I can't believe I didn't see the baron there.
I wonder if you have been playing the VB wrong? or not to the best of it's abilities. I find using them in pairs is much better. as 1 of anything seems lack luster. but 1 should be awesome. I find they usually survive. they don't have to worrie about bolters and they are good a killing armour 12 flyers.
I prefer the VB over the Rwing. I never used to. but it seems to kick be kicking ass along with the beasts.
I find the beasts have been great in either engaging ppl so that they can't get past midfield or it at least slows people down. they are also great if you are playing an aggresive player (daemons, Deep striking GK's) and using them as a counter assault unit. you prob know all that though. the beast pack in a threat that people have to deal with when it is a large pack. if ppl are conentrating on killing the beasts then they aren't killing our other fragile awesome crap. if they ignore the beast then they will regret the day that they ever did. I have a totalt boner for beast packs now. they have performed time and again. I expect them to die, but they always do what I want them to. sometimes much much more :-)
anyways my 1850 is this.
Baron
3 TB w/ 2 dark lances in duel cannon venom. (I actually prefer these guys over the blaster ones now as rapid fire weapons made it easier the kill the TB up close.) this unit has yet to die and there are always bigger threats on the board.) this unit has yet to die :-) I also want take this unit as i really only have the TB and 1 ravanger for ranged AT at the start of the fight.... and usually guided war walkers
2x5 kabalite warriors in duel cannon venoms ( sometimes (especially durong hammer and anvil) the warriors go into reserve, but the venoms get deployed to shoot venom death on everyone). the warriors walk on a hold the objectives at the very back of my board edge). I don't like loosing half a squad to explodes.
20 kabalite blob with 2 splinter cannons. (this unit is there to be a presence and a guard for the farseer) and to really give the farseer some (persciene-awesome 12 reroll all to hit rolls) (more on the farseer after)
5 beastmaster
8 hounds
6 flocks
ravanger w/ 3 lances
2xVB's w/ 2 shattershard missles and flickerfields (so that I don't have to evade). this units primary goal is tank hunting, but when the missles are needed they are great at cleaning up mobs/marines with the missles. this unit is much more survivible then the ravanger as they are much harder to hit. which actually make them better at AT as they are more likely to hang around awhile longer. they are also good for air defence.
ALLIES
Farseer w/ cheap power, warding and jetbike. (the seer will usually be with the warriors for give them the awesome divination guide. (reroll shooting, snapfire and combat SURE!) the warwalker will usually start on the board to that the seer can cast this spell on them as well if needed. I want to make good use out of his powers and doing this seems to do it quite well. He can also contset an object to piss ppl off later in the game)
2x3 guardian jetbikes (capture/contest objectives late game) these units have been the best at this so far. you don't have to have all of the objectives, just more then your opponent.
3 warwalkers w/ 6 scatter lasers
sometimes this unit will outflank. more this unit almost always outflanks during hammer and anvil. this unit is scary to both infintry/MC's/light/med armour. LUV IT!!! this unit divination guided is also really good at taking down light flyers.
with the 40 points left I can take whatever seems good to me.
maybe a night shield of the ravanger and venoms? maybe blasters in the warriors (prob not though). more beasts.... maybe 3 wracks and night shields on the ravanger?
I don't feel like going into detailed tactics ( really only do that in person). but playing this list right can make ppl cry.
your list is good as well. just a few small changes here and there and you'll be making ppl cry ;-)
but be a good sport of course!
the min changes I would make to your list would be to drop the archon and his unit.
"beef" up the beast pack a little bit. change one ravanger to a VB and maybe change the eldar guardians into another guardian bike squad instead. and on the reaver bikes take 2 caltrops for sure. heat lances if you have points left.
bikes are a sacraficial unit when needed. and they annoy the piss out of ppl :-)
wyches are fun. I used to do that, but now not so much. I see there super awesome so they are good to have around I'm sure.
anyways good luck to you.
I plan on going to seattle TSHFTin janurary, and Gottacon in Victoria BC canada in Feb.
if you are from the west coast come on up and play. both of these tounraments are great.