This is my first battle report. You will have to excuse me for the bad grammar, english is not my first language. I hope you enjoy it!
DE vs. Tau 1000pMission: Crusade
Deployment: Vanguard Strike
First Turn: DE
Night Fight first turn: No
DE Warlord Trait: Conqueror of Cities.
Tau Warlord Trait: Predetor of the Skies
Combat Drug: Splintermind
DE:Heamonculi Yeanneth
-Liquifier Gun
-Venom Blade
Wracks 9x
-Liquifier Gun
-Raider w. Enhanced Aethersails and Disintergrator
Kabalite Warriors 10x
-Splinter Cannon
-Blaster
-Raider w. Disintergrator
Hellions 15x
-Helliarch w. Stunclaw and Phantasm Grenade Launcher
Scourges (1) 5x
Scourges (2) 5x
Cronos Parasite Engine
-Spirit Vortex
Tau:Fireblade
-Shield Drones 2x
Fire Warriors 12x
Fire Warriors 12x
-Devilfish
Pathfinders 12x
Crisis Suits 3x
Stealth Suits 4x
-Shield Drones 2x
TerrainLOSB= Line of Sight Blocking. I am yet to download other terrain peices.
DeploymentDeployment DE: The idea is to protect the army behind the LOSB terrain if Tau manages
to Seize the Initiative. Wracks are in the "R" raider and the Kabalite Warriors are in the "RK"
raider. Scourge 1 are to the left and Scourge 2 are to the right.
Deployment Tau: Tau sets up. The Pathfinders deploy upon the ruin roof, granting them
a great veiw of the battlefield. The second unit of Fire Warriors are deployed inside the Devilfish.
Turn 1DE: DE moves up towards the Stealth Suits. The Hellions oblitirate them and granting them Furious Charge and DE gets First blood! The Cronos moves the quickest way forward but is out
of range to shoot at the Pathfinders so it runs three inches instead. The Scourges who now have nothing to shoot, runs instead. Scourge 1 runs six inches (thanks to re-roll), Scourges 2 runs four inches. The Raiders Turbo-boost. Raider R uses Enhanced Aethersails and gains an extra ten inches of movement.
TAU: The Pathfinders turn around to face Raider R. The Devilfish moves six inches, approaching the Raiders. Pathfinders shoots at Raider R and gets five marker lights. Tau uses
four of them to take away the jink save and get BS 5 for the Devilfish. The Devilfish then score three glances and five pens. Raider R explodes. Two Wracks die in the explosion and the rest fail their pinning test. The Fire Warriors standing nearby open fire on the Wracks and Heamonculi.
They unleash a torrent of 36 S5 AP5 shots against (Fireblade+Rapid Fire). When the smoke
clears out, only two Wracks have succumbed. The 4+ cover Save and 5+ Feel No Pain turned
out to be a real saviour. The Devilfish then open fire at the Wracks and one die.
Turn 2DE: The Cronos countinues straight ahead. Raider "RK" slides forward 6 inches followed
by the Scourges. The Hellions follow suit. Yeanneth and the Wracks are still grounded. The two units of Scourges open fire on the Fire Warriors nearby. Three Fire Warriors die and one of the Fireblade's Shield Drones succumbs. The Kabalite Warriors in Raider "RK" kills three Fire Warriors from the same unit. They also inflict one wound on the Fireblade. The Hellions join in to
feast on the last Fire Warriors. Killing them granting them their final Pain Token-Fearless! The Cronos then tries to fire the Vortex on the Pathfinders. Sadly it scatters and hit the Crisis Suits instead. Two wounds are made but saved by the Shield Drons (pesky 4++).
TAU: The Crisis Suits approach the Hellions and one suit takes a wound from Dangerous Terrain. The now lone Fireblade moves six inches away from the Raider "RK". The Devilfish shuffles to the left. The Pathfinders shoots at the Wracks and gets four marker lights on them. The Devilfish uses four of them to take away the Wracks cover save and highten their BS to five. Three Wracks die. The Fireblade runs four inches away from Raider "RK". The Crisis Suits
unleashes three flamers on the Hellions, which should have damaged them severly (18 hits made). But only six Hellions die(YEA!). The Crisis Suits then Jump Pack move eleven inches southeast.
Turn 3DE: The Raider and Scourges moves forward in unity. The Cronos and Hellions split off to charge the Crisis Suits. Yeanneth and the last Wrack stays in the crater without hope of
survining in the open (and no unit to reach and flame:( ). The Kabalite Warriors in Raider "RK"
kills the Fireblade (Slay the Warlord!). The Raider fires its Disintigrator on the Pathfinders but no fishmen die. Scourge 1 fail to kill any Pathfinders and Scourge 2 runs six inches. The Hellions and Cronos kills one Shield Drone and one Crisis Suit! Cronos charges the Crisis Suits and tanks overwatch (taking one wound). Sadly it rolls to low and can't reach the Crisis Suits. The Hellions charge and kills one Crisis Suit and Shield Drone. The Crisis Sargeant fights back and kills one Hellion. The lone Crisis Suit then makes his Morale Check and the fight contiunes.
TAU: The Pathfinders the shoots at Yeanneth and his Wrack. They get three marker lights. The Devilfish then uses three of them to kill my warlord and the last Wrack (Tau gets Slay the Warlord). The Hellions then kills the last Crisis Suit in close combat. They consilodate six inches.
Turn 4DE: Raider "RK" moves six inches forward. Scourges 2 follow suit. The Hellions the move around the ruin so they can charge the Devilfish in the rear. Cronos moves towards the Devilfish. The Kabalite Warriors in Raider "RK", Scourges 1 & 2 kills eight Pathfinders together
(4+ cover save making them hard to shift). The Pathfinders then fail their Morale Check and flee ten inches. The Hellions charge the Devilfish and overwatch does nothing. The Devilfish explodes and kill one hellion and four Fire Warriors.
TAU: The Pathfinders regroup and moves into the ruin. The Fire Warriors moves five inches (diffifult terrain), placing them between the ruin and the Hellions. The Pathfinders miss their snap shots against the Hellions. The Fire Warriors fires at the Hellions and kills four. They doesn't fail their morale check.
Turn 5Tau folds. Tau: Slay the Warlord. DE: First Blood, Slay the Warlord, Line Breaker. Victory for DE!
Any feedback is greatly appreciated!