Summer 2022 Balance Datasheet:
https://www.warhammer-community.com/wp-content/uploads/2022/04/UeSNmXryOfMolf39.pdf
Doesn't look like anything has changed for us but Eldar and Harlequins have had quite a few changes:
- Hail of Doom can no longer be combined with another attribute.
- Fire and Fade is now once per battle.
- Eldritch Storm:
Change the psychic action described in the Eldritch
Storm Stratagem to read:
‘Empower Storm (Psychic Action – Warp Charge 5):
Any number of Farseer models from your army that
have visibility to the centre of the marker you placed can
attempt to perform this psychic action.
At the start of your next Shooting phase, roll one D6
for each unit within 6" of the centre of the marker you
placed. On a 4+, that unit suffers D3 mortal wounds.
That marker is then removed. You can only use this
Stratagem once.
- Harlequins only get Luck of the Laughing God rerolls by rolling - no extra dice based on game size.
- Change the Mirror Architect Pivotal Role to read: ‘In
your Command phase, select one friendly <Saedath>
Core unit within 9" of this model. Until the start of
your next Command phase, each time an enemy unit
is selected to shoot, when measuring the range to any
model in that <Saedath> unit, it is considered to be an
additional 6" away from the shooting model.
- Change the Favour of Cegorach Warlord Trait to read:
‘Once per turn, when you make a melee hit roll, a
melee wound roll or a saving throw for this Warlord,
after making the roll, you can treat the result as an
unmodified roll of 6 instead.’
- Change the first bullet point of the Light Saedath
Characterisation to read: ‘Each time an attack is made
against a unit with this characterisation, if the attacking
model is more than 18" away, an unmodified hit roll of
1-3 for that attack fails, irrespective of any abilities that
the weapon or the model making that attack may have.
- Change the first bullet point of the Dark Saedath
Characterisation to read: ‘Each time a model with this
characterisation is destroyed by a melee attack, roll one
D6: on a 4+, after the attacking model’s unit has finished
making its attacks, it suffers 1 mortal wound (a unit can
suffer a maximum of 6 mortal wounds per phase as a
result of this ability).
(I'm quoting some changes in full because I can't remember what the original rules did so I'm unable to summarise the changes.
)
Some interesting changes to other armies as well. Necron Command Protocol rules are less of a mess. Oh and Tyranid adaptations are no longer adaptive.