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 Dealing with Farsight bomb

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Shadows Revenge
psycheer
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Brom
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Count Adhemar
Zaakath
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ravenizer
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 15:44

look, your dealing with this the wrong way. Deathstars like this arent killed by shooting at them. You kill them because they only have 1 unit that is worth anything in the army. You pick the rest of their army apart, and let their 1 unit shoot or charge 1 thing (in this case, 2 things) With farsight bomb once it hits the table its stuck there unless there is a bluebook SM w/ GotI, and even then that means he didnt deepstrike without scattering like a smart person (as the libby cant DS with them) On top of that he is stupid for taking bluebook marines as an ally because what he needs access to is cheap troops, something bluebook doesnt have an abundance of.

You destroy the rest of his pitiful army, and then you start picking apart the pieces. Focus fire out the command drone. We have access to some of the best AI in the game, use it. Add in stuff like grots and incubi, and use the double charge method (charge a weaken squad in first to take overwatch, then charge in your beater units) to finish them off. Sure they have S5 attacks, but they are WS2 (except for farsight and shadowsun) use that to your advantage and make them hit on 5s (like incubi) and chew them apart.

Its a deathstar. There all act the same. If you shoot at them, then you are just giving your opponent the game...
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Zhar
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 20:01

Haemy with Shattershard. You will remove from the game 1/3 of the unit. Including commanders if youre a bit lucky. He will have no cover save or anything. 1/3 of 1000 pts is 333 pts. Quite rewarding.

Add in Grotesques with liquifiers in the squad with flesh gauntlet. a lucky ap 1 or 2 and you will get wounds thru.

Also..

A Wraithfighter with terrify and a void raven with impliosion missiles.

Make em flee out of the cover and blast them with insta death, lances and everything you got.

A waveserpent, popping out 5 wraithguard with D-scythes.

Just trying to give other ideas. Sometimes, it can lead to other things!

- Zhar
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Dark_Kindred
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 20:22

Shatter Shard or Liquifier Gun. Shatter shard forces a toughness test, gives no saves, and is determined on a model by model basis. Liquifier Gun is 50/50 for AP3 but will have a problem with multiple wounds. Both of these options cost between 60-65 points, assuming you didn't have Haemonculi to begin with. Shatter Shard is better since you should would expect 2.66 dead Crisis Suits (if you tag them all). Assuming he spent 700 points on the unit, that comes out to 235 points worth of dead crisis suits for 15-65 clams. His duty done, you can then throw the Haemonculus at the unit to absorb overwatch and then assault that unit, tie it up, get away, and kill the rest of his army.

Zhar wrote:
Haemy with Shattershard. You will remove from the game 1/3 of the unit. Including commanders if youre a bit lucky. He will have no cover save or anything. 1/3 of 1000 pts is 333 pts. Quite rewarding.

Add in Grotesques with liquifiers in the squad with flesh gauntlet. a lucky ap 1 or 2 and you will get wounds thru.

- Zhar

And that's what I get for not reading everything. I feel like taking Grotesques just do deal with the Farsight bomb is *too much* tailoring. Besides, you can take 2 Haemonculi with Shatter Shards for 130 points. That way, you also have a response to Assault Terminators and other awesome units.
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Zhar
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 21:01

You cannot have 2 Shattershards in an army Wink

- Zhar
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False Son
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 21:13

Dark_Kindred wrote:
Shatter Shard or Liquifier Gun. Shatter shard forces a toughness test, gives And that's what I get for not reading everything. I feel like taking Grotesques just do deal with the Farsight bomb is *too much* tailoring. Besides, you can take 2 Haemonculi with Shatter Shards for 130 points. That way, you also have a response to Assault Terminators and other awesome units.

How are Grots too much tailoring? They are pretty usefull regardless of your build or opponent (barring other DE).
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Dark_Kindred
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeMon Jul 22 2013, 23:01

False Son wrote:
Dark_Kindred wrote:
Shatter Shard or Liquifier Gun. Shatter shard forces a toughness test, gives And that's what I get for not reading everything. I feel like taking Grotesques just do deal with the Farsight bomb is *too much* tailoring. Besides, you can take 2 Haemonculi with Shatter Shards for 130 points. That way, you also have a response to Assault Terminators and other awesome units.

How are Grots too much tailoring?  They are pretty usefull regardless of your build or opponent (barring other DE).

ravenizer wrote:
I'm currently playing either 7 Harlequin + farseer/Eldrad with baron/vect, or beasts with baron as my main CC unit.

Considering that he would need to rewrite his lists from the ground up, I would consider that tailoring. At least with a Haemonculus you have something that doesn't require that you do that and your core list is basically unchanged.
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ravenizer
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeTue Jul 23 2013, 12:51

Dark_Kindred wrote:
Considering that he would need to rewrite his lists from the ground up, I would consider that tailoring. At least with a Haemonculus you have something that doesn't require that you do that and your core list is basically unchanged.

I dont find it anywhere near tailoring. Umm I feel like my posts are left over xD. Not only I already said, shooting at them is not an option from start, but also said that I incorporate Grotesques to my lists aswell. I don't need much changing to my lists (definately not from ground to top) since those CC units I make for my lists not only are close pointwise, but are also similar in the role they play in the list. Personaly, I think putting haemonculus just for Shattershard to my lists IS tailoring.

And well, about SM allies themselves. There is a reason why almost all Farsight bombs on ETC HAS SM allies. I'm amazed how you speak of it like it's a trivial matter.
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False Son
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeTue Jul 23 2013, 15:56

Dark_Kindred wrote:
Shatter Shard or Liquifier Gun. Considering that he would need to rewrite his lists from the ground up, I would consider that tailoring. At least with a Haemonculus you have something that doesn't require that you do that and your core list is basically unchanged.
 
Then this would be as simple as "here's my list, tell me what to do with it" and it would be some combination of shoot them, assault them with varying degrees of complexity.
 
If unit swaps are off the table this should have been resolved when someone said "assault them".
 
I still think it isn't tailoring too much because Grots are a good unit against a variety of opponents, whether that is Farsight bombs, regular Tau builds, IG, Eldar, etc etc.  Tough and strong are good.  The one place that comes to mind right away is GKs, which will kill those Grots fast like they do everything else.  But, subing the Grots in is not like swapping for Incubi to defeat the Farsight bomb and be left hanging with a specialist unit against all other opponents.
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Shadows Revenge
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PostSubject: Re: Dealing with Farsight bomb   Dealing with Farsight bomb - Page 2 I_icon_minitimeWed Jul 24 2013, 15:56

ravenizer wrote:
And well, about SM allies themselves. There is a reason why almost all Farsight bombs on ETC HAS SM allies. I'm amazed how you speak of it like it's a trivial matter.

It is a trivial thing. Your taking an 190 pts for GotI and 5 marines that do nothing for your army. If you give them points for stuff, thats points pulled away from the rest of your army, which I have already pointed out is already starving for points to get their own job done.

One unit does not make an army. We have given you several ways to deal with this unit. It is a typical deathstar, and you deal with it as such. There is no other way around the fact that it is a trivial thing.

Every post you come back with "but... but!!!" Take the advice and try it. We have all faced a similar build to what you play, and these things have worked. Dont mathhamer it out in your head, try it before you denounce it. You came here looking for help, and we have given you plenty. It is up to you to take it or leave it.
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