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 400pt Combat Patrol

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Barrywise
Veritas
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Veritas
Hellion
Veritas


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Join date : 2012-12-04

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PostSubject: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 15:44

Next year there are a couple combat patrol tournaments I'd like to attend, so as to have an excuse to start Dark Eldar! These are the rules for it:

Quote :
0-1 HQ
1-3 Troops
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
0-1 Extra Slot (for anything but HQ)

* No Special/Unique/Named Characters.
* As only one HQ is available, Allies are not allowed.
* Rules Modification: All Psykers may use one Warp Charge per game turn.
* With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.
* Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be
taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery
units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that
increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum
Shielding).

So, with that in mind I came up with the following for a speed themed army to use:

[45] 5 Warriors
[65] > Venom - Splinter Cannon
[45] 5 Warriors
[65] > Venom - Splinter Cannon
[145] Razorwing

Which leaves me with 35 points that I don't know what to do with. The ground teams take on the expected infantry, while they hold out for the Razorwing should any vehicles come to play. Flit, flit, fly away is the order of the day.

My friend is also going to do DE, and this is his different take on it:

[65] Haemonculus - Venom Blade, Liquifier Gun
[40] 4 Wracks
[55] > Venom
[60] 5 Wracks - Liquifier Gun
[55] > Venom
[105] Ravager - 3 Disintegrator cannons, Flickerfield


We're both new to the army (but not new to facing them), so what do you think? Needs help I imagine? Razz


Last edited by Veritas on Tue Dec 04 2012, 19:50; edited 1 time in total (Reason for editing : didn't properly read it)
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Barrywise
Wych
Barrywise


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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 17:23

your razorwing is going to wreck at this low of a point battle, your main problem is against tanks as your only anti tank is your razorwing, so you might want to use the last 15 points to get a shatterfield in hopes of causing a glance along with it's 2 Dark Lances, otherwise I'd suggest getting a flicker field on it, just in case
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Veritas
Hellion
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 19:17

The good part is that there shouldn't be much in the way of tanks. I fairly expect Chimeras or AV10 walkers, but that's mainly it, hence why I focused on having a bucket of splinter cannons to make stuff go away.
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Rauky
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 19:20

will be trying some thing like this later will post the list i come up with i love combat patrol's
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tmonster
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 19:47

It's just that 5 warriors can't take a splinter cannon. or have i missed a special rule of the combat patrol?
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Veritas
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 19:49

Oh rats, you're right! I read it as simply another option, d'oh! Well then, I have 35 points to work with...
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Murkglow
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 20:01

You could swap them out for blasters. Blasters are almost always useful.
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tmonster
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 20:02

or you could give the razorwing a splintercannon. But blasters are a solid choice
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Veritas
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeTue Dec 04 2012, 20:07

With the idea being to keep them at 36" or so until the last couple turns, is it still worthwhile to pack a blaster? I guess I wouldn't miss the rifle shot either way, I'm just wondering if there's something slightly more efficient for the points. I guess not, if I'm going with these units anyway! So...

[60] 5 Warriors - Blaster
[65] > Venom - Splinter Cannon
[60] 5 Warriors - Blaster
[65] > Venom - Splinter Cannon
[145] Razorwing

I guess the last 5 points can go toward Grisly Trophies for one of the Venoms so that I stick around? Or maybe upgrading a missile on the Razorwing, but then it looks silly.

Edit: Any thoughts on my friend's wrack list? Improvements, ideas, etc?

Please dont double post. If you want to sdd any infomation, just use the edit button. -Your Friendly Neighborhood Mod SR-
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Murkglow
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeWed Dec 05 2012, 16:12

Seems fine. At low point values I tend to find Dark Eldar HQs to not be worth their points (kinda like a "tax" you need to pay to meet force organization requirements) and Wracks aren't good enough to make the Haemo worthwhile it to me. With your special rules removing that requirement I'd probably not run an HQ at this point value. That's just me though

Anyway, changes I would make (without drastically altering the list), I'd probably drop the Flickerfield (which is a bit redundant with the new jink save) and swap it for some other upgrade (the simplest would be putting Night Shield on it though there might be other upgrades to consider).
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Rauky
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeWed Dec 05 2012, 18:33

Murkglow wrote:
Seems fine. At low point values I tend to find Dark Eldar HQs to not be worth their points (kinda like a "tax" you need to pay to meet force organization requirements) and Wracks aren't good enough to make the Haemo worthwhile it to me. With your special rules removing that requirement I'd probably not run an HQ at this point value. That's just me though.

could not agree more with this would take more troop's or some beast masters
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Shadows Revenge
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 06 2012, 20:19

Murkglow wrote:
Anyway, changes I would make (without drastically altering the list), I'd probably drop the Flickerfield (which is a bit redundant with the new jink save) and swap it for some other upgrade (the simplest would be putting Night Shield on it though there might be other upgrades to consider).

Ah, but with a flickerfield, that means you never have to jink, meaning you never have to suffer its consequence (snapshooting next turn) and means you can always fire your missles!!! actually I find flickerfields a must when fielding a plane
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Rauky
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 06 2012, 20:30

with the plane yes other stuff no
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Murkglow
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 06 2012, 20:43

Shadows Revenge wrote:
Ah, but with a flickerfield, that means you never have to jink, meaning you never have to suffer its consequence (snapshooting next turn) and means you can always fire your missles!!! actually I find flickerfields a must when fielding a plane

Except we were talking about his friend's list which has a Ravager with a Flickerfield and no Flyer. His list is the one with the Flyer but it doesn't have a Flickerfield anyway so obviously my comment couldn't have been directed at it...
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Veritas
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 06 2012, 21:01

I'll pass on the thoughts to my friend, thanks!

What are thoughts of Night shields instead of Flickerfield for the Razorwing?
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Murkglow
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 06 2012, 21:06

Flickerfield on a Flyer means you don't need to evade so it's worthwhile. Flyers lack the maneuverability to really make use of Night Shield though (due to their forced movement) so it's not a common buy for them.
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Shadows Revenge
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeFri Dec 07 2012, 14:28

Murkglow wrote:
Except we were talking about his friend's list which has a Ravager with a Flickerfield and no Flyer. His list is the one with the Flyer but it doesn't have a Flickerfield anyway so obviously my comment couldn't have been directed at it...

lol I stand corrected. Read it completely wrong Razz
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Veritas
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PostSubject: Re: 400pt Combat Patrol   400pt Combat Patrol I_icon_minitimeThu Dec 13 2012, 17:57

Well, because of model issues, my friend may be switching from a fleshy list to a Wych list. An idea I came up with for him:

[60] 5 Wyches - Haywire grenades
[65] > Venom - Splinter cannon
[150] 10 Wyches - 2 Razorflails/Hydra Gauntlets (which would be better?), Hekatrix w/ Phantasm GL, Agoniser
[70] > Raider - Disintigrater, Night Shield

But then there are 55 points left over, and I don't know what to do. Can a Wych list even work in 400 points? I figure the small Wych unit can target vehicles while the large one assaults units after they've taken a drubbing with shooting.
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