules apply to it:
That doesn't say a chaplain can use a command ability while not on the table.
Heres a quick test, select the chaplain model.
That's right you can't as he isn't on the table yet.
Folks needs to stop conceptualizing where a model is, it's where the model literally is. It's been this way for decades now.
For all intents and purposes a model embarked on a transport is not on the table. They might as well be in reserve. You can't use a models abilities just because they are on your roster, they need to physically be on the table.
Since the command phase occurs before the movement phase, and models deploy from transports in the movement phase, it's too late to use those abilities that turn.
This isn't a DE problem, this is a game mechanic problem that hits other armies as well.
Rereading the embark section and not just the FAQ on open-topped vehicles, it appears you are correct. My apologies for not checking everything ahead of time.
albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:41
Red Corsair wrote:
Banbaji wrote:
Her command ability will absolutely work in the transport. Here is the pertinent part of the transport faq with empahsis added:
FAQ wrote:
5. Unless specifically stated otherwise, the embarked unit is not affected by the abilities (including aura abilities) of any other unit, even if that unit is also embarked within the same Transport model.
A chaplain can sing in a rhino, but only to himself. She can choose which of her abilities to use in the command phase because it only affects herself.
Edit:
And that whole section only applies when the models embarked are shooting anyways:
FAQ wrote:
*Page 363, Rare Rules Add the following: Shooting Whilst Embarked on a Transport Some rules, such as Open-topped, enable units to shoot and make ranged attacks even while embarked within a Transport model. Each time such an embarked unit is selected to shoot, the following rules apply to it:
That doesn't say a chaplain can use a command ability while not on the table.
Heres a quick test, select the chaplain model.
That's right you can't as he isn't on the table yet.
Folks needs to stop conceptualizing where a model is, it's where the model literally is. It's been this way for decades now.
For all intents and purposes a model embarked on a transport is not on the table. They might as well be in reserve. You can't use a models abilities just because they are on your roster, they need to physically be on the table.
Since the command phase occurs before the movement phase, and models deploy from transports in the movement phase, it's too late to use those abilities that turn.
This isn't a DE problem, this is a game mechanic problem that hits other armies as well.
You cant say "Folks need to stop conceptualizing where a model is, its where the model literally is" and "its been this way for decades" and just ignore the whole flame grilled kabalites in a raider thing that used to happen.
Models in a vehicle clearly have been fielded. When a vehicle with embarked units is in reserve, both the vehicle and the embarked units count towards the reserve limit. When a vehicle with embarked units is on the table, both the vehicle and the embarked units count AGAINST the reserve limit. Models in open topped vehicles can shoot from those vehicles. No other rules say those units are not on the table. Therefore, by default, they are. You have to choose NOT to field things, not the other way around.
Sure, when we get the full codex, or the FAQ, it MIGHT prohibit these special rules being used while she is embarked. But the rules require no target, they do not affect other units, the wording in the FAQ is specific, by RAW, the special rules work while embarked.
EDIT:
It does appear, upon closer inspection, that the Embark rules prohibit the use of this ability. Which is odd. The key passage is:
Quote :
Units cannot normally do anything or be affected in any way while they are embarked. Unless specifically stated, abilities have no effect on units while they are embarked, and Stratagems cannot be used to affect units while they are embarked. For all rules purposes, units that are embarked within a TRANSPORT model that has made a Normal Move, Advanced, Fallen Back or Remained Stationary also count as having made the same kind of move that turn.
While that does mean I am wrong about the ability working (for which I apologise), if anything it further enhances the idea that the unit counts as fielded, rather than it being placed in reserve. Reserve units cannot move, advance, fall back or remain stationary.
Red Corsair Kabalite Warrior
Posts : 159 Join date : 2012-08-30 Location : Maine
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:54
Guys, don't get me wrong here. I think it's stupid and hope they eventually do address it. But as of now characters inside transports miss out on the command phase.
Hopefully they fix the transports and while doing so at least give raiders a command ability of some sort, but thats just wishful thinking at this point.
Also no need to apologize fellers, the discussion is important because these rules are not easy to interpret much of the time.
AzraeI likes this post
Denegaar Hellion
Posts : 88 Join date : 2019-01-30
Subject: Re: Sneak Peek at New Drukhari Codex Mon Mar 08 2021, 18:56
That key passage was faqed to read "Unless specifically stated, other units' abilities have no effect on units while they are embarked[...]"
But who knows, I don't know if Lelith has to be on the field to choose the ability. We'll see in the Codex or FAQ.