So Im playing a game against my brother-in-law in 2 hours. We are playing 1850, I've never played the list before, and its with units I never generally use, but am going to start playing more often.
HQ: Archon w/ Huskblade, Ghost Armor, Djin Blade, Soul Trap and Combat Drugs
HQ: Haemonculus Ancient w/ Huskblade, Soul Trap, Shattershard
HQ: Haemonculus w/ Hexrifle, Dark Gate
Elite:(archon) 5 Incubi w/ Klaviex w/ Demiklave, Murderous Assault, Onslaught w/ Raider
Elite: (haem Ancient) 4 Grotesques w/ Aberration w/ Flesh Gauntlet w/ Raider
Trp:(Haem) 3 Wracks w/ Acholyte w/ Hexrifle w/ Raider
Trp: 3 Wracks w/ Acholyte w/ Hexrifle
Trp: 3 Wracks w/ Acholyte w/ Hexrifle
Trp: 10 Kabalite Warrior w/ Raider w/ Splinter Racks
Trp: 10 Wyches w/ 2 Shardnets, and Hekatrix w/ Blaster Pistol, Venom Blade, Phantasm Grenade Launcher. w/ Raider
FA: Beast Master w/ 5 Khymera and Venom Blade
HS: Ravager
HS: Ravager
HS: Voidraven w/ Nightshield, 2 Shatterfield, and 2 Necrotoxin
Strat: Hold 1 Ravager, the Void Raven, the Wracks in the Raider, and the Beast Master in reserve.
All the wracks and my normal Haem would be in 1 raider, giving me 4 remove from play hits a turn.
Turn 1 pop the transports with the Ravager, and the other 4 raiders I have on the table opening the troops inside, or if i cant pop just disallow fire. push up the side flank with wyches , incubi(archon) and grotesques(Haem A) flanking them and shredding their as my other vehicles slowly trickle in to give back up fire and melee support once combat is gained.