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 2000 Tri Tantali

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Sky Serpent
Adrenalight Junkie
Sky Serpent


Posts : 2433
Join date : 2011-02-26
Location : Dais Of Administration

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PostSubject: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 00:05

Duke just stole a few new rides....

HQ:
Duke Sliscus, 150pts

Haemonculus, Shattershard, 65pts


ELITES:
3 Trueborn, 3 Blasters, 81pts
Raider, Flickerfield, 70pts

3 Trueborn, 3 Blasters, 81pts
Raider, Flickerfield, 70pts

3 Trueborn, 3 Blasters, 81pts
Raider, Flickerfield, 70pts


TROOPS:
15 Kabalite Warriors, Splinter cannon, 143pts

12 Wyches, Haywire Grenades, 2 Shardnets and impalers, Hekatrix, Agoniser, 194pts

10 Wracks, 2 Liquifier guns,120pts

3 Wracks, 30pts
Raider, Flickerfield, 70pts

3 Wracks, 30pts
Raider, Flickerfield, 70pts


HEAVY SUPPORT:
Tantalus, Flickerfield, 225

Tantalus, Flickerfield, 225

Tantalus, Flickerfield, 225

2000pts.



Last edited by Sky Serpent on Mon May 14 2012, 00:19; edited 1 time in total
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Ruke
Wych
Ruke


Posts : 731
Join date : 2012-02-18
Location : WayX

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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 00:18

Does dukes rule affect the tantalus? If not you're going to have to take retrofire jets and your wyches will be stuck turn 1. Also, even though I know why you took raiders for your trueborn it just makes my queasy for them not to be in venoms.

Also, why is a hekatrix hanging out with your wracks? I don't think Cults and Covens get quite that cozy with each other...
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Sky Serpent
Adrenalight Junkie
Sky Serpent


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 00:22

Hekatrix is a typo, the Wrack unit was originally a unit of Wyches that I was overwriting.

I don't generally deep strike with the Duke though I really should give it a go, I just don't feel confident doing it. Either way that doesn't affect that. Sadly the Tantalus can't have splinter racks.

Had to pump darklight into as much of the list as possible as the Ravagers would be left at port.

I know the Duke does nothing for this list but it was more fun than anything and a possibility for the future.
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Grub
Wych
Grub


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 00:24

Tantalus's need a decent speaker system as standard as well as a kick ass spoiler
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Ruke
Wych
Ruke


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 00:39

Grub wrote:
Tantalus's need a decent speaker system as standard as well as a kick ass spoiler

Seconded.

I wouldn't even use the main gun on the tantalus. It's flyover attack is pretty brutal and you should have some success using it on vehicles as well.

Take a shock prow and you could take out 2 vehicles per turn!
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 14:59

gl with so little darklight. It seems the majority of your AT will end up coming from the flyover attack. Give it a whirl and see how it works for you though. Ive wanted to try the Tantalus for some time now, but you have just gone overboard with it Razz
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Ruke
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Ruke


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 18:56

Is the tantalus legit in standard games? You just have to let your opponent know you're running IA models right? How does it work in tourney format?
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Azdrubael
Incubi
Azdrubael


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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitimeMon May 14 2012, 20:01

Maybe some toys on Tantalus? There is no Threat Mitigation on 200+ transports anyway.

Not sure why you mentioned Flicker Fields and add their points, they are in base equipment.

However it might be a good idea to add Night Shields and Torment Grenade Launcher.
Night Shield - cause if they will keep close while tank-shocking, ramming and such it must negate melta.
TGL pretty much for the same thing, it has a massive footprint and those 6' around Tantalus will be pretty bug radius.
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PostSubject: Re: 2000 Tri Tantali   2000 Tri Tantali I_icon_minitime

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