This is the 2500 point list I'm using for my dark eldar who are going to be pirate daemon hunters devoted to destroying the forces of the Warp. I want to use fluff, along with a solid structure.
HQ: Archon w/ Huskblade, Ghost Armor, Djin Blade, Soul Trap and Combat Drugs
HQ: Haemonculus Ancient w/ Huskblade, Soul Trap, Shattershard
HQ: 1 Haemonculus w/ Flesh Gauntlet, Archangel of Pain, Casket of Flensing
HQ: 2 Haemonculus w/ Hexrifle, Dark Gate
Elite: (Archon) 5 Incubi w/ Klaviex w/ Demiklave, Murderous Assault, Onslaught w/ Raider
Elite: (Ancient and Haem 1) 4 Grotesques w/ Aberration w/ Flesh Gauntlet w/ Raider w/
Elite: 10 Mandrakes w/ Nightfiend w/ Raider
Trp: (Haem 2) 3 Wracks w/ Acholyte w/ Hexrifle w/ Raider
Trp: 3 Wracks w/ Acholyte w/ Hexrifle
Trp: 3 Wracks w/ Acholyte w/ Hexrifle
Trp: 10 Kabalite Warrior w/ Raider w/ Splinter Racks
Trp: 10 Kabalite Warrior w/ Raider w/ Splinter Racks
Trp: 10 Wyches w/ 2 Shardnets, Haywire Grenades, and Hekatrix w/ Blaster Pistol, Venom Blade, Phantasm Grenade Launcher. w/ Raider
FA: Beast Master w/ 5 Khymera and Venom Blade
FA: 10 Hellions w/ Helliarch w/ Phantasm Grenade Launcher and Stun Claw
FA: 6 Reavers w/ two heat lances, and 2 Cluster Caltrops
HS: Ravager
HS: Ravager
HS: Voidraven w/ Nightshield, 2 Shatterfield, and 2 Necrotoxin
General Strat:
The 3 wrack squads all start in the raider, giving me 4 remove from play shots per turn. Have the voidraven, 1 boat of warriors, the BM, Hellions, and Grotesques in reserve.
Gives me 10 dark lances turn 1 so I can pop a few vehicles right out of the gate. Reavers stay in cover turn one until a clear target is open. Engage wyches within turn 3, so my grotesques can zoom in and slaughter. The Archon will be an HQ hunter with the Mandrakes as well.
Alot of small and heavy shots, with a large amount of melee. I see it as pretty solid 2500 and easy to scale back for lower points.