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 Starting army Ideas and suggestions

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DominicJ
commandersasha
zrydrine
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zrydrine
Slave
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Join date : 2013-08-06

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PostSubject: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeTue Aug 06 2013, 02:39

Hi all, this is my first time making an army list up so any suggestions and ideas would be much appreciated Very Happy 

HQ - Leilth Hesperax (HQ for wyche squad)
HQ - archon with huskblade, soul trap, shadow field and ghostplate armor (Hq for incubi squad)

Elites - 4 incubi with an archon = 213p

Troops - squad of 10 wyches with 2 razorflails = 120p
Troops - squad of 9 wyches with 1 hydra gauntlet and Leilth as HQ = 275p

Transport - 2 raiders (for wyche squads) with flickerfield, night shields, envenomed blades and grisly trophies = 180p
Transport - 1 venom (for incubi squad) with night shield, grisly trophies and envenomed blades = 75p

heavy support - ravager with flicker field, night shields, envenomed blades, grisly trophies and shock pow = 140p

total points is just over 1000 at 1003

at the moment I have geared the list to a more close combat army instead of shooty, so if a shooty army is a better option for a beginner then please yell out cheers 
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commandersasha
Sybarite
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Posts : 414
Join date : 2012-12-26
Location : Wimbledon, London

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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeTue Aug 06 2013, 11:53

Hi, I'm an avid tactica reader, with 5 years 40K experience, and only 6 months of DE, played about 10 games; as such I'm a DE noob who has read good advice!
My thoughts:
2 expensive HQs at 1,000 will kill you. Even one is a luxury. At 1K I go for Archon with Shadow & Venomblade, point her at troops not ICs, keep her low risk.
Incubi are bullet magnets, if there are few other serious threats from you your opponent will rain hell on them in turn 1 shooting, and they won't even get across the table. They need distractions to dive across the board unmolested.
Lose most of the toys on the Ravager: it wants to stay at full range, skipping and shooting; never touching an enemy model, so the last 3 are useless, and moving gives you 5+ anyway, so Flicker only saves you from Ignore Cover weapons; at 35.9" you can shoot, so denying Heavy Bolters with the shields is good.

Be warned, Combat armies are MUCH weaker in 6th; I speak as a DE player who has just moved from Tyranids (fail...!). Wyches fold to Overwatch, so aren't great at charging (why couldn't our Dodge count against overwatch???). Their best role is as Haywire deliverers.

I love the models, so am declaring all my Wych models (which are non-GW Raging Heroes Blood Vestals anyway) to be counts-as-warriors, so I have better Troops, who are still sexy girls.

If you play them as Wyches, dump the special weapons, which are poor, and take a Hekatrix instead: you need the Leadership, and a Venom blade is more efficient than most others.

That's my thoughts!
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DominicJ
Wych
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeTue Aug 06 2013, 13:01

At 1000, *I* would take a single HQ, probably just an archon with a husk blade
I'd keep the incubi and the venom though.

Wyches still work, but you have to accept they are going to take massive casualties, and go for redundancy. I take 4x5 man squads in venoms
Ten space marines rapid firing bolters with kill 8 wyches.
In a 10 man squad, you lose 8 wyches, the remaining two break and dont rally
In 2x5 man squads, you lose 5 wyches, and have 5 left operable.

The problem is 4 venoms cost a lot more (£) than two raiders.

And then top it off with two Ravagers.

Thats not to say wych raiders dont work, I started with them (My start was two battle forces, then a third), but they arent ideal.
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zrydrine
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeFri Aug 09 2013, 06:13

Thanks for the replies guys, I think I did try over do it with mods haha they all just seem so tempting.
I've since revised my list after reading your advice and looking over other small DE army lists, so I came up with this.
___________________________________
Archon - huskblade, soul trap and SF
4 Incubi - with Archon in a venom
Venom - Night shields and SC
= 298
____________________________________
9 warriors with a sybarite, venom blade & blast pistol in a raider
Raider - Night shield and splinter racks
= 191
____________________________________
4 wyches all with HWG's, hydra gauntlet and a Hek with a venom blade in a venom
Venom - NS and splinter cannon
= 160
_____________________________________
4 wyches all with HWG's, hydra gauntlet and a Hek with a venom blade in a venom
Venom - NS and splinter cannon
= 160
_____________________________________
Total of 809p

I have been reading that people use an Archon with a venom blade to reduce his cost but I just love the effect from a huskblade and there's something about that seems really effective,
also want to here your thoughts on this many transports for a 800p army. Very Happy 

Cheers,
Ryan
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DominicJ
Wych
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeFri Aug 09 2013, 13:18

Everything in my army has a transport
http://www.thedarkcity.net/t7501-1200pts-with-a-talos#80931
Thats my 1200 from last night.

