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 Getting the most from your Farseer

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dangerous beans
Allandrel
Kinnay
Mr Believer
Nomic
Enfernux
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Painjunky
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Painjunky


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PostSubject: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 04:27

Farseer - Jetbike, Wards, Doom, spear - 128pts

Rides with...

6 Reavers - 2 heat lances or blasters - 156 - 162pts

Im assuming you have a skimmer heavy army and are refusing flank.

Deploy this unit centrally.

T1, Doom if there's some infantry within 24, turbo to your chosen flank bladevaning the Doomed unit if possible, Hide behind terrain and flatouting raiders.

T2, Doom, you are close enough now to Doom even devastators or other units that hang back and shoot, jump out shoot and spear a vehicle in the side or rear, assault back behind cover/raiders.

T3+, Rinse and repeat. If he's rocking flyers Doom, turbo and bladevane the turn before he flies on for the 3++.

The point is that the farseer is doing as much as possible every turn ie, Doom, throw S9 spear at rear of tanks. He boosts the firepower and vanes of the reavers to scary levels. 3 good AT shots a turn!, and they get him where he needs to be safely.

This combined with Wards against all the magic we will be seeing, will annoy the crap out of your opponent! If he wants to get rid of this unit he will have to commit significant resourses to do it, thus protecting your skimmers... What do you think?
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Enfernux
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Enfernux


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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 09:35

Witch weapons are s5+2d6 vs vehicles - witch blade and singing spear
i would put a fortune and stones on farseer as well, for she can fortune herself, and since she fortuned an eldar unite, she gets it, but the squad she joined will also get it, regardless of not being eldar, for that part is not restricted - at least i cant find it in the FAQ if you fortune yourself and are in an allied unite does that brake the effect.
I would go as far as to equip the RJB with haywire blasters.
If he goes first, this unite is toast from bolter shots as well, so no, he wont need to divert a lot of fire to it. Just drop in a pod with tac marines and gun this squad to death.
If he goes second, a good tactician will shoot some fire into them and if that wont kill'em, assault will - or if you are facing IG, you will be flashlighted to death.
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Painjunky
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 10:03

Enfernux wrote:
Witch weapons are s5+2d6 vs vehicles - witch blade and singing spear
i would put a fortune and stones on farseer as well, for she can fortune herself, and since she fortuned an eldar unite, she gets it, but the squad she joined will also get it, regardless of not being eldar, for that part is not restricted - at least i cant find it in the FAQ if you fortune yourself and are in an allied unite does that brake the effect.
I would go as far as to equip the RJB with haywire blasters.
If he goes first, this unite is toast from bolter shots as well, so no, he wont need to divert a lot of fire to it. Just drop in a pod with tac marines and gun this squad to death.
If he goes second, a good tactician will shoot some fire into them and if that wont kill'em, assault will - or if you are facing IG, you will be flashlighted to death.

If fortune can work on them id try it! I didn/t think it would.

Im not worried about drop pods tbh.

If he deploys and goes first you should already have chosen your flank and deployed there not in the centre. It is'nt hard to hide them behind your skimmer wall + terrain in a corner

If he goes second and i let my enemy LOS and CC range me i deserve to get shot up and charged!

Also I don't think Reavers can get haywire blasters.
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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 10:30

my bad on the HWB sry Sad
you said you deploy centrally, so they are usually in sight ot at least one thing.
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Painjunky
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 10:49

Yes i did say that. You know how a refused flank works with DE.

Going 1st deploy centrally then zoom to a flank,

Going 2nd deploy on a flank.

I should have made myself more clear.
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Nomic
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 12:12

I'd probably run the jetseer with the Divination powers. Any of the first 3 are great (his unit overwatches with own bs, he gives a friendly unit a 4++ save, or he makes an enemy unit reroll armour saves), and you can also switch any power for the not-guide (same as guide but it works on DE units as well) if you get a power you don't want.
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Mr Believer
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 12:17

What's the deal with spirit stones now? The FAQ says Eldrad has mastery level 3, which "includes the bonus from Spirit Stones", so does that mean a Farseer (normally mastery level 1, according to the FAQ) becomes mastery level 2 if he has them? Or are they still the same mastery level, but they can use two Codex powers a turn, or one codex power and expend a warp charge point to use one from the rulebook? Presumably codex powers don't need a warp charge point currently too?
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Kinnay
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 12:18

^ This (the one above that). The new powers are beautiful.
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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 13:12

spirit stones confer lv2 mastery.
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Painjunky
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 15:55

I don't have the 6th ed book yet so please forgive me if im wrong but don't those divination powers only benefit one unit?

