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 Dark Eldar and Allies

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Ruke
Wych
Ruke


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 10 2012, 00:03

shuri cannons are S6 as well...
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Cobra7fac
Slave
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 10 2012, 00:55

Chaeril wrote:
3Fingers wrote:
I'm really tempted by War Walkers with scatter lasers.

... until you calculate their price with full weapons. Better to take a Ravager. Otherwise I would spam War Walkers myself.

The advantage is they can shoot down flyers pretty well as my own Razorwing can testify to. Against flyers, it seems that lots of shots are better than fewer shots.
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Allandrel
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 10 2012, 02:28

In my Eldar army, my scatter laser War Walker have always done very well for me. Outflank, come in from the side and pour firepower into a tank's side armor or a heavily entrenched unit.

Two ways in which war walkers got better under 6th are the improved squadron rules (Immobilized no longer equals wrecked) and how Outflank works with wound allocation - putting that 2+ IC in front to shield his squad does no good when the shots come from the side.
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lhunaira
Slave
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeThu Jul 12 2012, 15:50

So with the Forge World allies update that states Corsairs count as Eldar on the allies chart, would that make a better choice than CWE? Corsair Price has a nice ordnance shot but could also use it to give an extra turn of nightfighting? He also can deep strike up to 3 non deep striking units.
Warp Hunter and Hornets might be useful maybe?
They have scoring jetbikes like CWE but at BS4.
While it doesn't fill the combat gap it does add a different variety of shooting.
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Nomic
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Nomic


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeThu Jul 12 2012, 19:26

No super awesome psychic defence tho, or access to the new powers. That's pramarily the reason to take Eldar allies (Rangers and scoring jetbikes are nice too, tho). But if Corsairs count as Eldar on the allied chart, could we mix CWE and Corsair units as allies?
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HERO
Hekatrix
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeThu Jul 12 2012, 21:38

That is correct:
http://www.forgeworld.co.uk/Downloads/Product/PDF/a/allies.pdf
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O.S.P.
Slave
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeFri Jul 13 2012, 01:35

Farseer with a Warlock Council on bikes attached to a 9-man squad of reaver jet bikes. Combat Drugs and Psychic enhancements. Heat Lances and Singing Spears. Good cover/invul. saves and the ability to move 48".

And I shall bathe in the tears of my enemies.
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Ruke
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Ruke


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeFri Jul 13 2012, 02:02

you cant attach a warlock council to a RJB squad, since the warlocks are not considered IC's. What's really too bad is that there is no way to give the warlocks skilled rider...
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O.S.P.
Slave
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeFri Jul 13 2012, 05:25

Ruke wrote:
you cant attach a warlock council to a RJB squad, since the warlocks are not considered IC's. What's really too bad is that there is no way to give the warlocks skilled rider...

Oh yea...derp. I was reading the Eldar codex and mistook the phrase "count as 1 HQ unit" (ie - if the group is a single HQ, I attach like normal).
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Mykl
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeSat Jul 14 2012, 01:34

Soooooo, Ork warboss on a bike leading a bunch of nobs on bikes? Non-scoring but can take a hell of a lot of attention away form the rest of your army due to their durability and krumpability!
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dangerous beans
Kabalite Warrior
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeMon Jul 16 2012, 02:23

Why not simply mix them? Put a scatter laser and a shurikan cannon on each WW - that way you get the best of both: better AP should you need it VS infantry, increased range, still a high rate of fire (7 shots per walker) and a relativelly lower cost (150pts). Shouldn't be too hard to get into 24" and maximise both weapons by Outflanking...
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alexwellace
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeMon Jul 16 2012, 16:18

Just thought of something from a while back that i think i saw in an FAQ about the court of the Archon.
If one model in the unit benifits from PfP then the whole unit does, does this mean that we can give eldar units PfP? Think how awesome it would be to having scorpions with FnP or even wraithguard. Would this work?
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Enfernux
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Enfernux


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeMon Jul 16 2012, 16:44

@alex: we have the PFP CSR, eldar dont. WE can benefit from one, two or three pain tokens, because we have PFP, but they cant, for we dont.
If one model in the squad has one pain token, giving him FNP, because he has the CSR, other models in the squad may benefit from that same effect, if they have PFP.
Since allies dont have PFP, they cant benefit from it.

At least that would be logical Very Happy *eats a donut
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Siticus the Ancient
Wych
Siticus the Ancient


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeMon Jul 16 2012, 18:26

The only units that benefit from Power from Pain are the ones with the rule. Nobody else.
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HERO
Hekatrix
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 05:09

I just tried out a Doomseer in conjunction with a warrior gunboat with Splinter Racks.

