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 1750 vect +farseer and warlock star

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helvexis
Sybarite
helvexis


Posts : 344
Join date : 2012-04-02
Location : Perth, Western Australia

1750 vect +farseer and warlock star Empty
PostSubject: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 17:43

so its a silly list im aware but should be hilarious to play

HQ
vect: Dias. 240
Archon:VB, PGL, SF, drugs 130.
Farseer: RoWitnessing and warding, doom or divination. 105
Warlock unit.x7: 1 conceal, 1 enhance and 5 destructor 255

troops
pathfindersx5 120
Warriorsx5 blaster, raider. 120
Warriorsx5 blaster, raider. 120
Warriorsx5 blaster, raider. 120
Warriorsx5 blaster, raider. 120

Heavy
Ravager 105
Ravager 105

1740

the archon, seer and warlocks go with vect and move as far and fast as they can towards something to chew and everything else shoots transports, tanks and then anything else if they survive. ... again im stressing not a particularly good list but should be fun.

the whole premise for this is giving enhance to DE and ive wanted to take vect for a while so ws/i9 vect why not?
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Murkglow
Kabalite Warrior
Murkglow


Posts : 242
Join date : 2012-10-17

1750 vect +farseer and warlock star Empty
PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 17:53

Why not have Fortune on the farseer? If you're going with an Eldar/Dark Eldar death star then you really should go for the 2++ rerollable. Giving your Farseer/Warlocks rerolls on their invulnerable saves as well is just iceing on the cake.

Of course there is the issue of rules problems.
Allies can't use each other's transports so I very much doubt you can put eldar in Vect's Dias.
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helvexis
Sybarite
helvexis


Posts : 344
Join date : 2012-04-02
Location : Perth, Western Australia

1750 vect +farseer and warlock star Empty
PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 21:33

Maybe, vect has to start with 9 other models and I have any other unit large enough to do that, also I don't think it specifies a type of model ...

But yes I am aware of that one :/

Didn't think the psychic power fortune could affect the DE?
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Murkglow
Kabalite Warrior
Murkglow


Posts : 242
Join date : 2012-10-17

1750 vect +farseer and warlock star Empty
PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 21:47

That's another rules issue you'll need to work out with this kind of list. Some say Independant characters that are part of an eldar unit can benefit from fortune cast on said eldar unit. Others say they don't benefit and still others say you can't cast it on the unit at all because the unit no longer is simply "eldar" it's a mixture.
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helvexis
Sybarite
helvexis


Posts : 344
Join date : 2012-04-02
Location : Perth, Western Australia

1750 vect +farseer and warlock star Empty
PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 22:55

hmm the other thing that has been mentioned in chat is: are DE affected by passive powers like enhance or conceal ... veil of tears comes under this heading as well actually.

so maybe i drop the dias and swap the archon out for drazhar because i want to try him out? and add fortune and spirit stones and then talk to the people at my gaming group
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Murkglow
Kabalite Warrior
Murkglow


Posts : 242
Join date : 2012-10-17

1750 vect +farseer and warlock star Empty
PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitimeThu Dec 20 2012, 23:31

Remember that Drazhar can only join Incubi units. It's part of his "Master of Blades" rule.
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PostSubject: Re: 1750 vect +farseer and warlock star   1750 vect +farseer and warlock star I_icon_minitime

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