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 1850 Tournament lists

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Blind_Baku
Mushkilla
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Vasara
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeWed Aug 28 2013, 12:51

How about this?

Archon, hb, sf, 125
Baroness Sathonyx 105
3 Grots, Ab, Vb, raider, 180
4 x 5 Kabalite, venom, 110 -> 440
2 x 5 Wyches, hwg, raider, 120 -> 240
3 Beastmasters, 2 rwf 9 khy 179
9 Reavers, 3bl, ac, vb 258
3 x Ravager 105 -> 315
1837pts

Still 13 points for trophies and torment launchers.

Any comments?

Alternative is to use my Mech BA
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Phiandros
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeWed Aug 28 2013, 13:22

Too bad about allies. But now you get to play around again i suppose Wink

I think this list is very solid and my only concern, which is most likely just a personal preference, is that all your troops are min squad size. Your target saturation is very very good though. There's no obvious targets juicier than others. I reckon this list would perform very well!
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeFri Sep 20 2013, 09:06

Project continues with a new list and new tournaments with allies allowed.

Baroness Sathonyx 105
2 x 5 Kabalites Venom 220
4 x 5 Hwg Wyches, Venom 500
4 Beastmasters 10 Khymerae 4 Razorwings 228
Ravager 105
Ravager GT 110
Jetseer, shard 155
6 Spiders 114
5 Davu, Serpent sc, sc 195
Spinner 115

After my total defeat to demons and the threath of new graw guns I desided to leave WK from the list. Night Spinners S7/8 large blast works miracles though. Also more MSU approach is my thing. I like lots of thing that contribute to the game.

I tested this list against GK/Sisters list yesterday that had 3 DK with teleporters and flamers, Mordak and 5 pals, Coteaz with purifiers in a chimera, 2 min hencmen and St Celestine with 10 sisters in a rhino. Mission was 5 obj crusade and killpoints secondary. I won the roll of and let him go first while castleing to corner as best as I could with DoW deploy and max coherency. He then came to my face with DK shunts and Mordak DP:d there too. He managed to destroy 3 Venoms and a dog. I then retaliated by making 10 wounds to DK:s and killing 4 ghost knights while not wounding Mordak. We didn't play mordak right since he doesn't scatter while coming in.

1850 Tournament lists - Page 2 Image
after T1b one DK hides behind ruins to the left. Purifiers are in acolytes chimera behind central losblock. Beasts are left to bad position since warp spiders made 2 wounds to to a DK killing it. The two DK that were killed were right in front of my beasts.

Rest of the game I pretty much ignored St Celestine and wiped the rest of his army By T4. Purifiers with Precience and Perfect timing pretty much kill any unit they want. Even most of the beasts.
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Oct 21 2013, 10:55

Still one day to make changies.

I had one more try with the list against new space marines. Wipe on T6 but that list had a few mistakes in so it isn't a good comparison.

Edit:
One idea is to reduce beastherd (flocks or dogs?) by two and replace dire A. with Guardians.

That would net me a relatively effective objective taker for lategame action.


Last edited by Vasara on Mon Oct 21 2013, 12:21; edited 1 time in total (Reason for editing : new ideas.)
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeThu Oct 24 2013, 10:55

Ended up with this:

HQ1: Baron Sathonyx (Warlord)
Troop1: Kabalite Warriors 5 in transport 1
Troop2: Kabalite Warriors 5 in transport 2
Troop3: Wyches Haywire Grenades in transport 3
Troop4: Wyches Haywire Grenades in transport 4
Troop5: Wyches Haywire Grenades in transport 5
Troop6: Wyches Haywire Grenades in transport 6
FA1: 3 Beastmasters 2 Razorwing flock 9 Khymerae
HS1 Ravager
HS2 Ravager Grisly Trophies
Transport1: Venom
Transport2: Venom
Transport3: Venom
Transport4: Venom
Transport5: Venom
Transport6: Venom
PRIMARY TOTAL:1214

ALLIED DETACHMENT:
HQ1: Farseer Eldar jetbike Shard of Anaris
Troop1: Guardian Defenders in transport 1
Troop2: Windrider Jetbike Squadron
FA1: Warp Spiders
HS1: Night Spinner
Transport1: Wave Serpent  Scatter Laser Shuriken Cannon
ALLIED TOTAL:636

There are 38 player with 7 Tau (FSE inc.) primaries, 4 Eldar. 25 lists have allies. Sisters or Iyanden lists vere absent. New Adepta Sororitas was not allowed. Most horrible list for me has 3 baledrakes and 3 night scythes and a former ETC captain as player.
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Phiandros
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeThu Oct 24 2013, 11:01

I assume all your venoms are dual cannon ones? What is the unit size of your eldar allies?

