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 Starting Army 600pts

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NewToThis
Slave
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Posts : 1
Join date : 2013-01-11

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PostSubject: Starting Army 600pts   Starting Army 600pts I_icon_minitimeFri Jan 11 2013, 17:03


HELLO EVERYONE!

I'm running a new list to enter into a tourny, points value at 600.

I have a haemy, a box of warriors and a battleforce. - looking to get more soon (venom & raider)

I was thinking:

Haemy - base 50pts

Warriors x 15 - base 135pts

Wyches x 10 - base 100pts

Raider x 2 - base 120pts

Venom - base 55pts

total without upgrades - 460

I also have 3 x reavers, are they worth including?

that would take me to 526 without any upgrades.

I was wondering if you guys coul give me a little advice on how I should upgrade, expand my army up to 1k and beat them pesky smurfs!

Im playing against , space marines, necrons, chaos marines & nids.

any tips on what to use my units against for most effective results?

I'd appreciate any feedback TBH.

I'll also post three 1.5k lists later that my friend, a 15yr player, has sent over as possible competitive armys.

Thanks!

Adam.
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Dogmar
Sybarite
Dogmar


Posts : 397
Join date : 2011-11-22
Location : Germany

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PostSubject: Re: Starting Army 600pts   Starting Army 600pts I_icon_minitimeFri Jan 11 2013, 19:11

Well, model wise you have 20 Kabalites, 10 Wyches, a Heami and 3 transports. Looks like a good start.

I'd suggest giving the haemi a liquifier gun, the chance to watch every marine players smile evaporate when you roll a 3 for AP is golden.

Warriors want to be two units. One unit of 10 with Splinter Cannon in Raiden with Splinter Racks and Night Shields (only if you have spare points, Splinter Racks are awesome though)

Wyches: down to 9 women to make room for the haemy. in Raider, need haywire grenades and hekatrix with venom blade and phantasm grenade lauchner. extra wych weapons or raider upgrades not needed.

Warrior squad 2: 5 guys with a blaster in a Venom with an additional Splinter Cannon (if you have spare points add a Night Shield as well)

If you have even more spare points try to give the big warrior squad in the raider a blaster as well, since you don't have a ravager for additional AT yet.

Hope this helps. Should be somewhere around 600p total
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Kabal_of_the_Red_Shadow
Hellion
Kabal_of_the_Red_Shadow


Posts : 88
Join date : 2013-01-05
Location : Palace of Archon Hedonus Vex

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PostSubject: Re: Starting Army 600pts   Starting Army 600pts I_icon_minitimeSat Jan 12 2013, 09:34

I'd say no on the reavers, not with all that stuff just hungering for special weapons and such. For smurfs (I haven't lost yet against my space marine player friend yet, who just so happens to play Ultramarines) I would take the following list. Same actually for all of those, can't specialize a whole lot at 600 pts. Though against nids, depending on whether or not he takes a horde or monstrous creatures, you might want to shift points around to give the 10 kabalites a dark lance.


Haemy w/ liquifier - 60

Warriors x 10 w/ blaster and splinter cannon in raider w/ splinter racks, night shields, and flicker fields - 215

Wyches x 9 w/ hydra gauntlets and all equipped with Haywire Grenades in raider w/ night shields and flicker fields - 198

Warriors x5 w/ blaster in venom w/ splinter cannon and nightshields - 125

or shave those upgrades off (NOT THE SPECIAL WEAPONS) and take another 5 Kabalites footslogging it, hugging cover and grabbing objectives.



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Kabal_of_the_Red_Shadow
Hellion
Kabal_of_the_Red_Shadow


Posts : 88
Join date : 2013-01-05
Location : Palace of Archon Hedonus Vex

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PostSubject: Re: Starting Army 600pts   Starting Army 600pts I_icon_minitimeSat Jan 12 2013, 09:35

By the way, that puts you at 598
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PostSubject: Re: Starting Army 600pts   Starting Army 600pts I_icon_minitime

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