I like it. I really do.
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Enfernux
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 06:18

reroll fail to hits from racks and reroll fail to wounds from doom...10 pts for a built in guide without a psytest Smile
vs GEQ5+ 13.3 unsaved - 13 dead from a platoon
vs GEQ4+ 6.98 unsaved - 7 dead from vets
vs MEQ 4.87 unsaved - 5 dead from a tac squad
nothing to sniff at
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Ruke
Wych
Ruke


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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 07:54

How did you set them up? put the 'seer on a bike and keep him hidden behind the raider?
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Mr Believer
Wych
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 21:08

Mykl wrote:
Soooooo, Ork warboss on a bike leading a bunch of nobs on bikes? Non-scoring but can take a hell of a lot of attention away form the rest of your army due to their durability and krumpability!

Nope, that scores. Taking a warboss allows one squad of nobs to be taken as a troops choice, and upgrading them to bikers doesn't alter this. I just wish I hadn't built mine as foot guys with mixed wargear for 5th edition wound allocation Mad
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Hijallo
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 21:23

Seer need a squad to hide IMO. I'd vote for Hellions if you are using Baron, but it's a specific list.

Otherwise, there are Reavers - same cost as Guardian Jetbikes, offer a good cover save.

Or original Jetconcuil, they do not require a slot.
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Enfernux
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 21:55

Hijallo, jetseer council do not require a slot, but eat up a lot of points
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Mykl
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeTue Jul 17 2012, 23:56

Mr Believer wrote:
Mykl wrote:
Soooooo, Ork warboss on a bike leading a bunch of nobs on bikes? Non-scoring but can take a hell of a lot of attention away form the rest of your army due to their durability and krumpability!

Nope, that scores. Taking a warboss allows one squad of nobs to be taken as a troops choice, and upgrading them to bikers doesn't alter this. I just wish I hadn't built mine as foot guys with mixed wargear for 5th edition wound allocation Mad

Tell me about it, my loganwing army is well weird now!

Orks are desperate allies for DE, same as every other army that isn't Come the Apocalypse, so everything is non-scoring, non-denial.

I'm not fond of just bolting on some psychic defence and a couple bits form the eldar codex, I want instead something that will compliment how I play my army, which is mainly kabal shooting. I think nob bikers with a warboss would actually work as a tough detractor. One thing which would work well with my style of dark eldar play would be a reasonably cheap solid deathstar, and I'm not going to find that from the eldar codex, so why not just ignore the bad bits about a desperate alliance and take Orks? Or codex marines, tau, SW, GK or guard? They would be awesomely complamentative if you look at it from different angles.
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Bearded Dan
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeWed Jul 18 2012, 08:39

Wait, so looking at the Corsairs, it looks like walkers are troops? Am I sleep deprived or is that true (and awesome)?
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Gobsmakked
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeWed Jul 18 2012, 09:21

Bearded Dan wrote:
Wait, so looking at the Corsairs, it looks like walkers are troops? Am I sleep deprived or is that true (and awesome)?

True and awesome. A squadron of 1-3 is a troops choice. And those are the Wasp Assault Walkers too (Jet Pack Infantry), not the bog-standard ones.

But your walker squadrons can't outnumber your corsair squads.
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Starstrider
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeWed Jul 18 2012, 11:31

Gobsmakked wrote:
Bearded Dan wrote:
Wait, so looking at the Corsairs, it looks like walkers are troops? Am I sleep deprived or is that true (and awesome)?

True and awesome. A squadron of 1-3 is a troops choice. And those are the Wasp Assault Walkers too (Jet Pack Infantry), not the bog-standard ones.

But your walker squadrons can't outnumber your corsair squads.

Plus, since they're piloted by Corsairs and not Guardians, they're BS 4 to boot!

However, if I included walkers I'd be using them primarily for anti-air so the cheaper Craftworld War Walkers would be more cost effective since they'd both be reduced to BS 1.

It is a shame you need to include another Corsair Squad to include it although it makes sense. It just means that because Allies are only allowed 2 Troops, a Corsair Squad and a Wasp Assault Walker Squad would be all you could take. Thing is, I'd much rather take a simple Farseer with runes of warding and Guide to be swapped out for Prescience (unless I roll one of the other amazing Divination powers that could come in handy) than one of the Corsair HQs. That said, it would be funny to take 2 Archons with shadowfields and a Corsair Prince with a shadowfield just so you have 3 models with 2++. Hardly optimal but amusing none the less.
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Aroshamash
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PostSubject: Re: Dark Eldar and Allies   Dark Eldar and Allies - Page 3 I_icon_minitimeWed Jul 18 2012, 15:31

You've also got the Corsair Prince who can make it Night Fighting for a single turn, thanks to the ships in orbit. Hmmm... methinks I need to add a fourth group to my Kabal... Kabal, Cult, Coven, Corsairs. Of course, I'll be using some converted Dark Eldar to represent them, as they'll be the Kabal members in piloting the fleet.
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