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 1000 pts Dark eldar for local club games

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Lahcimus
Hellion
Lahcimus


Posts : 28
Join date : 2014-02-22

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PostSubject: 1000 pts Dark eldar for local club games   1000 pts Dark eldar for local club games I_icon_minitimeMon Mar 10 2014, 00:05

Hi, so im preparing for few games in my local fantasy club, i will propably be fighting some SM/Chaos/SW and something else i dont know what at the moment at 1k battles, and im going to use this army list, so i would like u to comment it and give me some advices how to deal with those tricky 3+ f******. Very Happy 
So the list:
HQ:
Succubus 65
Agoniser
85

Troops:
5xKabalites
Blaster
Venom
S.cannon
125

5xKabalites
Blaster
Venom
S.cannon
125

10xKabalites
S.cannon
Raider
FF
NS
180

9xWyches
Hekatrix
Agonizer
Raider
Ff
Enchanted aethersails
NS
205

HS
Ravager
FF
NS

Razorwing Jetfighter
FF

1k points exactly. My plan is. razor wing and ravager will use their lances to open those metal boxes if enemy use any, if not they will have dissintegrators, succubus with wyches will flat out as much as possible forward and hide behind some LoS blocker to get into assault in next turn, venoms will fly and shoot at remainings vehicles and infantry raider warriors will propably get out and hold the objective so empty raider could take some free lance shoots at things. Sorry for my english, i belive everything should be understandable.
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Brom
Wych
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Posts : 755
Join date : 2013-03-28

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PostSubject: Re: 1000 pts Dark eldar for local club games   1000 pts Dark eldar for local club games I_icon_minitimeMon Mar 10 2014, 00:58

Greetings. First, why the warriors in raider? If not for fluff reasons I would lose these guys for a 3rd warrior squad in venom. Oh and drop all blasters so you arent trying to get them dead just to squeeze off a single dark light shot.

Next I suggest downgrading the hekatrix's agonizer to a venom blade. The succubus will murder meq all on her own, what the unit needs is their initiative, so with pts saved pick up a phantasm grenade launcher. Next give those wenches all HWG. 18 pts to make them into amazingly solid AT is well worth the ballpark cost of a blaster. I believe dropping 1 wyche will get this done.
On their ride, I would lose night shields or flickerfield (maybe both depending on the terrain you usually see and other factors). Neither will save that raider from getting smoked up close although NS might keep it out of range long enough to boost into enemy lines. Anyway point is the ride is gonna die so keep her cheap and focused on the task. If you do have a problem losing their transport before it moves keep the second raider from above but simply put 5 warriors in it (and consider disi cannons on both to address the meq issue you mentioned above).

These suggestions leave you with 105 pts ish, enough for a 2nd ravager. I would drop FF from the first to give both NS. Park these guys to screen the raider(s) if needs be.

If you can squeeze any more pts give the RJF a splinter cannon.
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Lahcimus
Hellion
Lahcimus


Posts : 28
Join date : 2014-02-22

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PostSubject: Re: 1000 pts Dark eldar for local club games   1000 pts Dark eldar for local club games I_icon_minitimeMon Mar 10 2014, 06:26

I actually cant afford more venom warriors squads, because of lack of venoms, got only 2 at themoment. I find FF very usefull all the time, i dont even know how many times it saved my machines from exploding and killing full squad. Blasters on the warriors squads are for the additional threat for enemy from them, and that one more darklight shoot if I had to open some pesky terminators. Becouse of not having second ravager at the moment, and if i get some points at cutting down the point cost of few units, is it worth taking reavers with heat lance/blaster, for additional high str low ap shot, or with cluster caltrops for better bladenaving, or they are not worth at all??
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PostSubject: Re: 1000 pts Dark eldar for local club games   1000 pts Dark eldar for local club games I_icon_minitime

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