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 The Dark City Yacht Club

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WarlordEXE
Ubernoob1
RetroGamer1224
psycheer
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psycheer
Kabalite Warrior
psycheer


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PostSubject: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeTue Sep 17 2013, 18:15

Haemonculi Liquifier/Shattershard
Haemonculi Liquifier/Dark Gate

11x 5 warriors in a Raider /w Nightshileds

5x Ravagers w/ Nightshields

I'm sure you can guess the tactics.  Have at it, C&Cs welcome  Very Happy
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RetroGamer1224
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeTue Sep 17 2013, 20:35

I don't think you can have that many Ravagers nor raiders but I like the idea. Have them painted up with ascots and sweater vests for bonus points.
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Ubernoob1
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeTue Sep 17 2013, 20:38

RetroGamer1224 wrote:
I don't think you can have that many Ravagers nor raiders but I like the idea.  Have them painted up with ascots and sweater vests for bonus points.
At 2000 points with a double force organization you could Razz
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RetroGamer1224
Hellion
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeTue Sep 17 2013, 20:55

Woot!!!! Have one of the Haemies named Thurston Howl III for cake.
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WarlordEXE
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Sep 18 2013, 19:31

Like the scare tactics going on....but why not 16-18 venoms Twisted Evil ? thats idk.... 192-216 venom shots. would make an vehicleless players in your club either commit suicide or blungeon you to death with their 20 lb special ed rule book.
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psycheer
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 15:19

I've also thought about that idea, but i'd have to run squads of wyches so i can the AT to balance out the list.

Also i dont have that many Venoms, raiders i have 9. Smile
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LSK
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 19:48

I really like the idea, for fun and fluff.
But you need a tantalus, at least Smile
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helvexis
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 20:29

Ive done 11 venoms and 5 or 6 ravagers with warrior blaster squads its disgusting ... Truly truly filthy and boring to play
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psycheer
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 20:54

helvexis wrote:
and boring to play
back to the drawing board...
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MurDok
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 21:33

Dude I would love to see your friends faces. I only have 4 raiders/ravages & 6 venoms, and my friends hate see me bring all on.
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psycheer
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeWed Oct 02 2013, 21:40

If you watch my apoc battle report, you'll see my friends getting back at me for some of the lists i put them against.
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Vasara
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeSat Oct 05 2013, 06:07

I like the visual side of the list, but 6th ed DE list can be a lot more variable than it.

Replace Heamys with Archons as they fit the theme a lot better. There are no ugly people as Yacht club commodores. Every decent yacht club likes to have bigger boats (Raiders). Dinghies (Venoms) are for child's play Very Happy
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psycheer
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeMon Oct 07 2013, 15:54

Vasara wrote:
I like the visual side of the list, but 6th ed DE list can be a lot more variable than it.
I completely agree, but with the amount of thunderfire cannons in my area are just wrecking the amount of beast star and bikes that i can run.  Yay SM update!

Vasara wrote:
Heamys with Archons as they fit the theme a lot better. There are no ugly people as Yacht club commodores. Every decent yacht club likes to have bigger boats (Raiders). Dinghies (Venoms) are for child's play Very Happy
i did update my list a bit added some venoms and switched out some of the units.  After this weekend i'll post an updated list.  I think the venoms could pass for one of those  'weekender' yacht owners, and i was thinking more of a Hugh Hefner type person as the haemonculi.

Welp... here it is.

Haemonculi "The Hef"
-Liquifier
-Shattershard
-VB

Haemonculi "J'wry"
-Dark Gate
-Liquifier

6x 5man Wyches
-HWG
Raider
-NS

4x 5man Warriors
Venom
-Splinter Cannon
-NS

5x Ravager
-NS

2k even
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psycheer
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitimeFri Oct 11 2013, 14:21

So, update. I'm still taking this to a RTT this weekend, but played a trial run with it against an Eldar list with only 4 serpents... I was forced to concede at the bottom of turn 1. I believe the devastation was due to terrain and my poor deployment choices. Hooray for uphill battles!
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PostSubject: Re: The Dark City Yacht Club   The Dark City Yacht Club I_icon_minitime

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