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| First list 1500 points | |
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craigyy Hellion
Posts : 30 Join date : 2013-04-22 Location : London/Brighton
| Subject: First list 1500 points Mon Apr 22 2013, 20:23 | |
| Hey guys, im just getting back into the game after about 6 or so years, its really chaged from what I can remember but I was very young so maybe its just my memory haha. Anyway getting back into it I wanted to start afresh because the reason I think I did stop before was that I wasnt too keen on my army selection (which was orks) so fingers crossed for this time, I put more thought into army choice and I think I'm gonna go for dark eldar. Ive put together a balanced list of what to aim for to start off and would like some input please HQ: Duke Sliscus HQ2: 1x Haemonculus (liquifier, venom blade) Elites: 5x Incubi in venom with splinter cannon Elites2: 9x Trueborn (7x shardcarbine, 2x splinter cannon) in raider (nightshields and disintergrator) The Duke will ride with trueborn for the 3+ poison shots Troops: 10x Warrior (1 with splinter cannon) in a raider with nightshields, splinter racks and disintergrator Troops2: 8x Wracks 1x Acothyst (venom blade) in Raider with dark lance (haemonculus with these guys) Troops3: 5x Wyches (haywire grenades) in venom with splinter cannon Heavy support: Ravager with 3 dark lance, nightshield Heavy support2: Same as above Heavy support3: Razorwing with 2 dark lance and splinter cannon, with flickerfield Total: 1488 Would like as much feedback as possible really please guys some ideas I was having were to maybe replace the razorwing with a voidraven or a fast attack? And/or replace haemonculus and wracks with another lot of wyches poss with succubus, thoughts? Thanks in advance | |
| | | Squierboy Kabalite Warrior
Posts : 197 Join date : 2012-09-23
| Subject: Re: First list 1500 points Mon Apr 22 2013, 21:29 | |
| Welcome to the dark city, young Archon!
I have a few comments on your list:
I think a few too many points invested in HQ. Sliscus is not a cheap choice, so either stick with him, or switch to a haemonculus or two.
The incubi are great, but lack grenades...most people run them with an Archon with a PGL. Not having access to assault grenades robs them of the chance to strike first with their superb weapons. If you want to keep them, get a 'vanilla' archon instead of sliscus.
Sliscus makes the trueborn a very threatening AI unit, but wastes his combat ability (a well-known issue with taking him!). Some people would transfer him into an assault unit (such as wyches) once the game begins. If you're interested in doing this, you'll have to find the points for an appropriate unit (note he doesn't have a PGL, so isn't useful for the incubi).
For the wracks, I'd drop the acothyst and pick up a LG, giving the unit 2 LGs once the haemi joins them (they'll do more damage with these than in assault, in general).
The splinter racks are fine, but that raider is very easy to shoot down. Mind you, you have plenty of other vehicles for target saturation.
The razorwing is fine, but DE flyers are a little underpowered and overpriced compared to some in other codexes. A voidraven (without missiles) would give you some nice extra AT (and anti-flyer) ability, but personally i'd just get a 3rd ravager. Pretty boring, but you get to shoot all game long and don't attract your opponent's skyfire elements. Cheaper too.
In general, you have a mix of vehicles with and without night shields - i'd just drop them and be done with it. Use the points to help get more dakka.
I also like running disis on my raiders, but some will council you to use dark lances instead (since our lance count should usually be high), but depends on what you usually face.
If you want some fast attack, reavers are probably the best choice, but you'll need a few points to spare for them. Beastmasters are a nice unit too, and cheaper than reavers.
Hope this helps! | |
| | | craigyy Hellion
Posts : 30 Join date : 2013-04-22 Location : London/Brighton
| Subject: Re: First list 1500 points Mon Apr 22 2013, 22:52 | |
| Thanks for the warm welcome I was planning on moving the duke to the incubi after taking advantage of the shooting bonus, would his plasma grenades not be enough to benefit them? I was considering more liquifiers for the wrack squad so will deffo make room for this, would you recommend the ff or nightshields on any vehicles at all then or are these a waste of points? I was under the impression I needed a flier for anti aircraft or is raveger decent at this? Thanks for your help | |
| | | Squierboy Kabalite Warrior
Posts : 197 Join date : 2012-09-23
| Subject: Re: First list 1500 points Tue Apr 23 2013, 18:58 | |
| - craigyy wrote:
- Thanks for the warm welcome
You're welcome - craigyy wrote:
- I was planning on moving the duke to the incubi after taking advantage of the shooting bonus, would his plasma grenades not be enough to benefit them?
