Unfortunately my game against Tzeentch Daemons got postponed. Instead you get more Grey Knights!
The armies:Black Buzzards (DE)HQ
Archon, shadow field, venom blade
Succubus, venom blade
TROOPS
8 wyches, Hekatrix, venom blade, PGL, Haywire
Raider, Disintigrator, night shield, sail
8 wyches, Hekatrix, venom blade, PGL, Haywire
Raider, Disintigrator, night shield, sail
8 wyches, Hekatrix, venom blade, PGL, Haywire
Raider, Disintigrator, night shield, sail
FAST ATTACK
9 Reavers, 3 heat lances, arena champion, venom blade
9 Reavers, 3 heat lances, arena champion, venom blade
9 Reavers, 3 heat lances, arena champion, venom blade
Grey Knights (GK)HQ
Inquisitor, psyker (prescience), power armour
3 Henchmen, bolters
Razorback, twinlinked heavy bolter, psybolts, search light
TROOPS
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
5 Grey Knights, psycannon
Razorback, twinlinked heavy bolter, psybolts, search light
HEAVY SUPPORT
Psyfleman Dread
Psyfleman Dread
Psyfleman Dread
The scenario:The mission was Crusade using dawn of war deployment. Night fight on the first turn. Warlord powers: Dust of a Thousand Worlds (all friendly units within 12" of the warlord have move through cover), my opponent rolled: Divide and Conquer (-1 to reserve rolls) . I won the roll off and decided to go second. For combat drugs I rolled Grave Lotus (+1S). There where five objective (represented by the shields).
Deployment:My opponent deployed centrally to cover the board and secured the three objective he had positioned in the middle of the board.
I managed to just about hid everything out of line of sight.
Turn 1(GK):The grey knights moved forward, securing the objectives.
Turn 1(DE):I moved all my forces to threaten the left flank.
Turn 2 (GK):The three dreads and three of the razorbacks destroyed two of the raiders and wrecked the archon's raider. The archon and his squad disembarked into the forest. Three razorbacks and a squad of grey knigths fired into the bottom wych squad leaving only the succubus standing (4+ cover save from the wreckage). One of the Grey knights fired into the two wyhces at the top killing them. The other Grey Knights behind the rhino wall and a razorback fired into the archons wyches but didn't kill any (4+ cover save from forest and PGL). The inquisitor who had cast prescience and his squad fired into the reavers killing one.
Turn 2 (DE):The reavers destroyed two razorbacks and a psyfleman, the three resulting explosions killed seven grey knights (26 S3 hits!), earning one of the reaver gangs a pain token! The archon and his wyches charged the remaining three grey knights, overwatch failed to do anything. The archon killed all three before the wyches even go to fight! Earning his unit a pain token. The wyches then consolidated into/behind the wreckages of the razorbacks. The lone succubus charged through the reavers at the grey knights, overwatch failing to stop her. She challenged the justicar, killing him before he got to strike (venom blades on a roll!).
Turn 3 (GK):All five remaining razorbacks fired at the archon and his wyches, the wyches went to ground giving them a 2+ cover save (wreckage 4+, area terrain +2 to cover saves when going to grond), no wyches died. The dreadnoughts fired at the reavers with the pain token (S8 ignoring FNP) killing 3 of them. The inquisotors squad who could only see the wyches through the gap in the razorbacks fired at them, again failing to kill a single one (go 2+ cover save!). The two remaining grey knight squads got out of their transports and fired at one of the reaver squads killing four. The succubus killed a grey knight, the knights cast hammer hand, but failed to hurt her.
Turn 3 (DE):The FNP reavers shot and charged the inquisitors squad, killing four and only losing a reaver in return (the knights hold). One of the reaver gangs took out a dreadnought. The last reaver gang moved into rapid fire range of one of the grey knight squads and killed four. The succubus fails to kill any grey knights and they fail to hurt her in return.
Turn 4 (GK):Four of the razorbacks fired at the smaller reaver gang killing them. The other razorback, psyflemen dread, grey knights and acolytes fire at the large unengaged squad of reavers killing three. The succubus killed another grey knight. The reavers killed the last grey knight leaving the inquisitor alone, he failed to hurt the reavers.
Turn 4 (DE):The reavers turbo boosted over the lone grey knight killing him, and earning a pain token and hiding behind a rock out of sight. The succubus killed another grey knight and again she did not get hit in return. The reavers inflicted two wounds on the inquisitor, despite prescience he still fails to hurt them.
Turn 5 (GK):Everything shoots at the wyches, killing a single wych (as they were the only target). The succubus killed the last grey knight and consolidated towards the acolytes. The reavers killed the inquisitor.
Turn 5 (DE):One reaver gang destroyed the last dreadnought and with it's assault move ensured I had line breaker. The other reaver gang killed four grey knights with shooting and use their assault move to contest. The succubus charged the acolytes killing them all.
Turn 6 (GK):The game doesn't end, and the five razorbacks kill one of the reaver gangs.
Turn 6 (DE):The last surviving reaver squad shot the last grey knight killing him. The succubus hid behind cover, and the game ended. The Black Buzzards manage to eke out a victory.
DE 5 (one objectives, kill the warlord, line breaker)
GK 1 (First Blood) ConclusionI lost three raiders, a reaver and 18 wyches in one turn, taking into account 3-5+ cover saves that was really terrifying. I honestly thought the game was over at that point. The 4+ wreckage from exploding vehicles really saved me that game, not to mention +2 to cover saves for going to ground in area terrain. The exploding vehicle rules also really helped against the boxed up grey knights as those S3 hits all added up (not that they were needed as I believe my archon would have otherwised handled them reasonably well). Heatlances were amazingly reliable, they are just fantastic AT. Venom blades performed well across the board. I think that one turn shooting the wyches in cover with the razorbacks cost my opponent the game. The reavers shooting was great against exposed marines and they did well in assault. The succubus also did a great job. All in all a very close game, I wouldn't fancy my chances against that list a second time.
Hope you enjoyed the report!