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 Venoms vs Dissie Raiders

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helvexis
Mushkilla
CaptainBalroga
Darklight
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Septimus
Glamhadril
Thor665
Count Adhemar
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Shadows Revenge
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Thor665
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Thor665


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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeThu Oct 25 2012, 07:19

@Azdrubael - if you want to look at it like that - all weapons got worse because they nerfed weapon destroyed results.

Of course they then all got better because they boosted Immobilized. ::shrug::

I would say the Dissie question you're asking really depends on what is in the rest of the list, but as shown the Venom is overall the superior anti-infantry platform versus anything that isn't vanilla TEQ.
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Aniasis
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeThu Oct 25 2012, 13:39

I cannot say which is better, But I can say that I take both in my lists and they fill different roles.

My Venoms carry around 2 units of Haywire Witches and 2 Units of Blaster Born
My Raiders Carry around my Warriors And i keep the DL for the Extra range and AT

I use a Dissie Ravager as well with 2 Razorwing Fighters

This combo has let me find a solution for almost any situation
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Mushkilla
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeFri Oct 26 2012, 12:03

I have split discussion into two separate topics, one concerning Venoms and Raiders, the other concerning Haywireblasters and Dark Lances. Please keep the discussion relevant. Thanks. Smile
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Shadows Revenge
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeFri Oct 26 2012, 15:42

personally to me the venom is still king, but the more we see +2 on the field, the more tempting dissies come. Im thinking whenever DA decides to come out, it will shake things up a bit, but until then, venoms are just point for point better damage ouput
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Agahnim
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeFri Oct 26 2012, 21:58

Oh this has an entire topic.

You can nitpick this to death, but basically it comes down to two things:

Lots of math and averages of averages.

Do you need the 5 points/vehicle elsewhere? <-- This is what sways me.
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Thor665
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeSat Oct 27 2012, 02:49

Shadows Revenge wrote:
personally to me the venom is still king, but the more we see +2 on the field, the more tempting dissies come. Im thinking whenever DA decides to come out, it will shake things up a bit, but until then, venoms are just point for point better damage ouput
The question is *which* 2+ , because that does make a big difference.
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Azdrubael
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeSat Oct 27 2012, 07:59

I dont get one thing in all that discussion - why nobody mentioned the effect that having enough Dissie cannons have on the opponent?

Yes, 2+ was mentioned, but frankly for me the difference between lots of poison and dissie shots is not that substantial. Both can deal with 2+ and that is enough.

Where Dissie does matter - its with marine armies. Against lots of Venoms Space Marines usually dont have to rely on cover at all - they will have their save anyway.

But where dissie cannon sky rocket its effectiveness against Splinter Cannon is when firing at marines without cover, with Focus Fire rule and mobility of Disintegrator Platforms that is always an option. ANd that actually can force marine player to stick their power armored boyz inside Area Terrain, the only terrain that will provide some sort of defense against Dissie.


I dont know about you guys, but around me other players tend to play with Dark Eldar very agressively, not castling and defending, but moving as a one group and disembarking and firing everything. I dont want that, i want to cut them chunk by chunk.

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Anggul
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeSat Oct 27 2012, 10:34

I find the sudden love of Disintegrators amusing. Like so many things in 6th edition, people have gone: 'New edition! Everything with know is now wrong and everything is changed!' This is largely untrue, most things (for Dark Eldar especially) are pretty much the same. I'll still be sticking with Dark Lances thanks. They threaten vehicles, multi-wound things and monstrous creatures. Disintegrators only threaten one-wound heavy infantry, which we have plenty of ways of dealing with anyway.
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Shadows Revenge
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeSat Oct 27 2012, 14:57

Agahnim wrote:
Do you need the 5 points/vehicle elsewhere? <-- This is what sways me.

This is a very good point, and over the course of say... 6~9 venoms that 5 points adds up. But basically we are getting flickerfields for that 5 points... so its a trade off for some protection T1??? I think it pretty much comes down to personal preference at this point
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Azdrubael
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PostSubject: Re: Venoms vs Dissie Raiders   Venoms vs Dissie Raiders - Page 2 I_icon_minitimeSat Oct 27 2012, 15:49

Quote :
'New edition! Everything with know is now wrong and everything is changed!'
Thats probably because everyonr play 5th edition armies where you play.

Im starting to face 6th edition monstrosities, like 70 Chaos Space Marines (Marines, Raptors, Havoks). The hell do i need Lances with such lists? So i shift my AV platforms.

It was duality in 5th. Unit ought to be able to kill both Vehicle and Infantry, but now paradigm shifts. You need to be able to kill infantry first and foremost, and you still need to be able to deal with full mech lists.



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