List looks solid, let's hope for Fortune roll for awesome beastpack!

Better kill everything the first turn on the flying circus Wink
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeThu Oct 24 2013, 11:07

YEs dual cannons on Venoms. Guardians are 10, Spiders 5 and jetbikes 3. Minimum for the win!
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Vasara
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PostSubject: Fanatic tournament report.   1850 Tournament lists - Page 2 I_icon_minitimeMon Oct 28 2013, 11:13

Tournaments done and here is a short report of how things went. It was a big tournament here with 38 players and most of the lists were quite good. The missions set was great with every game having primary mission of 4 points and secondary of 3 points in addition to 3 BRB secondary to total 10 victory points. all games awarded 0 to 20 tournament points.

First game was 5 objectives Crusade and Purge the Alien second with Vanguard deployment. And opponent was a friend of mine who won the last bigger tournament here with his best painted awarded Taudar. His list had Tau commander with all the goodies, 2 riptide, 3 broadsides, min kroots, jetseer, WK, 2 davu serpents and warp spiders. I won the roll to go first and deployed my beasts aggressively to the front as I got the fortune for my jetseer. All vehicles behind them. He then stole the initiative but managed to do minimal damage as he had deployed to far corner. I lost 2 venoms and a ravager and 2-3 models from beastpack. On my turn I managed to do 5 wounds to his WK (should not shoot that one) and nothing else. Fortuned beastpack advanced with full speed. My Serpent with guardians in it stayed behind to prepared for his outflanking Kroots. His second turn was similar to first one and I lost few more vehicles including night spinner. My turn Beast failed their 8” charge to dire avengers in ruins while 3 wyches managed their 12” to one wave serpent but failing to wreck it. WK died. My warp spiders arrived and hid behind a los block. His T3 saw a change in direction of attack. both kroot squads came in and warp spiders deep struck next to mine. The kroots and spiders managed to kill 1 on my spiders. He also tried to shoot my beastpack left in the open but failed to do significant damage. I too reversed my attack and started to head back with the beast to get to his troops. My warspiders killed two of his spiders in return. At this point I had lost all of my DE vehicles but all his forces were on the other end not able to help much the two kroot squad and warp spiders. I had left three troop units in his side and he had to transport his avengers to objectives removing one serpent from the game effectively. In my table end I managed to kill all of his units and controlled both objectives. My farseer contested his objective while I managed to kill his doing the same thing. Lucky for me time limit ended the game after T5. I had the objectives but he had more kills. He had FB and linebraker. 9-11 loss feels almost like victory after the kills he made first turn.

Second game was 4 objective crusade and Emperors will with DoW deployment. Opponent was from same gaming club but we rarely play each other there. He also usually plays DE and writes he in TDC too. But this time he had a new codex. Farsight Enclaves with Eldar allies. His list had 2 riptides (oh’Vesa and regular) some other HQ suit 2 units of scoring suits, 3 broadsides 1 kroot unit and a jetseer with three bikes from eldar and aegis with quad gun. I managed to go first. I deployed right in fron of his Aegis on my left side with some units in right side. The board had good amount of ruins in it. He deployed his broadsides behind aegis with kroots. But the all the others were deployed to my right side. Farsight stayed in deepstrike reserves with 3 other troop suits. It allowed me to kill his units behind aegis first then concentrate to his two riptides. Suits died easily but kroots were a lot harder to remove. Next I killed his riptide that was in the open after killing my Spinner on his T1. Also his farseer that was tagteamed to the riptide got killed. Farsight came in right in to the middle of my forces but failing to kill Ravager from behind. It was killed on the following turn along with other suits. Oh’Vesa and some IC suit with 4 drones ran of the board after I killed three of those drones. We shook hands. 19-1 victory for me as he had the first blood.

