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 Jinx save and barrage weapons

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Count Adhemar
Mushkilla
RabbitMaster
colinsherlow
Crazy_Ivan
Deamon
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeTue May 07 2013, 15:48

facelessabsalom wrote:
6a. Check if the model is allowed cover save. If there is terrain that gives cover save, give it the save. If not, don't give any cover save.

You check cover on a model by model basis (page 18). Any suitable object that sits between the target and the centre of the blast marker will grant a cover save, as would area terrain, special rules etc.
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RabbitMaster
Hellion
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeTue May 07 2013, 15:49

Quote :
Please don't see it as surrendering.
Don't worry, it's just a manner of speaking. Wink

And yes, I've been a very bad, bad bunny Laughing
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Mushkilla
Arena Champion
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeTue May 07 2013, 15:57

Yeah the argument is going in circle. Sad

You got a link to the French forum you mentioned? I'm curious to see their take on it. Smile
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RabbitMaster
Hellion
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeTue May 07 2013, 16:07

Sadly, they have not responded yet Sad However, the more I reread the rules, the more I find you're right, we only check NF when picking a target.
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Mushkilla
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeTue May 07 2013, 16:49

To be honest if GW were more systematic with their rules. Rather than using a different design ethos for each rule things would be so much easier. Some rules mention exceptions, some mention specifically what they affect, not to mention they used the shotgun approach to rules sorting. There seems to be no logical order to rules grouping.
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The_Burning_Eye
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitimeSat May 11 2013, 00:41

If I might jump in here, I think the key point in the discussion is what does night fighting actually represent? Giving a unit stealth or shrouded based on their distance from the weapon doing the firing is a way (in game terms) of making it more difficult to hit because it's dark. So if you've got the shrouded rule from being more than 24" away, what they're actually saying is that despite the target models apparently being under the blast template, there's a 1 in 3 chance that they're not, because as it's dark you can't guarantee your shot is so accurate.

GW could have dealt with it by any number of other methods, like adding an extra D6 to the scatter for stealth, and 2D6 for shrouded, or reducing the firer's BS, but instead they decided to use a save. In fairly typical fashion, it's fuzzy rules writing, by using the stealth and shrouded rules, which are phrased as cover saves.

In short, don't think of it as a cover save, think of it as an inaccuracy penalty for shooting at a unit you can't see properly.
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PostSubject: Re: Jinx save and barrage weapons   Jinx save and barrage weapons - Page 2 I_icon_minitime

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