Subject: Re: Aeldari rumours Sat Feb 05 2022, 13:05
Wow ... thats what the Archons datasheet should look like, so many wargear options we need a spread sheet to figure it out ... looking at this makes me think that Aeldari will be dominating the top tables ... at least foe a little while
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Aeldari rumours Sat Feb 05 2022, 13:16
The Banshee mask alone is stronger than many warlord traits or relics. And it's just a basic equipment option.
Buckle up, Craftworlds are going to be real disruptive to the game.
Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
Subject: Re: Aeldari rumours Sat Feb 05 2022, 14:41
This says Rangers are Troops though. Didn't the rumours say they were going to be Elites?
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Sat Feb 05 2022, 15:37
Archon_91 wrote:
Wow ... thats what the Archons datasheet should look like, so many wargear options we need a spread sheet to figure it out ... looking at this makes me think that Aeldari will be dominating the top tables ... at least foe a little while
Yeah, stuff like this is why I'm seriously considering switching to Eldar.
Why are we never allowed HQs and options like this?
Even with the GW garbage of "we made the new Autarch options compatible with the existing autarchs but you can't use them anyway", it's still leagues ahead of the Archon.
Gelmir wrote:
This says Rangers are Troops though. Didn't the rumours say they were going to be Elites?
I thought it was Dire Avengers that were moving to Elites?
Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
Subject: Re: Aeldari rumours Sat Feb 05 2022, 17:07
Soulless Samurai wrote:
Gelmir wrote:
This says Rangers are Troops though. Didn't the rumours say they were going to be Elites?
I thought it was Dire Avengers that were moving to Elites?
Yes, I heard both. I already thought that would be weird as then the only troops left were Guardians. I'm glad the rumour was wrong though. And I also don't think they meant Rangers on Jetbikes, because those are obviously FA instead of Elites.
Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
Subject: Re: Aeldari rumours Sun Feb 06 2022, 14:20
Soulless Samurai wrote:
Yeah, stuff like this is why I'm seriously considering switching to Eldar.
I'm struggling with this as well, but for a different reason. I just can't make heads or tails from our rules anymore. I quit for pretty much a year due to personal reasons, and have been trying to get back into it for months now. But to play the same army that I started in 5th edition, I need so much more than just the core rulebook, codex and Imperial Armour book that were all I needed then... I now need a second codex for my Harlequins, Chapter Approved books, several data slates, errata and other random files for everything (because why would GW just make ONE file that has updated rules and all the point costs). I've really tried to get all the rules toghether, but can't even find a decent list of all the pdf's I need to download to be up-to-date. I have reached the point where I just gave up again. It's not doable anymore.
Maybe I should just properly start with Craftworld now that they have a new codex that also already includes Harlequins, and don't have a billion additional files I need to look for yet. I already have some models since I bought Blood of the Phoenix, and decided to add a Craftworld starter box. I hate the reason for wanting to switch though, which is what's holding me back. But the other alternative is quitting until 10th edition might make sense of things again... :S
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Aeldari rumours Mon Feb 07 2022, 17:13
Soulless Samurai wrote:
Hang on, am I missing something or is the Embrace vastly better than the Kiss?
Is there something I'm not seeing here?
We don't know yet what the point costs are for them. I suspect that the kiss is a lot cheaper.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Thu Feb 10 2022, 01:41
Came across some Harlequin leaks if anyone is interested. No idea if they've been confirmed or not. I'm not very familiar with a lot of the Harlequin strats and such so hopefully most of this will mean more to you than it does to me. xD
Quote :
Quins:
3++ on advance if moving more than 8" for 2CP No access to fight last Webway Gate still worthless Only 3 Warlord Traits, and no more CP regen No more teleport when charged No way to get around S4 in melee Still have stratagems on Fall Back All clown secondaries are "very bad" Advance and Charge still alive Fall back and shoot and charge also still a thing Fight Twice on Players Murderous entrance capped at 3 damage Twilight Fang is same as before, but meh compared to regular weapons Harlequin Warlord allows Yncarne without penalty No benefit fo multiple caress/embrace "They have access to most CW strats. And have some unique. Nothing new beside the weapons strat”
SUBFACTIONS: "Light. If being shot from more than 12", 1-3 hit rolls always fail. And advance and shoot." "Twilight. +1 attack when charging and +2" to consolidation move." "Dark. Fight when killed, improve ap by 1."