Game three and a new addition to our ETC gaming group. He had his new shiny Farsight bomb with shadowsun, 2 riptide, 1 skyray support, 3 kroots and small pathfinder squad. He also had a Ultra libby on bike with lascannon tac squad. We had night fight and he got to go first in Big guns/relic mission with hammer and anvil deployment. He deployed his riptides and skyray behind ruins along with pathfinders and tacsquad. I deployed 4 of my 8+3heavy troops in line right to the front edge of my deployment zone. Then all the others 13” from that edge. He then infiltrated his Shadowsun 18” away from my block. After my failed attempt to steal he was forced to shoot my poor wyches in the front as I was out of range of the target lock spamming mob of gundrones and suits with my beasts and vehicles. On my turn I got the fortune on beasts again and started to push. I did some dame to the bomb and killed a bodyguard with better save and two other suits. He had shadowsun in the front and gun drones in the back for some reason unclear to me. On t2 he brought 2 squads of kroot to my left flank killing all my spiders but retreated othervice in front of the fearsome unkillable beasts. On my right flank he advanced with one riptide, farsight and skyray agains my 3 venoms and a ravager. There I managed to kill his riptide first but skyray unloaded finished my ravager. Farsight charged to wyches and got killed in the end after I brought second squad of them to help. In the end I managed to kill everything except one wound on his last riptide. Again I lost the first blood so we ended up with the score of 19-1.

After first day I was fourth with 47 points. Ahead of me was a 7 flyer chaos/necron list, Ork/IG list with almost 200 models and a regular Tau/SM list. Guess who I’m playing against.
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Mushkilla
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Oct 28 2013, 11:26

So many Tau!

Good to see you slaughter 2/3 of them though.

I guess your playing against Tau again?!
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeTue Oct 29 2013, 14:44

Game four. Relic and Emperors will with Vanguard strike deployment. And my opponent was (drums...) Tau/Sm with commander, 2 riptides, 3 broadsides, 2 skyrays, 2 units of kroots and libby, scouts with tellion, TFC, lascannon tacs and 3 bikes with 2 grav guns. No night fight and no fortune. He won the roll of and went first. I didn't sieze allthough I deployed like I would as I knew I would get my face smashed in with very little losblock in the board. On T1 he destryed the whole beastback exept 1 khymera, baron and farseer. Also 3 venoms and 1 ravager was destryed. On my turn I hid with both IC and advanced with everythin else a bit, but did'n manage to kill anything except few drones and a bike. The second turn was not so devastating as the first one but still quite close. kroots infiltraded in to my deployment area. my turn saw warpspiders bounce from the field trying to deepstrike in but misshapped back to reserves. Not much else happened I tied two unit in cc with kroots and killed the bikes. Next turn he took relic with Riptide who was tagteamed to scoring warlord (wrong I know). Not much to shoot except some wyches and spinner bit the dust. Warspiders came in and didn't scatter but I forgot intercept as riptides have moved since last turn and could see them. Spiders gone, but a bit of scatter also killed 3 marines. CC with kroots continued to be nonefficient. On T4 he started to came close with his riptides to my reminding forces for a wipeout. My last reserves of 5 kabalites came in and killed the riptide from 1 wound. Farseer joined windraider to tank wounds with luck and contest objectives last turn and line break. But they were charged by commander and riptide instead. Bikes died but farseer survived in challenge with commander. the kroot cc ended to my victory. On T5 he killed all my models except farseer still in challence with 1 wound. Still got plenty of time to play. On my T5 we only had CC challenge to fight. I made 1 wound to commander and he did nothing. For LD he throwed double 6 and of they go with the riptide. And even if the farseer isn't the fastest in cc she managed to catch them. A small victory for me finally. Luckily the game ended and was able to get 2 points by killing his warlord and denying his line breaker. 2-18 loss for me.