Doom can benefit many of your units/vehicles if im not mistaken.
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Allandrel
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 18:29

While Eldar witchblades now roll Strength + 2d6 for armor penetration, Singing Spears are unchanged in the weapon lists. So they still hit vehicles for 9 + 1d6 at range and in assault.
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 19:06

Since doom is thrown onto an enemy unit, it benefits all units shooting that unit. One of the new powers is similar, but it forces the enemy to reroll saves, while doom lets you reroll wounds.
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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeThu Jul 05 2012, 20:51

@Allandrel singing spears are considered witchblades, except they could be used with the following profile: 12" x ? assault1
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dangerous beans
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 01:09

Enfernux - where are you quoting this reference from? I can't see anywhere in the FAQ or Rulebook that says this...
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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 02:23

singing pears are witch blades with a ranged profile since 4th
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Painjunky
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 02:42

Thanks nomic. Reroll saves sounds great but i hate that random table crap. Ill only get that power 1 in 6 games, 2 in 6 if i buy him stones... sigh.

What tactics will you guys be using with your farseer? What unit(s) will you stick him with and what are you expecting him to achieve?

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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 02:48

CWE FS stones, 1/3 shreak chance, locks, mostly distructo, go forward....meh, link: https://www.youtube.com/watch?v=pn_4j9fs9nI&feature=plcp cpright wayofthesaimhan @youtube
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Painjunky
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 03:13

Thanx for the link. Great stuff.
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Shadows Revenge
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 07:06

Allandrel wrote:
While Eldar witchblades now roll Strength + 2d6 for armor penetration, Singing Spears are unchanged in the weapon lists. So they still hit vehicles for 9 + 1d6 at range and in assault.

witch blades are as per the rule book, (so User S, 2+ wound, 2d6)

the problem is that as per the Eldar rulebook, singing spears are witch blades that when thrown, are S9 against vehicles. So as per RAW, a singing spear thrown is S9 2d6 armor pen. I doubt it will stay this way long, but it is RAW...
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Enfernux
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeFri Jul 06 2012, 09:07

ah, you mean that s9 ah ok...sry bout that, but as rules go, if this is what is written, then this is how we play Smile
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Mr Believer
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeSat Jul 07 2012, 15:35

Enfernux wrote:
spirit stones confer lv2 mastery.

Thanks, where did you find that? It's bound to come up in a game, so it'd be useful if I have it in front of me to refer to.
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeSat Jul 07 2012, 16:07

Its inferred in the FAQ under the Eldrad mastery level question.

He is mastery level 3 (with spirit stones included), so one can infer that spirit stones grant one mastery level.

See for yourself here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420312a_Eldar_6th_Ed_V1.pdf
(last page)
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Mr Believer
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeSat Jul 07 2012, 21:59

Yeah, that's what I was asking, as I saw that. It'd be nice if they explicitly said "Spirit stones increase your mastery level by one, to a maximum of three" but obviously that would be far too logical for GW! I'm sure friends would agree that the inference is enough to mean that's what they do though, and Prescience is what I'm mainly concerned about casting anyway, if they can't use two powers a turn with two warp charge points.
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Allandrel
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeSat Jul 07 2012, 22:57

The psyker rules actually cover spirit stones:

BRB, page 66, under "Establishing Mastery Level," third sentence:

"In older Codexes, Mastery Level may be written out longhand in the form of a special rule that allows the psyker to use more than one psychic power each turn - the number of powers that can be used per turn is their Mastery Level."

It appears that GW thought everyone would get this, and that Eldrad's Mastery Level including his spirit stones was to prevent players (we all know the ones) from arguing that his mastery level was 3 +1 from his spirit stones.
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Mr Believer
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PostSubject: Re: Getting the most from your Farseer   Getting the most from your Farseer I_icon_minitimeSun Jul 08 2012, 20:31

Ah, thankyou, I remember reading that but I didn't put two and two together there! Excellent...
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