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| 1500 point list - C&C welcomed! | |
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Panic_Puppet Wych
Posts : 506 Join date : 2012-12-30
| Subject: 1500 point list - C&C welcomed! Sat Mar 09 2013, 10:55 | |
| Despite being a relative newcomer to DE, I'm hoping to have 1500 points ready and practiced with for the Throne of Skulls in May. I should point out that this isn't meant to be an uber competitive list full of win units, and is mostly built around the models I like and have been having success with in my local GW's escalation campaign, with rule of cool being a key factor.
HQ: Archon with huskblade, shadowfield, combat drugs/soul trap - 135 First two are no-brainers, yet to settle on the last piece of wargear
Elites: 4 Incubi - 88 Venom, extra splinter cannon - 65 Pretty solid cc unit, possible Archon escort
Troops: 10 kabalite warriors, splinter cannon - 100 Raider with splinter racks - 70 Comparatively cheap scoring unit that's capable of dishing out the pain quite effectively
5 warriors, blaster -60 Venom, extra splinter cannon - 65 Just generally solid unit. Speaks for itself really. Blaster to add some punch.
5 warriors, blaster - 60 Venom, extra splinter cannon - 65 If its worth doing, its worth doing twice
9 Wyches, hekatrix with venom blade, all haywire grenades - 123 Raider with advanced aethersails - 65 Another possible Archon bunker, can be quite a nasty unit if it charges something. Has utility against vehicles if necessary, but can royally face-murder infantry.
Fast Attack 5 Scourges, 2x Haywire Blaster - 130 Decent number of anti-infantry attacks, and can knock the final hull point off a tank from range
3 reavers, heat lance - 74 Small unit. Thorn-in-the-side. Can go tank hunting, primarily designed to go grab linebreaker/late game contest; bladevane things just to be a nuisance here and there
Heavy Support Ravager (3 lances), Night Shields - 115 No tanks for you. Night shields to keep it safe in the back field
Ravager (3 lances), Night Shields - 115 Even fewer tanks for you.
Razorwing, flickerfield, splinter cannon - 165 Splinter cannon is always good, and the flickerfield is there so I can jink and still fire at full effectiveness in future turns.
I'm basically torn on the archon's wargear load out (leading towards combat drugs, as 1/3 of the table overcomes his low strength, and I wouldn't say no to an extra pain token or attack either). I think it should be fun to play and ought to put up a decent fight, without being a pushover or cut-throat competitive. Would appreciate any input and advice people can give a grateful archon!
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| | | Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: 1500 point list - C&C welcomed! Sat Mar 09 2013, 11:58 | |
| - Quote :
- 3 reavers, heat lance - 74
Small unit. Thorn-in-the-side. Can go tank hunting, primarily designed to go grab linebreaker/late game contest; bladevane things just to be a nuisance here and there You realise you will make leadership checks even from a single loss at LD8? To do linebreakinbg and point contesting you need to survive turn of a shooting (presuming you didnt kill everything). I'd just take haemy for Wyches for the points and be done with it. Im no fan of Scourges either, but there is no harm in trying. Everything else seems fairly solid. | |
| | | Daemon of Distortion Slave
Posts : 12 Join date : 2012-10-30
| Subject: Re: 1500 point list - C&C welcomed! Sat Mar 09 2013, 18:34 | |
| You could get NS for the Razorwing instead of the SC and maybe squeeze a PGL for the Archon since Incubi lack 'nades. | |
| | | orestes85 Hellion
Posts : 86 Join date : 2012-04-09 Location : Toronto Area
| Subject: Re: 1500 point list - C&C welcomed! Sun Mar 10 2013, 23:43 | |
| I agree. I'd find a way to get grenades on your Archon. Its awkward busting into cover and having to attack having to attack last. Otherwise I like the list. | |
| | | Archon Farath Mure Kabalite Warrior
Posts : 195 Join date : 2011-05-19
| Subject: Re: 1500 point list - C&C welcomed! Mon Mar 11 2013, 00:10 | |
| - Panic_Puppet wrote:
- Despite being a relative newcomer to DE, I'm hoping to have 1500 points ready and practiced with for the Throne of Skulls in May. I should point out that this isn't meant to be an uber competitive list full of win units, and is mostly built around the models I like and have been having success with in my local GW's escalation campaign, with rule of cool being a key factor.