My last game was against Finlands new ETC captain who played SM/TAU in the ETC this year...
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeThu Oct 31 2013, 10:45

And finally the last game. It was 5 objective crusade with purge the alien, dawn of war deployment. It was first turn night fight and I rolled three bad powers from runes of fate changing last one to guide. Didn't get fortune. My opponent fared better with his librarian and Tigurius getting 4++ and ignore cover. Lucky for me he wasn't playing SM tau but SM IG instead. He had 4 small lascannon tax squads and a TFC. Ig allies consisted of a blob with 5 lascannons, small battle psykersquad, vendetta and 2 plasma leman russes. I deployed first and desided to reserve the beasts. Almost everything else started on the board. He deployed the TFC in corner bubble wrapping it with the blob. The two tanks blocked Los while staying outside of other ravagers range. He didn't seize. On my turn I managed to shoot two Venoms to TFC making one wound to it. Other ravager and night spinner shot the tanks getting one glance and one lascannon of from then. Two guys from the blob died. I advanced with wyches and the skimmers that could not shoot flat outer to his side. One Venom full of wyches flew right in front of the Leman russes. On his turn the blob failed getting orders and missed all its lascannon shots to one venom shooting TFC. Russes fired the venom in front of them making 3 pens and 2 glanses. I saved them all. He didn't manage a single kill in his own forts turn. On my second turn the two Venoms shot again TFC but this time killing it and the techmarine. Ravagers shot the two tanks glancing it once. Rest of the venoms harvested the 4++ blob but failing to make it take ld-check. 5 wyches charged the Russia taking them both out of the game. On his t2 the vendetta stayed in reserves but all the Marines came in killing two venoms. On my next turn I killed 15 of those Marines and charged the rest with some wyches to a draw in combat. In the endthe vendetta stayed in reserves until T4 and I was not able to kill the whole blob nor drive it of the board. Time ended after T5 and I took a 19-1 victory.

All in all a good tournament for my DE. I cannot match a properly played TAU lists if I lose the first turn and don't get fortune. I didn't face mech eldar but might also be a sad game for me. I have some new ideas how to develop my list. Wyches are certainly better than kabalities. In the end I was eight and my first opponent taking the win in a final against a 7 flier list.
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Mushkilla
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeTue Nov 05 2013, 07:47

That's a lot of Tau! You must be becoming a real vet when it comes to fighting them. Did you learn any tips and tricks worth sharing?
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeWed Nov 13 2013, 10:40

Pro tip of the day against TAU:

Vasara pro tip factory wrote:
Try to limit supporting overwatch fire by killing models that link charge target(s) to other units within 6" with Barrage or focus fire.
Then my new list!

I still call it DE list even I've changed it to Eldar primary:

Farseer, ejb, sp, shard 160
5 Dire A, Serpent, sl, sc 195
5 Dire A, Serpent, sl, sc 195
3 Windraiders 51
3 Windraiders 51
3 Windraiders 51
5 Warp Spiders 95
Wrightknight 240
Wrightknight 240

Baroness 105
5 Wyches, HWG, Venom, 2 sc 125
5 Wyches, HWG, Venom, 2 sc 125
4 Beast masters, 9 Khy, 4 Rwf 216

total 1849pts

The list has 7 scoring units as well as 2 very though heavy support choises. Fast attack is also represented adequetly by the beasts and deep striking Spiders.

The reason for this change is the 2 WK:s. Othervice the list could be DE primary as well. Bikes would more venoms.

Idea is to present several har targets for the enemy. Dual WK:s should be hard to deal at the same time that Fearless (fortuned 50% of the time) Beasts are running towards you. Serpents & Venoms should be able to clear soft targets from complex units before fortuned WK shoot. I'm looking at you drones & broadsides.

Holos for Serpents would have been great but didn't find the points any where. I'm not sure that I want to lose one bike unit to get holo fields.
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Nov 25 2013, 10:20

I managed to play three test games with my latest list from the post above. First game was 4 obj crusade and Purge the alien with Vanguard deployment. My opponent was daemos with Fatey, LoC, 3 princes. I desided to go first, no night fight. My Wk side stepped 12" and managed to get a LoS on Fate weaver. One shot and failed 4+ with reroll later my game was much easier. After that I din't have that much luck in bringing those FMC:s down. WArp storm were nothing before T5 when it killed 2 of my 4 reminding troops. Two princes took care of the rest. I proceded to kill most of his units. The game went on to T6 were I was not able to wipe him off the board. The warp storm this turn turned my Warlock farseer in to a spawn. After it the game ended. I lost both missions to last two warpstorms. 4-16 loss for me.

