mushkilla, if you don't mind me highjacking the thread, i'll just report some conclusions i made playing two games today with the list i was planing. just exchanging opinions as two friendly archons
(i'll have my lhamaean stab you later...)
i don't really have any battle reports, and they wouldn't really be very interesting since my opponents weren't that much prepared for my army as it seemed and i won both matches.
i had:
duke as warlord
baron
12 hellions
8 wyches, hekatrix, pgl, venom blade, haywires
raider, enhanced aet., night shields, disint.
8 wyches, hekatrix, pgl, venom blade, haywires
raider, enhanced aet., night shields, disint.
5 wyches, haywires
raider, disint.
9 bikes, champion, venom blade, 3 lances
9 bikes, champion, venom blade, 3 lances
voidraven
voidraven
first game vs BT with 4 shooting units of terms (one was gk with marshal giving scoring to more), 2 more troops 5 men and aegis
second vs Space wolves Logan drop pod+ multimeltas, another 2 units long fangs missiles, razorbacks with troops, rune priest, 2 dreadnaughts twin autocannons, elites in rhino full in combiweapons
i won the templar easier than i thought, the space wolf was lucky with his saves and we kinda stack in assaults all over table for many rounds.
so conclusions:
the duke died miserably very fast in the first game by a challenge from the chaplain ID lost shadow field on second wound, in the second game by a lost los from a plasma first turn losing his shadow field on that first failed los
so i didn't really see him perform anything, the drugs was a nice boost for the whole army, but i guess i could live with rolling only one die
the hellions performed great in both games, they follow closely the rest of the army, and because the rest are faster, they are ignored usually, big mistake. in that number they are not very lethal, but perfect to surround a vehicle to wreck it and kill the passengers, or just deal damage where needed. hit and run is a life savior, especially on game two where we were in assaults all the time.
wyches did fine, i am not sold on the pgl yet, need to play test them a little longer. haywires are a wonder now that you can even throw one in shooting, and plasma grenade blast is very nice as well
i don't think the bikes really killed enough stuff to justify their high cost, but were a big threat and can give many solutions where they are needed
void ravens were kinda good, not any flyers around, they survived both games (even though in both the opponents in their one objective had sky fire) leaving table and throwing the bomb wasn't bad at all. i am not convinced yet about them, maybe put a razor wing and one raven? or...
and here i come to the general conclusions...
i had big trouble getting the first blood, even though i played first, i can only count on bladevayne (if it is safe for the bikes later on and perhaps disintegrators, if i don't stay too far back, so maybe should after all ignore flyers and put three ravagers in there?
i guess i could live without the duke and save some points there, for a third heavy support, or a succubus/archon and boost the 5 man wyches or hellions, or add anything else? (any suggestions? beasts, wyches, incubi?)
i didn't play second in those games, but baron kinda helps me playing two out of three games first, statistically, the guy is awesome
i think something is missing.. although i did fine, i think it still needs some tweaking