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| Liquification Raider Plausible? | |
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Unholyllama Sybarite
Posts : 267 Join date : 2013-08-27
| Subject: Liquification Raider Plausible? Fri Oct 11 2013, 15:10 | |
| DE is my 3rd army since returning to the game earlier this year. One of the other armies I play is Orks. One effective strategy for Orks (at least to novice players) is to load a unit of Burnas into a Trukk or Battlewagon (which are open top) and then get them in flamer range of a unit. Being open top, all burns fire their flamers in the same spot causing a large amount of hits to the target unit.
I was wondering if a similar strategy would work with DE using Wracks and Haemoculi in a raider.
Unit composition: 5 Wracks - 1 Liquifier Gun 3 Haemoculi - 3 Liquifier Guns
It ends up being 240pt + the cost of the Raider. It provides a scoring unit, 4 pain tokens, and only uses up 1 HQ slot as well.
Now I don't see this working as well as an Ork Burna Wagon unit since each liquifier would need to be rolled separately; however, I am curious on everyone's thoughts on this.
Do you think this could be an effective unit? Are the raiders too paper thin? | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Liquification Raider Plausible? Fri Oct 11 2013, 15:22 | |
| It's potentially 5 Kill Points with a single shot (against AV10). Personally I wouldn't bother with it. | |
| | | Seelenberührer Hellion
Posts : 40 Join date : 2011-12-15 Location : Berlin
| Subject: Re: Liquification Raider Plausible? Fri Oct 11 2013, 15:38 | |
| Yeah, I can't really see it doing 300pts worth of damage before being swept off the board. Or, given it's relatively short range (other than the Raider itself) just completely avoided for the entire game. | |
| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Liquification Raider Plausible? Fri Oct 11 2013, 15:46 | |
| It *is* functional to do it simply with two templates, Haem + Wracks. Or to go for the more expensive Haem + Archon's Court
We can't optimize the way the Orks can though because they have an entire unit armed with flamers, so we'd always end up spending more for less result. | |
| | | Timatron Sybarite
Posts : 443 Join date : 2013-03-12 Location : Brighton
| Subject: Re: Liquification Raider Plausible? Fri Oct 11 2013, 23:58 | |
| Being open top, all burns fire their flamers in the same spot causing a large amount of hits to the target unit.
You can't kill models that aren't within range of the flamer template though. So touching the same 3 guys 5 times might get you 15 hits,however, it can only kill those 3 guys. You need to be right in amongst the enemy to maximise the number of casualties you can cause. This works OK, I'd imagine, with truck boyz, the ramshackle table ensures few casualties are taken in the event of the truck going down. Raiders, on the other hand, give out S4 hits to passengers. Also, as has been said, a whole unit with flamers is much more points effective.
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| | | Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Liquification Raider Plausible? Sat Oct 12 2013, 10:50 | |
| The reason it works so well with Orks, at least in a Battlewagon is that they're much more heavily armoured. To get the vehicle into a position to do this very painful party trick, you have to be ideally less than 12" away from whatever you want to fire at the turn before, at least if you intend to remain in the vehicle (which you of course do). The Raider is far too fragile to make this tactic viable, unfortunately. Parking it less than 12" away from pretty much anything will result in it being blown up next turn.
The unit would be more likely to be effective as an assault unit really, getting into position then charging after the liquifiers have cleared a few away. That way you can move 6", disembark 6", put down the template (about 8" I think) then charge 2D6". Essentially it'll give the liquifiers another 6" of range. You have to get out of the vehicle, but you'd have to do that anyway to save being exploded inside it next turn, and with that many pain tokens it'd be a shame not to get into combat with something! | |
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