Second game was Necron/Tau with 3 A-barges 6 wraiths with lord, 3 N-scythes, Broadsides, riptide and a commander. Mission was Relic with 2 crusade objectives. DoW deployment. I was basicly shot of the board after losing first turn and not able to steal it back. Fortuned Beastpack CC:d with wraiths to the end. A WK stopped enemy from getting Relic. Still lost 3-17.

Third game was fought on 5th ed spearhead deployment and hade fixed 2 crasade objectives in the middles of unoccupied quarters. Purge the Alien was secon primary mission. My opponent had an IG blob, primaris psyker and eternal white scars chapter master on bike behind Aegis with comm's. 3 Vendettas, 2 with flamer troops and 1 with sanctioned psykers. Scouts came in in an Strom Raven escorted by Storm Talon. His warlord was a granade Inquisitor. I desided to go second due to night fight and the fact that I couldn't do anything significant to the blob on T1. I deployed in one big bunch behind ruins and only shifted sightly first turn. I also moved serpents first away from the ruins and then flat outed back. Next turn all his planes came in And targeted my units that were in 3+ cover due to my Warlord trait of one turn steath. I still rolled quite bad with my saves and lost one serpent and a hull point from the other. In my retaliation I missed with both rerollable WK:s but still managed to stun th Talon even that I didn't hit with scatter laser. Then moved Dire Avengers to the 18" spot before the talon wrecking it. In the end I managed to kill 2 of his vendettas with troops in them (go spiders go!) The Raven was immobilized with scouts still in it on T5. I managed to kill some guardsmen fro the blob but it was still able to swarm the other object so that I couldn't contest it with my bikes. I had the other objective controlled like vice with my beasts. Killpoints vere tied and so were secondaries. 10-10 draw.

After the game I updated my list a bit. It's now definietly more Eldar that DE.

Jetseer, shard
3x 5 Davu in Serpents
3x 3 Windriders
5 Spiders
2 WK
Baron
5 Kabalites
Beastmasters, 10 Khy, 4 Rzwf
1846pts

4 points to spend on something nice Very Happy

As stated in the other thread and elsewhere in the internet the venoms were not good in this list. a 3rd serpent fits the list better. I desided not to take extra seer to enchance my chances of getting Fortune for my beasts. It would have made my list more one trick pony.

How do you like the new version?
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeFri Nov 29 2013, 18:38

Tomorrow is a go!

My first opponent is Tau/UM (what else could it be) It's the same guy I lost to in my last tournament. His list has a Commander with all the goodies, 2 riptides (1 ion, 1 burst) 3 Missilesides with 6 Mdrones, 4 Kroots with pet dogs and 2 Skyrays. Allies have Tiggy, Tellion with scouts and a TFC. All behind Aegis with tellion manned quad. Mission is Big gunz with 5th ed. spearhead deployment.

My first tournament with Eldar primary.
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Dec 02 2013, 11:18

Preview from the weekend:
1850 Tournament lists - Page 2 WP_20131130_001

Family portrait of all 5 big boys in the tournament.

My list is in the previous posts with reasons for it.

Here are even shorten than usual reports from my battles:

1st game was Big guns and old spearhead deployment. Opponet was TAU/UM, buffcommander, 2 riptides, 3 missilesides, 2 skyrays, Tiggy, tellion with scouts and quadgun and TFC. board had big los block in the middle which I used as cover for my WK:s. Beasts cleared enemy troops while my own survived. 12-8 victory

2nd game, killpoinst and objectives. flying circus. Very big losblocks on hte board which literally blocked all shooting for 4 turns. T5 I went first to objectives and he killed my troops from them. 3-17 loss when the game ended after T5 with the roll of 2.

3rd game Relick and 2 objectives. Eldar, 2 jetseers with 6 windriders, 4 troop serpents, 2 spider units, 2 spinners. My WK:s to the middle to block relic while two troops headed for it. I wrecked his serpents and he killed one of my Knights. I hade 1 objective, but couldn't kill or rout his one dire avenger taking other objective. My jetbike holding objective was killed last turn. I was winning the game whole time but couldn't take the relic to safety. 9-11 victory for me.