HQ: Archon with huskblade, shadowfield, combat drugs/soul trap - 135 First two are no-brainers, yet to settle on the last piece of wargear If you're taking a huskblade, you really should take a soul-trap too, and I'm quite fond of throwing a venom blade and drugs on as well. If you run the archon with the incubi (and when built as a combat archon, that's one of the best options), you want a Phantasm Grenade Launcher too.
Elites: 4 Incubi - 88 Venom, extra splinter cannon - 65 Pretty solid cc unit, possible Archon escort Good. Night shields can be pretty helpful too.
Troops: 10 kabalite warriors, splinter cannon - 100 Raider with splinter racks - 70 Comparatively cheap scoring unit that's capable of dishing out the pain quite effectively Good. Night shields can be pretty helpful too.
5 warriors, blaster -60 Venom, extra splinter cannon - 65 Just generally solid unit. Speaks for itself really. Blaster to add some punch. Good. Night shields can be pretty helpful too.
5 warriors, blaster - 60 Venom, extra splinter cannon - 65 If its worth doing, its worth doing twice Good. Night shields can be pretty helpful too.
9 Wyches, hekatrix with venom blade, all haywire grenades - 123 Raider with advanced aethersails - 65 Another possible Archon bunker, can be quite a nasty unit if it charges something. Has utility against vehicles if necessary, but can royally face-murder infantry. Wyches look solid, though I'd consider giving the Hekatrix a PGL for some defensive grenades. I'm not a fan of Advanced Aethersails, I tend to fill up my list long before I consider adding them. Night shields can be helpful here, too.
Fast Attack 5 Scourges, 2x Haywire Blaster - 130 Decent number of anti-infantry attacks, and can knock the final hull point off a tank from range If you need to drop a unit to make points, this is the first one I would look at. Haywire blasters are honestly pretty poor AT, and you have plenty of AI elsewhere, thanks to the gunboat, the three venoms, and the razorwing.
3 reavers, heat lance - 74 Small unit. Thorn-in-the-side. Can go tank hunting, primarily designed to go grab linebreaker/late game contest; bladevane things just to be a nuisance here and there Thes can be pretty useful, though they cost about 4 points more. You may want to add another three and a second heat lance, though.
Heavy Support Ravager (3 lances), Night Shields - 115 No tanks for you. Night shields to keep it safe in the back field Always a good choice.
Ravager (3 lances), Night Shields - 115 Even fewer tanks for you.
Razorwing, flickerfield, splinter cannon - 165 Splinter cannon is always good, and the flickerfield is there so I can jink and still fire at full effectiveness in future turns. The splinter cannon can be dropped for points if necessary, or maybe replaced with another set of night shields, though those are less useful on flyers.
I'm basically torn on the archon's wargear load out (leading towards combat drugs, as 1/3 of the table overcomes his low strength, and I wouldn't say no to an extra pain token or attack either). I think it should be fun to play and ought to put up a decent fight, without being a pushover or cut-throat competitive. Would appreciate any input and advice people can give a grateful archon!
Advice is in red. | |
| | | Panic_Puppet Wych
Posts : 506 Join date : 2012-12-30
| Subject: Re: 1500 point list - C&C welcomed! Mon Mar 11 2013, 11:37 | |
| Thanks for the advice so far guys. Especially Archon - hadn't noticed my fairly impressive derp on the reaver cost. Not too big an issue as the list comes in at 1495 with my faulty maths, 1499 with the correct points cost. (Just checked my actual list - got it right there but messed up when typing it up here) I would like night shields/PGL/etc, but don't know where to get the points from - dropping the scourges would leave me far too many open overall. Adding a PGL to both Archon and wyches and night shields on everything would cost 85 points, dropping the scourges I'd have 35 points left and no idea where to spend it without going overboard on upgrades. Dropping the reavers (tiny unit as they are might not accomplish much) frees up 78, enough for both PGLs and night shields on almost everything. Losing the splinter cannon as well makes it up to 88, which is enough for night shields on everything and phantasm grenade launchers on both the archon and hekatrix. Would that improve the list? | |
| | | Archon Farath Mure Kabalite Warrior
Posts : 195 Join date : 2011-05-19
| Subject: Re: 1500 point list - C&C welcomed! Mon Mar 11 2013, 13:44 | |
| That would definitely work too. Not as ideal, but scourges can certainly be useful (maybe Splinter Cannons instead, so no shots get wasted? Or heat lances+DS for some stronger AT?) and I've definitely found that three-man reaver squads are extremely frail, | |
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