I'd swap the sybarite for a splinter cannon, but Thats cvertainly a playable list. Theres nothing in there that makes me want to scream "argh dont buy that"
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MongooseDog
Kabalite Warrior
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeFri Aug 09 2013, 13:31

Lelith is not as good as she looks. I like beastmasters if you like assault at low points. Throw baron in if ya want to. Or you could go haemie/wracks
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Phiandros
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeFri Aug 09 2013, 14:02

Id drop some upgrades to give archon PGL. Incubi assaulting into cover will murder you otherwise.
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zrydrine
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeSun Aug 11 2013, 12:20

Aright I've given my Archon a PGL and added a unit of Reavers to the list. Simply because it would mean I could get a battleforce set and utilize all the models Very Happy 

___________________________________
Archon - huskblade, soul trap, SF and PGL
4 Incubi - with Archon in a venom
Venom - Night shields and SC
= 323
____________________________________
9 warriors with a sybarite, venom blade & blast pistol in a raider
Raider - Night shield and splinter racks
= 180
____________________________________
4 wyches all with HWG's, hydra gauntlet and a Hek with a venom blade in a venom
Venom - NS and splinter cannon
= 160
_____________________________________
4 wyches all with HWG's, hydra gauntlet and a Hek with a venom blade in a venom
Venom - NS and splinter cannon
= 160
_____________________________________
3 Reavers, one heat lance
= 78

Total = 901

now please let me know if the reavers are a waste of points because if they are I won't get the battleforce box
Also should I have a heavy support unit at this point level or dose it just depend on the game you play ?

cheers,
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Silverglade
Wych
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeSun Aug 11 2013, 16:19

Reavers are certainly not a waste of points. They are a solid fast attack option, so certainly worth the money.

at 1000 points, a Ravager is a good option.

Here's how you can fit it in your list. Drop the sybarite with the blast pistol and venom blade. That gives you 30 points to play with.

A ravager with nightshields is 115 points

With the remaining 15 points, give your warriors a splinter cannon. You'll then have about 5 points to spare.
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Phiandros
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeSun Aug 11 2013, 19:33

You could and should also drop the nightshields of the archon venom as this will be moving forward quickly. same actually goes for the wych venoms and even the kabalite raider. 10p for something that MIGHT only be effective t1 only. removing 4 ns =40p. if you drop some more upgrades on wyches, heka/vblade and you have yourself a 6 reaver squad.

I know this might not fit with your availible options but generally speaking for deldar you have to take care that you do not over-upgrade. we have brilliant options availible and that makes it very easy to overspend.

What is the plan for the unit. For instance 5man wych groups are tankhunters primarily and a overwatch cathing unit/mini tarpit secondly, making them more killy with heka might not be worth it. For a bigger squad, maybe but a 5 man unit WILL die if targeted.

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ravenizer
Hellion
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PostSubject: Re: Starting army Ideas and suggestions    Starting army Ideas and suggestions  I_icon_minitimeTue Aug 13 2013, 12:49

If you face alot of High wound models or MCs (riptides, dreadknights, Tyranids don't count) than in 1k Huskblade archon is good. Otherwise, I wouldn't recommend it under 1500 point. Reason behind that is that such archon, wish shadowfield , husk, and possible combat drugs, soultrap, comes at arround 150+ points. Hes a challange beast, but often it can result in 150 point model that won't do more, than any regular HQ would achieve. Not many people take double riptides into 1k games or paladins etc etc.

Wyches are a unit that people need to umm... play quite alot with, to understand, what their role is. The more you will play, the more you will realize, wyches serve two roles. Stalling combats, and beeing anti-vehicle (the second is it's primary role). You're going to take casualities, and pumping points into wyches suddenly becomes not great idea, and ppl tend to spend those points elsewhere. So if you're running 5 wyches in venom, it's realy not best idea to give them hekatrix, or even a single CC weapon. If they can't achieve what they should with their standard equipment, their special weaps are not going to help them realy.

Also, your warriors never want to be in combat realy. So sybarite for +1 LD isn't bad idea for 10 man blob, but those weapons and blast pistol meeh. Just don't bother with it realy. Ppl say that kabalites are not bad in CC vs enemy units, but when you exactly want to charge ? Kabalites can't charge after firing rapid fire weapons, and if you're in charge range, it means you're in rapid range, so youd prefer shooting at the enemy rather than charging it.

Reavers are currently one of the best units in DE codex in terms of versatility? It takes time before you learn how to use them, but once you do you'll love them. They are far away from beeing useless.
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