4th game. Scouring. A deamon prince, 2 cultists, 3 drakes, necron lord in a barge, 3 N-scythes and a Doom scythe. I deployed all my objectives (1,2 and 3 points) to the middle of the board. he deployed to three different corners. I stayed 36" from his table side and managed to hamper his reserves even with comms behind bastion so that only 2 drakes and 1 scythe came T2. Downed the scythe with 2 serpents but missed (twinlinked) with both WK:s to drakes. Next turn the third drake came in with 2nd night scythe and doom scythe. He killed one of my serpents and one set of bikes. Next turn I missed again with twinlinked WK:s. Serpents took out a gun from night scythe. T4 I finally made 2 hits with WK to 1 of his drakes. He saved both with 5++. T5 I swarmed my bunch of objectives in the middle with 2 units of dires, kabalites and scoring beasts. He managed to kill enough that he could contest 4 points out of total 6. Scoring Helldrake got 1 objective and two others were controlled by necron warriors ans cultists. 5-15 loss.

5th game. killpoints and two objectives. Eldar again with 3 davu serpents, 2 units of bikes 3 mini spiders 15 khymera with baron and 2 jetseers (no shard) 2 x 3 vibro batteris and 3 shadow weawers. He made me go first. I deployed behind good losblocks and my WL-trait was stealth which I used T1. nex turn I managed to take first blood from 1 serpent. His fortuned beasts avoided my WK:s. Next turn He killed both of my WK:s. Mind war took out three wounds and bladestorms the rest. After that he's beastpack was free to roam at will. I tried to use my nonfortuned beast to counter he's but I lost. In the end I had left 2 warp spiders in he's deployment and 2 dire avengers in cc near one objective. 2-18 loss again.

So three big losses and 2 minor wins. I had fortune in three gamem and every time opponent had misfortune. Lack of barrage was big with those boards that had good los blocks in them.

I'll get back to new list in a few days. 2 WK's and beasts are still the way to go. but they need two Jetseers to support them.
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Dec 16 2013, 13:13

I managed to get a game last Saturday with my with my revised list. I'm afraid that I got very close or spot on to net list this time although that was not the intention. But after evaluating what went wrong and what was good the other weekend I ended up with the following list:

Jetseer, shard warlord 155
Jetseer 115
5 DA in serpent 195
5 DA in serpent 195
9 Windraiders, 2 cannons 173
5 Spiders 95
WK 240
WK 240
Night Spinner 115
Baroness of nuttiness 105
5 Kabalities 45
3 BeastM, 9 Khyms, 2 flocks 174

Opponent had from memory:
St celestine
20 sisters, 2 priests, Coteaz
5 sisters, melta, immolator
3 exos
Inquisitor with ml1 and rad grenades
monkey with plasma servitors and some other people
6 DCA, 3 crusaders in LR Crusader with extras, and dozer
Bastion with icarus.

Mission was ETC no 6 (Purge for 6 points, 2 crusade objectives (3 points each) in neutral zones of old spearhead deployment and 4th ed victory points along with normal secondaries). Night fight was on T1. I got to go first and he didn't seize after deploying conservatively. I wanted to take the first turn so that He wouldn't dare deploy his LR right to the front with assassins ready charge from it. Even with Coteaz it would have been too risky. I got good powers for my seers Fortune and Misfortune on WL and twinlinkers for the other one.

On my T1 one I couldn't do a lot. Only re-positioning and fortune on my beasts joined with both farseers. WK shot Icarus as it was only target that could harm me on his turn. Some 2-3 sisters from the big blob died too perhaps. On his turn Exorcists repositioned as they too were suffering from night fight and popped smokes. Monkey got in to a bastion and LR started to drive towards my left flank. Nobody shot me.

T2 I continued to advance with both WK:s, beasts sidestepped to right a bit to just avoid DCA charge. Spiders continued their advance from T1 to position to shoot some sisters from big blob again. First shot from twin linked WK destroyed bastion with a result of 7. 4D6 S6 wounds to unit inside killed monkey and his plasma cannon servitors to a last man getting me the first blood. Second WK shot the Land Raider that was just visible behind big hill and therefore in 4+ cover behind a ridge.  2 hits, 1 pen, failed cover save and a explosion result. This time the crusaders 3++ was too much even with the amount of wounds from the explosion that he only lost one model to it. Other than that I killed a few sisters from the big blob again. On his T2 sisters in an Immolator came in to kill me Spinner and spiders that were close to his table edge with no cover. Spinner was immobilized by multimelta and 2 spiders died. One of the exos tried to finish the job but one spider survived by going to ground for 6+ save. He also passed ld-check and took one turn of rest in the middle of battlefield. Other two Excorcists missed or failed to penetrate against my shield-less serpents. St Celestine and sisters charged my beasts but with both getting rerolls for armor not much happened. I lost 2 dogs while Celestine tanked all his damage to sisters. Not all got to hit due to large footprint of both units and small charge roll. I h&r away from combat towards sisters with Immolator on my right flank.