LUCK OF THE LAUGHING GOD: "4 dice + 3d6 (if any double, 1d6 instead) of dices to reroll per BR." "No no no, my wording was confusing. You get up to +3 dice for a total of 7." LotLG is free rerolls "Works on anything the command reroll can reroll" No limitation per unit/phase on use
SHADOWSEER: Shadowseer has -1 to wound and -1A auras
TROUPE MASTER: access to 5+ Wound Rolls ignore invulns No Chapter Master upgrade for TM
TROUPES: up to 10 man : up to 2 fusion, 11 : up to 4 No benefit fo multiple caress/embrace 13ppm, 5pts for each weapon (including fusion) 4 attacks base Lead player now has 2W
SKYWEAVERS: Glaive is +2 -2 dmg2 Bikers get -1 to be hit and no hit rerolls Bikes are the same cost as before Skyweavers T4 3W
VOIDWEAVERS: can be squadroned: "-1 to be hit, no hit reroll, Prismatic canon : -Focus : Heavy 2 s12 ap4 2d3 dmg -Dispertion : 3d3 s5 ap3 dmg1 blast"
SOLITAIRE: Solitaire has access to -1 to hit and no hit rerolls "No more relics can be taken. s+2 ap3 dmg2. All weapons keywords. Oh and T4 S4"
-Death Jester: Death jester Cannon 30" assault 3 S6 -2ap 2dmg, ignore look out sir, shuriken -Death Jester Pivotal Roles: Death jester 1. Hit roll of 6 counts as 3 additional hits 2. If shot hits anything but vehicle or monster a. movement reduce by 2 b. no overwatch or defend 3. No cover, 4+ to wound is 1 MW in addition to normal damage
Phoenix Lord (Baharroth) has ability to teleport to anywhere outside 9" of enemy for consolidate or battle focus Spider Exarch power clarified to teleport elsewhere on the table Death Spinners auto-hitting was NOT in the playtest version, was a recent change Yvraine gets transhuman, reroll psychic tests from gyrinx, Deny 2, 6s to hit do 2MWs and dont go further, weapon damage 2, no more +1 to cast Spiritseer being "psyker lieutenant" means giving reroll ones to wounds as well as casting Webway strike works for infantry, bikes, and also harlequins No transhuman or -1 damage strats for eldar Runes of Witnessing strat no longer exists
-Warp Spooders have a datasheet ability that let's them move 6" the first time each turn they're targeted for a charge -Exarch Powers: 1. Once per battle, make a terrain piece which has an enemy unit in difficult terrain and on a 2+ does d3 mortals 2. First time the deep strike get an additional shot with the spinners 3. Once per battle, instead of making a battle focus move, set them up anywhere on the battle field 9" away from enemy -According to playtest codex leaker recieved, Warp Spooder weapons were NOT flamers and remained 18ppm -Shadowseer Pivotal Rolls: 1. Any enemy unit within 6" -1 attack 2. Select unit within 12" stop auras from that unit 3. Units within 6" are counted to be an additional 6" away from enemy units for shooting range
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Tue Feb 22 2022, 16:39
Death Jester rules have been leaked:
Really excited to use this guy.
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Aeldari rumours Tue Feb 22 2022, 17:25
damn! that's some good upgrades! all of them seems really good by themselves! i can't wait to see the Cost point for the Death Jester
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Aeldari rumours Tue Feb 22 2022, 17:50
... damn ... now I have to buy the bare minimum in troupes (or proxy) to make a Harliquins detachment ... cause I want to use my death jester again ... and spirit seer too, cause rim gonna guess he's only gonna make the death jester better
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Tue Feb 22 2022, 19:18
Kalmah wrote:
damn! that's some good upgrades! all of them seems really good by themselves! i can't wait to see the Cost point for the Death Jester
I don't know for sure but I'd guess 50-60pts base.
This is based on our book - the Succubus is 60pts and is PL3 (like the Death Jester), whilst the Archon is 65pts and is PL4. So I'm going to go out on a limb and assume that 60pts is the cut-off point for PL3.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Wed Feb 23 2022, 12:46
Anyone interested in weapon profiles?
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Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Aeldari rumours Wed Feb 23 2022, 14:42
Anyone else seeing the "Paired hekatarii blades" on the second page there? I wish I could do that on some wyches.... str user with ap-3, I'd drop the splinter pistol in a heart beat, even if it could only be done on a succubus or hekatrix ...
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Aeldari rumours Wed Feb 23 2022, 15:03
Archon_91 wrote:
Anyone else seeing the "Paired hekatarii blades" on the second page there? I wish I could do that on some wyches.... str user with ap-3, I'd drop the splinter pistol in a heart beat, even if it could only be done on a succubus or hekatrix ...
I'm guessing that that's a corsair loadout.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Thu Feb 24 2022, 12:39
Well, there goes any interest I might have had in Ynnari.
Sigh.
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Aeldari rumours Thu Feb 24 2022, 12:59
Can be ynnari detatchment without Yvraine, the Visarch, or Ynnead, yay no mandatory HQ tax (at least I can't find where it says they have to be included, it might not be on the shown page or I'm just missing it) ... and also why the points increase on incubi and scourge? .... that is just bizarre...
Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
Subject: Re: Aeldari rumours Thu Feb 24 2022, 13:20
Archon_91 wrote:
no mandatory HQ tax
No, there's just now a CRAFTWORLDS tax. No purely Drukhari Ynnari armies. No purely Harlequin Ynnari armies. This is not better in my opinion. I imagine a far few people are looking at their existing armies and being annoyed that the option is now gone. At the very least, I expect a lot of Triumvirate characters of Ebay quite soon.
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Aeldari rumours Thu Feb 24 2022, 13:51
Archon_91 wrote:
Can be ynnari detatchment without Yvraine, the Visarch, or Ynnead, yay no mandatory HQ tax (at least I can't find where it says they have to be included, it might not be on the shown page or I'm just missing it) ... and also why the points increase on incubi and scourge? .... that is just bizarre...
i'm guessing that it's because all Ynarri get the craftworld attributes, which I presume are battle focus and strands of fate, in addition to strength through death. Drukhari keep blade artists, but probably lose power from pain because it's not an all-drukhari army.
So, Scourges with battle focus are probably a little nastier than normal scourges. (Pop onto a battlement, fire, then drop back behind the battlement immediately after firing).
Likewise, incubi with strength through death are a bit more powerful than normal incubi, with an always strike first rule that you don't have to roll for.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Thu Feb 24 2022, 13:56
Archon_91 wrote:
Can be ynnari detatchment without Yvraine, the Visarch, or Ynnead, yay no mandatory HQ tax (at least I can't find where it says they have to be included, it might not be on the shown page or I'm just missing it) ... and also why the points increase on incubi and scourge? .... that is just bizarre...
I think the points increase on Scourges is because Ynnari can improve their shooting, maybe?
No clue why Incubi needed a massive price hike. Oh wow, that +1 to hit will definitely make a massive difference for a unit that already had both WS2+ and a +1 to hit from turn 3 onwards.
Also, it's bad enough that DE have to be balanced with Craftworld units, but I find it even more frustrating that Harlequins not only don't count towards the mandatory Craftworld units (since they're now in the same damn book), but also have to be balanced with Craftworld units, just like DE do.
Oh, and they're not even allowed to take Pivotal Roles. Because heaven forbid Ynnari be allowed any characters that are remotely fun or interesting. I guess GW didn't want to overburden them after already spoiling them with all of one warlord trait and one relic.
Well, good job, GW. For a while there I made the mistake of actually having a glimmer of enthusiasm for one of your products. Clearly I should have learned my lesson by now.
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: Aeldari rumours Thu Feb 24 2022, 16:12
Soulless Samurai wrote:
Well, there goes any interest I might have had in Ynnari. Sigh.
Well, tbh I am much more interested in taking a Troupe detachement alongside my ESE. The Death Jester is quite potent, as far as I can see. Also adding a very little, hopefully tricky, Psi appers to be, well, appealing to me.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Thu Feb 24 2022, 16:26
Zenotaph wrote:
Soulless Samurai wrote:
Well, there goes any interest I might have had in Ynnari. Sigh.
Well, tbh I am much more interested in taking a Troupe detachement alongside my ESE. The Death Jester is quite potent, as far as I can see. Also adding a very little, hopefully tricky, Psi appers to be, well, appealing to me.
The issue for me is that Ynnari used to offer themes that were fantastic for the army I wanted to build and which just didn't exist with base Harlequins. Stuff like Lord of Rebirth, Corig Hai's Locket, Back from the Brink, Word of the Phoenix etc. were all exactly what I wanted. They weren't as strong as what base Harlequins got but they fit my army's theme much better.
But now using Ynnari is basically a non-option for me, so if I want a Harlequin detachment at all I have to sacrifice the theme entirely. Was it really too much to ask they they got to keep their 'actually be worth a damn' abilities if taken in Ynnari?
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: Aeldari rumours Thu Feb 24 2022, 16:43
I see your point. Thats a bit of a problem and I feel with you. Really.
For me, on the other hand, the new ruleset is a real gift. I wanted to add a Troupe for quite some time now.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Aeldari rumours Fri Feb 25 2022, 20:57
Harlequin Masques, for anyone interested:
I think these 3 are the only ones available.
I've also spotted something amusing, if a little silly. One of the Death Jester's pivotal roles lets it inflict Mortal Wounds on a 4+ to wound. There's also a Warlord Trait that lets a Harlequin character inflict Mortal Wounds on a 5+ to wound in melee. So if you give a Death Jester both, it will inflict 1 Mortal Wound on a 4+ and 2 Mortal Wounds on a 5+. Probably not the best use of a warlord trait but quite funny against anyone who thinks that the gun-caddy will naturally suck in melee.
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The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Aeldari rumours Fri Feb 25 2022, 22:47
Unfortunately, proper Ynnari rules become increasingly difficult to justify as GW keeps rolling back on souping. And I can only imagine that GW has little appetite to invest resources to make a proper Ynnari force.
Too bad, I was really hoping for an "Eldar Outcasts" codex, which does proper justice to Harlequinns, Corsairs and Ynnari.