Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:46
So transport capacity is well and truly sorted. This will surely be great news to everyone because this has been a problem for so many players. For me it simply means I can take an extra Wych and need one less Venom...but game play it changes a few things so lots to think about but all good.
With the points I save on the venom I expect I can pretty much upgrade all the HQ to masters. How cool is that.
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Rodi Sikni Kabalite Warrior
Posts : 136 Join date : 2017-12-09
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:48
Ouch! Sorry, Is ok this way?
https://ibb.co/album/XSp9MV
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:48
Haywire blasters, Splinter cannons and heat lances are ALL heavy weapons now.
Scourges aint looking so hot anymore
Heat lances look like 18" str 8 ap-4 damage d6+2.
Last edited by Skulnbonz on Fri Mar 19 2021, 14:51; edited 1 time in total
harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:49
Does that mean we can now cram 3 Grotesques into a Venom?
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:49
Skulnbonz wrote:
Haywire blasters, Splinter cannons and heat lances are ALL heavy weapons now.
Scourges aint looking so hot anymore
Good thing they're in that AWESOME new box set, eh?
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Razorfate Kabalite Warrior
Posts : 103 Join date : 2014-03-26 Location : Istanbul / Turkey
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:53
I do not know if this is mentioned but venons are 6 man transports
Last edited by Razorfate on Fri Mar 19 2021, 15:03; edited 1 time in total
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:53
Disintegrators and dark lances are heavy, even on vehicles now
Phantasm grenades are assault D3, roll 2d6 if you pass targets LD, they take a mortal. not sure if it is "1 or more hit" or "for each hit"
Last edited by Skulnbonz on Fri Mar 19 2021, 14:55; edited 1 time in total
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:55
So the vehicles keep the 5+ invul and it looks like the Archon keeps his do or die 2+ nothing invul.
Klaivex keeps lethal precision.
The Heamy has insensible to pain which I think may be a 5+ Invul which means wracks will most likely have it.
Liquifier gun is now 12”
Last edited by Dark Elf Dave on Fri Mar 19 2021, 15:03; edited 1 time in total
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:55
Skulnbonz wrote:
Disintegrators and dark lances are heavy, even on vehicles now
so? with big guns never tire it is still the same as before.....except maybe the advance possibility? but i may be wrong here.....and it fits with the new PfP table for the heavy being able to shoot at close range without suffering
harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:55
Incubi Tormentors rule is now a 2d6 roll and if you beat enemy Ld they fight last
Drazhar still fights twice.
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:57
Kalmah wrote:
Skulnbonz wrote:
Disintegrators and dark lances are heavy, even on vehicles now
so? with big guns never tire it is still the same as before.....except maybe the advance possibility? but i may be wrong here.....and it fits with the new PfP table for the heavy being able to shoot at close range without suffering
You have to subtract one when shooting while in close combat
forgot about that pfp rule, but still
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 14:58
Kalmah wrote:
Skulnbonz wrote:
Disintegrators and dark lances are heavy, even on vehicles now
so? with big guns never tire it is still the same as before.....except maybe the advance possibility? but i may be wrong here.....and it fits with the new PfP table for the heavy being able to shoot at close range without suffering
So? -1 to hit until PFP kicks in, and if you take allies it is a permanent -1 to hit.
This is a NERF, not a BUFF. period. No other way to look at it.
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:01
@Skulnbonz who said it was a buff? i only said it was'nt such a big deal :/
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mynamelegend Kabalite Warrior
Posts : 225 Join date : 2015-04-05
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:02
Haywire Blasters, Dissies, and Heat Lances all went from Assault to Heavy. Heat Lances are S8 and d6+2 damage now, but are a mere AP-4. Haywire Blasters inexplicably went down to S3, gained AP-3 and damage 1d3, and now only score d3 mortals on natural 6's to wound.
Splinter Racks let us double-tap with splinter rifles out to max range. Chain Snares add 3 melee attacks to the vehicle they're on.
Lelith lost her 3++ but gained a -1 to be hit. Drazhar lost his lethal precision entirely, but all damage aimed his way is -1.
Ichor Injectors just automatically cause D3 Mortal Wounds on a hit now, Talos Gauntlets are flat 3 damage, and Twin Liquifier Guns are S4, AP-2, and 12''. So that's something.
Haemonculi lost an attack. Succubi gained two. Haemonculi lost all customization options.
... Lotta bizzare choices going on.
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:02
Lelith looks really underwhelming, master succubus keyword, has no escape, lost hair attacks, -1 to hit and a 4++,can consoldate 3" in any direction, and reroll wound rolls against characters Rest stayed the same or was previewed
ouch
Last edited by AzraeI on Fri Mar 19 2021, 15:03; edited 1 time in total
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:02
Looks like no assault vehicles like we were hoping. Ugh
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Pippolele Hellion
Posts : 91 Join date : 2018-04-09 Location : Switzerland
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:03
Raider News:
Finally 11 model capacity!
Splinter racks: Targets of Rapid Fire Weapons count as being withing half distance of said weapon (so we get to fire double shots and still keep our distance!!)
Chain Snares: + 3 Attacks in CC
Night shields: Retain 5+ invulnerable save (that kind of feels redundant with PfP)
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:03
taken from FB about Lelith: Pile in extra 3',inv 4,-1 to hit while attacking her, cult of strife repeat 1 to wound, against caracters repeat to hit And wound, And no escape
Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:04
lelith also have Maestro Succuba. So bloodbrides for us.
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:05
Count Adhemar wrote:
Skulnbonz wrote:
Archite glaive is still 1 damage.
Please tell me they at least got rid of the effin' stupid -1 to hit with it?
As far as I can tell, the '-1 to hit' is no longer there. The 'special rules' section of the Archite Glaive is blank. So it's just +2S -3AP 1D
Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:06
Quote :
can consoldate 3" in any direction
That is powerfull actually, she can fight and then consolidate away from return hits.
Liquifiers - 4, -2, 1. Better then it was.
Last edited by Azdrubael on Fri Mar 19 2021, 15:08; edited 1 time in total
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:07
Haemi tools seem to wound on a 2+ now.
Hope wracks keep them!
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:07
Venoms can't transport grotesques
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:08
krayd wrote:
Count Adhemar wrote:
Skulnbonz wrote:
Archite glaive is still 1 damage.
Please tell me they at least got rid of the effin' stupid -1 to hit with it?
As far as I can tell, the '-1 to hit' is no longer there. The 'special rules' section of the Archite Glaive is blank. So it's just +2S -3AP 1D
So a marine power sword
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Fri Mar 19 2021, 15:09
Pippolele wrote:
Raider News:
Finally 11 model capacity!
Splinter racks: Targets of Rapid Fire Weapons count as being withing half distance of said weapon (so we get to fire double shots and still keep our distance!!)
Chain Snares: + 3 Attacks in CC
Night shields: Retain 5+ invulnerable save (that kind of feels redundant with PfP)
I don’t mind a bit of redundancy in pfp when it comes to vehicles. You can look at it two ways. The vehicle starts with buffs turn one or it doesn’t gain later in the game. I prefer to start with the 5+.
Also +3 attacks is pretty cool! That means that charging your raider isn’t just a gimmick. It can kill!