T3 I Charged Sisters and their ride with the beasts killing them both. Everything except Spinner shot at StC and her sisters killing all but Coteaz and two sisters. WK failed his 11" charge to them afterwards. Spinner shot some assasins but not a lot as they were spread out. Other WK shot one Exorcist stunning it. On his turn Celestine stood up and killed a squad of DA that had come out of their serpent to kill those sisters. Exorcists again failed to do anything with their missiles. Coteaz and the reminding two sisters charged one WK, but overwatch killed first of them and I just managed to make 2 wounds in combat to finish them before Coteaz got to hit with hes force hammer.

T4 I finally got in my bikesquad and positioned them so that they were in excellent place to shoot assassins form objectives. Beast headed as fast as the could towards exos with WK:s. The two serpents positioned to shoot StC as well as the remaining dire Avenger squad. After all shooting was done Celestine was down to 1 wound but standing. And I had to shoot both WK:s to it as well as the two cannons from the bikes instead of those assassins. In his turn StC killed 4 bikes with flamer and they ran off the board leaving her out in the open as she was getting ready to charge them afterwards. This time both serpents got a glancing hit (no shield) form the three Exorcists.

T5 I managed to kill Celestine for the second time and for good (go new rules!) Beast charged one Exorcists wrecking it. I surrounded the one objective on my right flank with Kabalites and DA but failed to remove the assassins from the other objective behind serious losblock hill. Shooting of the spinner had forced him to spread out but still He was left with few assassins after T5. On he's turn He couldn't do anything to me.

We rolled for a game to continue to T6 but got a 2. Good for him. The game ended me getting 6 points from purge, objectives were tie. I got all the secondaries as well as the full victory point difference as I killed more than 1000 points of he's army then he killed from mine.

Not much to say about the army since the dice were so much in my favor except the St Celestines second coming. I really liked the second seer and the addition to Spinner to the list. I didn't miss that much the third Serpent. Can't really say anything about the big bike unit. Perhaps I should have deployed them in the beginning. Now they stayed in reserves until T4.

Maybe this should be in the Eldar side as I'm using Eldar primary now and the onle thing DE is the Baron and beasts.
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeTue Feb 11 2014, 11:38

My Eldar project continues but in other forum than this. Anyhow I posted me most recent list on Eldar section to that massive thread there on tacticks.

But no worries. DE are going to raid again. This time in a small 16 player tornament with fun sounding 500+1500pts system. 1st game is 500pts (3 obj scouring and emperors will, 4'x4' table) and rest of the games are 1500pts where the first list is included although those units can be upgraded.

My take on the lists:
500pts
Archon (no upgrades)
5 Kabalites, Venom
5 Wyches, Venom
Ravager
Talos
500 points

And 1500 points
Archon, sf, hb
3 Grots, ab, vb, Raider, disintC
5 Kabalite, Venom
4 x 5 wyches, Hwg, Venom
9 Ravers, 3bl, ac, vb
2 Ravager
Talos, c-f
1493pts
might take a trophies to one Venom to help keeping everybody on the table T1 and Archon+G standing when their ride is blown under then on T2.

Any comments on the list? How to equip talos? Did it got the character status on edition change?
I'dd like to have second unit of reavers but I dont want to spend 100€ on one tournament this time. Beasts are out too, since I use them a lot with my Eldar.
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Feb 17 2014, 07:12

No comments?

No the Talos is not a character.

Are chain flails needed for it? Is the second dice worth 15 points or is talos' main utility to draw fire?

