Technically untrue - the DT FAQ only applies to liquifiers/twin-liquifers.
The Cronos can still spray DT death as much as it wants.
Granted, the Cronos was never really a problem.
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 16:35
@krayd true, I misremembered that from the community article. There they wrote this:
The Dark Technomancers Obsession for custom Covens no longer impacts weapons that automatically hit
lol, quality
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 16:40
How does that work with the Cronos. My Dex says: every woundroll of 6 has D2. But with DT it already has. Is it cumulative? The way I read it, it isnt...
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 16:43
I'd argue that it's cumulative You change the damage characteristic on a 6+ to wound, and add 1 with DT
KiriONE Hellion
Posts : 47 Join date : 2013-12-09
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 16:51
Kind of a "whoops moment" they missed the Dark Technomancers interaction given that the rule already existed. Looking at the rule now though, I wonder if the all-consuming is still justified given you just exempted the most common weapon across an entire Coven army or detachment.
Over all these little point changes are kind of meh to me. Poisoned tongue gets a little screwed by the raider change but I think this just really shakes out to prioritizing certain wargear on raiders rather than being able to take everything.
Why am I drawing a blank on the Raiding Forces changes, what command benefits are you missing out on now? no obsessions?
Yziel Kabalite Warrior
Posts : 135 Join date : 2019-10-10
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 16:56
You used to get a 2 CP refund on the 0 you spent o n your Patrols
KiriONE Hellion
Posts : 47 Join date : 2013-12-09
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:00
Oh derp right, from the BRB.
All in all these changes aren't going to do much I think and while they are finetuning the army is still awesome as is.
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Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:24
Does anyone know how fights first, fights last and not eligible to fight now work, That FAQ makes no sense, and where are my pictures and commentary by Robbin I need heeeeelllllppppppp
sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:36
Huh. Dark Technomancers is really bad now, I was hoping they'd come up with something to correct it, not just destroy it. Is it worth taking on anything other than Reapers/Chronos?
Last edited by sekac on Wed Jun 02 2021, 17:37; edited 1 time in total
Vailex Hellion
Posts : 97 Join date : 2017-07-01
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:37
Good changes. Glad to see they didnt go overboard and nerf raiders into the ground. It would have been nice to get some other points adjustments like our flyers going down.
Vailex Hellion
Posts : 97 Join date : 2017-07-01
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:38
sekac wrote:
Huh. Dark Technomancers is really bad now, I was hoping they'd come up with something to correct it, not just destroy it. Is it worth taking on anything other than Reapers?
Try DT hex rifles
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:39
a charging unit gain the fight first ability
now, that bein said, they clarified it in 3 steps:
-every units with fight first (including charging units) fight first, alternating and the 1st being the player whose turn it is (so technically, the charging player)
-every units with no ability in regards to fight first / fight last by alternating
-and finally, every units with fight last, alternating
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:44
Didn't they say that if you have any fight first an fight last, those cancel each other out?
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:46
I just checked and Dark Eldar are not in the power rating update Neither are necrons
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:51
AzraeI wrote:
Didn't they say that if you have any fight first an fight last, those cancel each other out?
Yes.
Frankly, I think that the notes on how to resolve fights first/fights last in the WC article (with the 3 steps) are more confusing to me than the actual wording in the FAQ.
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:52
AzraeI wrote:
I'd argue that it's cumulative You change the damage characteristic on a 6+ to wound, and add 1 with DT
Well, the german Kodex says, when rolling a 6, the damage is 2. Not the damage characteristic is changed.
Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 17:52
Kalmah wrote:
a charging unit gain the fight first ability
now, that bein said, they clarified it in 3 steps:
-every units with fight first (including charging units) fight first, alternating and the 1st being the player whose turn it is (so technically, the charging player)
-every units with no ability in regards to fight first / fight last by alternating
-and finally, every units with fight last, alternating
That I understand, but now it seems that If you charge my Incubi and I make you not eligible to fight until after all my units have fought, because you charged and have fight first they just cancel out and you would fight after my first unit fights in the fight phase or you can now use the Counter - offensive strat because you don't have fight first or fight last on the unit.
Gizamaluke Sybarite
Posts : 398 Join date : 2013-10-28
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 18:00
Wonder if Tripwhip succubus is the way to go now
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 18:24
That I understand, but now it seems that If you charge my Incubi and I make you not eligible to fight until after all my units have fought, because you charged and have fight first they just cancel out and you would fight after my first unit fights in the fight phase or you can now use the Counter - offensive strat because you don't have fight first or fight last on the unit.[/quote]
from what i understand (to take lightly), if both ability cancels each other, than the charging unit would be fighting in the second block (regular models with no fight first or fight last ability). So your Incubis and the charging unit would fight at the same time
HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 18:27
Gizamaluke wrote:
Wonder if Tripwhip succubus is the way to go now
Has always been the way to go.
CE + Whip PB + Razors + DLT
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Gizamaluke Sybarite
Posts : 398 Join date : 2013-10-28
Subject: Re: New FAQ/Errata is live Wed Jun 02 2021, 18:33
I've not had chance to play 9th yet so can't vouch for any set up, I shall try them both!