His plasma greandes will only benefit him, not his squad - so you need a character with the PGL to give assault grenades to the squad. Also, you didn't leave room in the Incubi's venom for him to embark anyway (capacity of 5)! - craigyy wrote:
- would you recommend the ff or nightshields on any vehicles at all then or are these a waste of points?
Some people like ff to give them a save when going 2nd turn one, and to mitigate vs cover-ignoring attacks. NS can sometimes help put an opponent out of range - but usually someone who does not know about them (i.e. it may only work once); some people swear by them. The thing is, when you've tooled up all your vehicles, that's a lot of points for some quite situational advantages. An extra unit to help make your opponent's force dead is always useful! - craigyy wrote:
- I was under the impression I needed a flier for anti aircraft or is raveger decent at this?
The ravager is not decent at this! Unless your opponent goes into hover mode, chances of shooting down a zooming flyer are pretty slim (less than 10%). The problem is our own flyers (and certainly not a solitary razorwing) won't last long vs flyer-heavy lists such as nightscythes or vendettas. They also won't phase an opponent who has no flyers in his list (they just aren't that scary). Our best bet is to ignore them and concentrate on the ground forces. Or take allies that do have genuinely good anti-flyer options. Or the quadgun/icarus lascannon if you can find a decent unit to man them (you almost have to build your force around this, however). The ravager is not perfect, but it is cheaper, is on the table for the whole game, and adds to your target saturation. | |
| | | DominicJ Wych
Posts : 662 Join date : 2013-01-23
| Subject: Re: First list 1500 points Tue Apr 23 2013, 19:34 | |
| I give my Ravagers night shields. The AT you shoot can still shoot back, but, the rest should be out of range. | |
| | | craigyy Hellion
Posts : 30 Join date : 2013-04-22 Location : London/Brighton
| Subject: Re: First list 1500 points Tue Apr 23 2013, 20:43 | |
| Ah I see, I couldn't read the rules on plasma grenades as I have the codex but need to get a new rule book Are the incubi going to be useless without the launcher would you say? If the answer is yes then I suppose the bigger question is, would it be better to change my hq options to allow them an archon/baron with the launcher or are they not worth it and should I take them out and replace with something else close combat? I think im only gonna give the vehicles with the more costly squads the upgrades then (sorry kabalites and wracks :p) And I known i wont be up against flyers for a while actually (my main opponent is only just starting up again too so has 0) Im rather lucky atm, may just cross that bridge when I come to it | |
| | | DominicJ Wych
Posts : 662 Join date : 2013-01-23
| Subject: Re: First list 1500 points Tue Apr 23 2013, 20:57 | |
| - Quote :
- Are the incubi going to be useless without the launcher would you say?
Nar. Its an improvement, but I''m yet to see dedicated close combat troops sat in terrain. You might need to force them off an objective, but its unlikely to be a full strength squad. | |
| | | BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: First list 1500 points Wed Apr 24 2013, 01:20 | |
| Not a list I would run, but squireboy's advice is all pretty good. As he said, I'm of the opinion to keep the lances instead of dissies.
I would drop the Haemi and wracks. If you're going to take sliscus, you should focus on troops that benefit from his abilities. His combat drugs ability in particular gives you much more control over what type of drugs your army ends up with. Because of this, I would add some kitted out reavers to the army. The reavers can be pretty good with a champion/agonizer and heat lances. Good for cracking open transports then assaulting the contents.
Generally, when I use sliscus, because he's so expensive, I build my army around utilizing his abilities to the maximum degree. For instance, only taking 1 unit of warrior or trueborn for the 3+ splinter attacks, then taking all units with combat drugs from there on out(reavers, wyches, bloodbrides, succubi, archon, etc). I DO sometimes use Haemonculi in my sliscus list, but it's mostly for giving a bonus pain token to units that desperately need it, like bloodbrides. This strategy also gives you a 2 in 3 chance of having a 4S charge on said bloodbrides, since that means there are now 2 results on the drugs table that would give you +1S.(+1S, and the pain token for furious charge.)
Good Luck! | |
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