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Mushkilla
Arena Champion
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Feb 17 2014, 08:03

Sorry for the late reply. Though I hate talking in absolutes, Talos should always be equipped splinter cannons and liquifiers, it keeps them cheap makes them more flexible and allows them to just sit in the centre of the board for area denial. Camping objectives forces your enemy to come to you. Chains flails are a waste in my experience, and a template weapon that has a 75% chance to wound marines and a 50% chance of being AP3 is just too good to pass up on, the thing slaughters GEQ too with an 89% chance to wound and a 83% chance of being AP5.

Looks like a reasonable list for a talos, as almost everything else in the list has a similar threat level, but will be perceived as a more dangerous threat due to speed. Unless of course your opponent has MC phobia, in which case you still win as your other stuff will stick around for longer.

The great thing about talos not being a character is that it can't be tied up by challenges from squad leaders. Also don't forget fear against non marines, and impact hits, at S7 that hit can be great against vehicles as it hits read armour. Also because it's I10 with good positioning (making sure one model is in contact with your talos' base on the charge) you can snipe power fists, and other threats. Also smash attacks round up before the addition of attacks, so if you roll an odd number for attacks it's often worth smashing.

As for the reavers one unit of 9 works well. Means there's more stuff to draw fire away from them.

Good luck! Smile
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon Feb 17 2014, 12:48

Thanks for commenting.

Decided to downgrade two squads of wyches to kabalites and replace talos' chain-flails to liguifier. In addition I could get another Grotesque to protect the Archon.

Archon, sf, hb
4 Grots, ab, vb, Raider, disintC
3 x 5 Kabalite, Venom
2 x 5 wyches, Hwg, Venom
9 Ravers, 3bl, ac, vb
2 Ravager
Talos, lig
1493pts

Still 7 points to spend. Could perhaps change one Venom to Raider to free another 5 points. but what to get with those points. It depends a bit also on the 500pts list as I need to make it work too.

500pts looks like this:
Archon
2 x 5 Kabalite, Venom
Talos, lig
Ravager
490pts.
Or should I take a risk and not take a Ravager at all with 500pts list. And go 3 venoms with kabalites.
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Vasara
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeFri Apr 04 2014, 11:30

Next possible tournament 1850. No allies, warlord needs to be named character. No super heavies, no ForgeW, no Escalation, No Stronghold, No LotD sadly.

Vect
Baroness
3 Wracks, ns Venom
3x 5 Wyches hwg, ns Venom
3x 5 Kabalites, ns Venom
4 BM 20 Khyms
3 ns Ravagers
1848

Would it work?

Special missions:
1. 1 objective (4p), kill hq:s (1p/hq), multiple line breakers possible (1p each)

2. 5 objectives that grant 1p every enemy turn spent BtB max 3p/obj, Warlords unit kills nets 1p/unit, normal line breaker and StWL

3. Purge the Alien where HQ, fast heavy grant 2vp and elite and troops 1vp, decated are 0vp And Emperors will (3p)

And I won the 500/1500pts tournamnet with the list from above post.


Last edited by Vasara on Fri Apr 04 2014, 11:31; edited 1 time in total (Reason for editing : shortest tournament report ever added :D)
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeWed Apr 09 2014, 09:44

And no comments?

I just got a slot in the tournament so my Deldar get to raid again in this 30 pers tournament. Try to make a report of the games next week.
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Vasara
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Vasara


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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeFri May 09 2014, 11:30

New stuff:
Not so impressed with Vects Zoo so a totally different aproach:

Baroness 105
Jetseer 115
5 Kabalite, blaster, Venom 125
5 Kabalite, blaster, Venom 125
5 Wyches, hwg, Venom 125
5 Wyches, hwg, Venom 125
5 Wyches, hwg, Venom 125
6 Windriders, 2sc 122
6 Windriders, 2sc 122
6 Reavers, 2 blaster 162
6 Warp Spiders 114
Ravager, ns 115
Ravager, ns 115
Ravager, ns 115
2 Warwalker 4sl 140
1850

Baron stays with reavers. Jetseer with bikes. Now every unit can destry a rhino.

Any comments or questions?
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Deamon
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitimeMon May 19 2014, 20:17

Have you tried this list against an heavy mechanized army? I think it's a little low on the CC threat which is our only mean to put pressure on Tau or IG hiding in tanks behind aegis line... which is a pretty common threat in my local meta.
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PostSubject: Re: 1850 Tournament lists   1850 Tournament lists - Page 2 I_icon_minitime

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