| Succubus, Wyches, Raiders and Explosions! | |
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+4Massaen Shbur Azdrubael Mushkilla 8 posters |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 16:49 | |
| I have created a new thread in the Rules: Queries & Questions section, I would be grateful if any further discussion regarding whether or whether not characters can challenge in the first round of combat could be discussed in the new thread. Thank you.
Last edited by Mushkilla on Wed Sep 26 2012, 16:51; edited 1 time in total | |
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Fruz Kabalite Warrior
Posts : 143 Join date : 2012-06-28
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 16:50 | |
| I will do that when I get back to my rulebook, with the quote I'm missing here, sorry for debating about it here ^^". | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 16:52 | |
| - Fruz wrote:
- I will do that when I get back to my rulebook, with the quote I'm missing here, sorry for debating about it here ^^".
No worries. I just see this growing into a long and complex discussion so it might as well be done in the right section, in it's own topic. Thanks. | |
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Fruz Kabalite Warrior
Posts : 143 Join date : 2012-06-28
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 18:36 | |
| By the way, I just found an intersting quote from that "out-of-topic" discussion that gives us some interesting hints here : - Rulebook wrote:
- Whilst each model in such a unit rolls To Hit using its
own Weapon Skill, Attacks made against such a unit are resolved using the Wleapon Skill of the majority of the engagedenemy models. So, basically, against high initiative models ( let's say .... GK with halberds \o/ ), as they are gonna strike second ( after the Succubus and before the other units we have, assuming we are with wyches ), they have to use the Succubus' WS to hit her =). | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 19:16 | |
| - Fruz wrote:
- By the way, I just found an intersting quote from that "out-of-topic" discussion that gives us some interesting hints here :
- Rulebook wrote:
- Whilst each model in such a unit rolls To Hit using its
own Weapon Skill, Attacks made against such a unit are resolved using the Wleapon Skill of the majority of the engagedenemy models. So, basically, against high initiative models ( let's say .... GK with halberds \o/ ), as they are gonna strike second ( after the Succubus and before the other units we have, assuming we are with wyches ), they have to use the Succubus' WS to hit her =). That's hilarious... GW at their best here! | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 19:21 | |
| I still think you are imagining here. Too many holes. | |
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Fruz Kabalite Warrior
Posts : 143 Join date : 2012-06-28
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 19:55 | |
| - Mushkilla wrote:
- That's hilarious... GW at their best here!
Well, when you think about it, it is even logical ( I mean fluff there ) A model that isn't engaged is potentially not in range for being hit. It makes then sence not to take its WS value in consideration. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Wed Sep 26 2012, 21:02 | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Thu Sep 27 2012, 16:17 | |
| - Count Adhemar wrote:
- It was even better before the FAQ, where halberd-armed GK's struck at I6 but could not attack because they only piled in at I4.
I never understood that arguement... you clearly piled-in at your modified In... and to say you didnt even before the FAQ was stupid to begin with... | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Thu Sep 27 2012, 18:24 | |
| - Shadows Revenge wrote:
- Count Adhemar wrote:
- It was even better before the FAQ, where halberd-armed GK's struck at I6 but could not attack because they only piled in at I4.
I never understood that arguement... you clearly piled-in at your modified In... and to say you didnt even before the FAQ was stupid to begin with... The argument was simply that Halberds only modified the Initiative that you attacked at. Nothing else. It was stupid but it was RAW (which GW should have as their company motto). | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Thu Sep 27 2012, 18:57 | |
| understandable, but Im guessing the same people that thought that thought that a SM sargie w/ powerfist steped up at I4, and didnt hit until In 1... you cant have it both ways you know | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Succubus, Wyches, Raiders and Explosions! Thu Sep 27 2012, 19:17 | |
| - Shadows Revenge wrote:
- understandable, but Im guessing the same people that thought that thought that a SM sargie w/ powerfist steped up at I4, and didnt hit until In 1... you cant have it both ways you know
Yes, that's exactly how it worked. The annoying thing is that the rules could be so clear but GW has this unrelenting urge to frak things up by writing them in stupid ways. | |
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