Okay, so I'm looking for a competitive army, but not balls to the wall WAAC because australia still uses comp, which can and does effect over all placement. So this is what I was thinking of going with
HQ
Duke Sliscus
=150pts
Putting him in for the drugs double roll, helping me get the best drug for the game, but swapping him for a simple blastercon might be better, just seeing what people think
ELITES
4 Trueborn
-4 Blaster
-Raider with Flikcerfields, Night Shields, Shock Prow
=193pts
Duke rides here more often then not, flickerfields are going to be here because at tournies (or local games) you don't know what type of terrain you will get, so a save is better then no save. Shock prow is something new, but I'm having fun with it, tank shocking lootas off the table is fun, a S10 ram hasn't happened yet, but seems like it could be fun once I loose my lance
TROOPS
5 Warriors
-Blaster
-Raider with Flickerfields, Night Shields, Shock Prow
=145pts
5 Warriors
-Blaster
-Raider with Flickerfields, Night Shields, Shock Prow
=145pts
5 Warriors
-Blaster
-Raider with Flickerfields, Night Shields, Shock Prow
=145pts
These guys fly with the trueborn, offering support from blasters and lances, raiders will do the same job as the trueborn's, anti tank then fun tank shocks late game (or early)
10 Wyches
-Haywire Grenades
-2 Hydra Gaunltes
-Hekatrix with Agoniser
-Raider with Flickerfields, Night Shields, Shock Prow, Torment Grenade Launchers
=260pts
10 Wyches
-Haywire Grenades
-2 Shardnets and Impalers
-Hekatrix with Agoniser
-Raider with Flickerfields, Night Shields, Shock Prow, Torment Grenade Launchers
=260pts
These guys get Torments because they will be up closer, different wych weapon to stop cries of spamming, and to add flexability. These units support each other
FAST ATTACK
3 Reavers
-Heat Lance
=78pts
3 Reavers
-Heat Lance
=78pts
Shoot these guys up into deplyment zones with melta guns, have the opponent split there focus from my main army, or take two melta shots in rear armour (shrugs) seems win-win
HEAVY SUPPORT
Razorwing Jetfighter
-2 Dark Lances
-TL Splinter Rifle
-4 Monoscyth Missiles
-Flickerfields
-Night Shields
=165pts
Gives me two dark lances are the missiles go, so more anti tank, which is a good thing (IMHO), love the model too, it's very pretty
Ravager
-3 Disintegrator Cannons
-Flickerfields
-Night Shields
-Shock Prow
=130pts
Some AP2 heavy bolters, to deal with tough FnP units like paladins, death company, command sqauds, plague marines. Stuff liek that, never know what will pop up at a comp tournie. I do feel like I have enough anti tank to skimp on the lances here, why not have the ravager anti tank and the razorwing anti inf? Well it comes down to how the models are built
Okay so there is my list, and thoughts as to why I"m doing what I'm doing. So thoughts??