I only have six Reavers (including two with Heat Lances) but I'm thinking of more.
Are they best used in large squads or as multiple smaller squads? I currently run them all as a single squad, but while they're fun they don't seem to achieve a great deal.
harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
Honestly, it depends on your Fast Attack slots. You only get 2 in a Wych Cult Patrol (AKA Raiding Force), and there are a lot of good stuff fighting for those 2 spots (Reavers, Hellions, Beast Packs, Scourges, etc).
I personally think the sweet spot is 9, but I am not the most competent Archon
Fauxmonculus Hellion
Posts : 40 Join date : 2012-08-21 Location : Reading
I like the Grav Talon more than the caltrops. Magnitize everything, you will probably want to swap things around as the META changes over the months/years.
I’m taking six, two with Heat Lances. I’m also taking 10 Hellions. I give the Reaverrs Splinter Mind for BS2 and they zip around the board shooting bad things. Then mid or late game they can zip in and take an objective. I really don’t need more than six for that, and it’s a point total that works well for my list.
Has anyone actually used the Reaver vs Hellion rivalry Stratagem? Is it worth planning around, or not worth handcuffing two good units together?
I took 6 Reavers and 7 Hellions today against an all-infantry Marine list, and both units were big enough to do the job. Hellions hiding and deploying scramblers turn one didn't feel like a wasted turn, and removed the temptation to expose them too early!
dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
Ouch! That's a lot of points. How are they working out for you?
I don't know, we can't play for the moment. Will tell you in a month.
But I use the 10pts/reavers, since it's the most recent point update.
My understanding is that the 'most recent' is the Spanish language edition of the codex (printed after the English one), in which Reavers are 20pts.....I'd be more than happy to be wrong though
Played with just the 9 Reavers this weekend, and they did fine.
When it came time to actually do stuff, they whiffed pretty hard. Might be better to go up to 12 so that you have that 4th heat lance and grav talon. Too easy for 3 shots to do nothing. More playtesting required
Ouch! That's a lot of points. How are they working out for you?
I don't know, we can't play for the moment. Will tell you in a month.
But I use the 10pts/reavers, since it's the most recent point update.
My understanding is that the 'most recent' is the Spanish language edition of the codex (printed after the English one), in which Reavers are 20pts.....I'd be more than happy to be wrong though
I'm always wary of translated codex. That's why even though I'm speaking french, I bought the english version.
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Gherma Kabalite Warrior
Posts : 249 Join date : 2012-12-10 Location : London, UK
I have played 2x units of 5 successfully so far (against BA, Necrons, SM and IK), with good success. Their shooting output of course is not incredible, but: - I don’t feel guilty if I decide to advance - I can use them as wings of my army, one on each side - It is a decent number for EF strat, without triggering the additional CP cost and the blast rule - Still good to harass poorly protected objs in the enemy deployment
I play them as Red Grief with S5, T5 and one Lance and talon
harlokin Kabalite Warrior
Posts : 142 Join date : 2013-07-24 Location : London
I have played 2x units of 5 successfully so far (against BA, Necrons, SM and IK), with good success. Their shooting output of course is not incredible, but: - I don’t feel guilty if I decide to advance - I can use them as wings of my army, one on each side - It is a decent number for EF strat, without triggering the additional CP cost and the blast rule - Still good to harass poorly protected objs in the enemy deployment
I play them as Red Grief with S5, T5 and one Lance and talon
That's interesting.
If I were already running a unit of five, I'd be soooo tempted to try and find the points for one more to get the second Heat Lance.
As it is, I can only accomodate six into my 1300 point list, and I'm unsure whether to go for one unit or two small ones.
Honestly, it depends on your Fast Attack slots. You only get 2 in a Wych Cult Patrol (AKA Raiding Force), and there are a lot of good stuff fighting for those 2 spots (Reavers, Hellions, Beast Packs, Scourges, etc).
I personally think the sweet spot is 9, but I am not the most competent Archon
Beast Packs and Scourges should be operating in Kabal or Coven Detachments. The Beastmaster doesn't have much to gain from Obsessions, anyway. I'd even venture that Reavers could, in a pinch, be placed outside Cult Detachments as long as you pick your Combat Drugs.
commandersasha wrote:
Has anyone actually used the Reaver vs Hellion rivalry Stratagem? Is it worth planning around, or not worth handcuffing two good units together?
I took 6 Reavers and 7 Hellions today against an all-infantry Marine list, and both units were big enough to do the job. Hellions hiding and deploying scramblers turn one didn't feel like a wasted turn, and removed the temptation to expose them too early!
Yes. It is good if you get 2nd turn. My limited experience has Reavers and Hellions moving around too much past turn 1. Animus Vitae makes it possible to get +1 to-hit on turn 2, so even if your Hellions and Reavers found themselves close to each other on turn 2, the value of rerolls is diminished. The other value of Deadly Rivals is that it is a different stratagem from Prey on the Weak, meaning you can use both in the same phase.
I don't blame you. I think there's even room in the rules to argue that you can have multiple Kabals, Cults and Covens within the same Detachment able to take different Obsessions. For example, Black Heart and Poison Tongue both getting Obsessions, so long as they are both within a Kabal Detachment. The rules don't specify that the Detachment has to have a <Kabal> designation, only that it has to be Kabal, and that all <Kabal> units get a detachment.
If this is true it really opens up possibilities, as long as you are comfortable not being able to benefit from the Detachment leader's aura.