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 1750pts Competitive / Turnement list

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Sybarite
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PostSubject: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeTue Jul 29 2014, 07:36

Yup. My Daemons FMC list got frak. And I just dont fancy building somethign atm so I got two upcomming turnements and it was either Eldar Wave serpent list or a Dark Eldar list, and I dont have to much time to play before the turnement, so I decided to go with what I have played the most with.

Anyway, I am not 100% sold yet.
The question is if I should include Blaster in each Warrior group and drop an Warrior/venom. Not sure.

Vect
Farseer (allied)

5x Warriors in venom with dual splinter cannon and nightshields
5x Warriors in venom with dual splinter cannon and nightshields
5x Warriors in venom with dual splinter cannon and nightshields
5x Warriors in venom with dual splinter cannon and nightshields
5x Warriors in venom with dual splinter cannon and nightshields
20x Guardians with 2x brightlance (allied)

Ravager with nightshields
Ravager with nightshields
Ravager with nightshields
Wraithknight

Vect and Farseer goes with Guardians. Give farseer and psychic powers.
Will roll for the most part for Divination, but playing Tau and Drop Pod marines I will roll for Invisibility because its needed. Playing Tyranids I might go Telepathy aswell, just for psychic shriek, but that depends on the list I am facing. Mostly if its horde.

thoughts?
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Vasara
Incognito assault marine
Vasara


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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeTue Jul 29 2014, 08:29

Nice list.
Do you play mostly mealstrom or eternal missions? I like the idea with Vect in a guardian blob. Not sure if you need Divination so much compared to Telepathy, but it depends more on your play style. Try Sanctic too. There are some nice powers.

Keep Warrior/venom. it helps your alpha strike more than those blasters.
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Sybarite
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeTue Jul 29 2014, 08:42

Vasara wrote:
Nice list.
Do you play mostly mealstrom or eternal missions? I like the idea with Vect in a guardian blob. Not sure if you need Divination so much compared to Telepathy, but it depends more on your play style. Try Sanctic too. There are some nice powers.

Keep Warrior/venom. it helps your alpha strike more than those blasters.

Thanks. Its mostly Eternal Missions, well the first turnament is Etneral missions, the second is Eternal missions with Maelstorm as secondaries. (kinda like the ETC missions if you have seen those this year).

Maby Divination isnt needed as much, but thats what I need to test out abit, telepathy powers is very strong so, getting shrouded or Invisibility would be great.
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Brom
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeWed Jul 30 2014, 00:30

I think those guardians would be better off as beasts.. 216 buys 3 bm, 15 khymera. Either way I would also spring for the jetbike. Nothing like getting your t3 HQ sniped with ID barrage.
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Sybarite
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeWed Jul 30 2014, 06:44

Brom wrote:
I think those guardians would be better off as beasts.. 216 buys 3 bm, 15 khymera. Either way I would also spring for the jetbike. Nothing like getting your t3 HQ sniped with ID barrage.

Nah, I have brought beasts the last... wehm 4 years to turnaments. They are 'easy' to handle for everyone who have faced a beast group before.

First of you loose vect with his seize initiative, and you need another way to get fearless, because without fearless its a 400pt broup that can run off the table turn 1. Yes this has happend to me in turnaments several times.

Then the problem is whit the mech meta, it just doesnt threathen mech before turn 2-3, while the guardians are a threat from turn 1 as they have the lances. And we lack AT.

You are going to have a hard time sniping something in a 22man group, if you get sniped they are
A) going to have ALOT of firepower and
B) You are going place your guys as an idiot. because remember, Focus Fire does NOT exsist anymore.

And its just as easy or hard, to snipe a beast group.

Then there is the point that the Guardian group is better at controlling the middle of the table. And its objective secured.

And the last point; alpha strike, Vect+guardians give a better alpha strike than the beast. Now these days we do 2 things and both another army does better than us, its either beaststar and Eldar does that better, or its to outshoot other armys, an Eldar and Tau do that better than us aswell. We really need a crippeling start to the game. Playing at home at Ideal terrain I do agree that you can hide, but turnaments are ususaly not that generous :/

By the way, I am a huge fan of the beast group, I just dont see that It gives anything more to the lists synergy than the guardians
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Brom
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeWed Jul 30 2014, 18:09

I am very familiar with beasts. Not sure why you would lose vect though, I was suggesting putting him in the beasts where he shines not dropping him. Sniping vect from guardians is the same as sniping him from a large beast pack and if they're invisible it aint happening. Not that I think 1 farseer is gonna pull that off very often anyway but still.

I did initially miss that you only had 1 eldar troops choice there which complicates my earlier suggestion. My bad.

I don't buy the rationale on the guardians man..  220 pts of 2 lance shots in 5+ armour guys compared to one of the best star units of 6th/7th?

And guardians better at board control, whut?

Tournament terrain is exactly why guardians are worse (besides measly 12" shots, 5+ armour.. meet TFCs/wyverns etc). Beasts CONTROL center field with 12" + fleet and invulns on termie bases. They draw fire or the opponent risks multi assualts thus keeping our skimmers alive. God forbid those guardians encounter full ork warbikers or tau or eldar or anything thats ap 5 with high rate of fire.

Guardians just occupy centerfield and shoot like 2/3 of a ravager and swing with str 3.

Anyway I rather like your list btw, its very close to what frankie of FLG runs. I'm not even saying the guardians are bad, as compulsory choices go.. I just think beasts are superior as a large bunker and midfield unit but I hope the guardians pay off.

Anyway good luck.
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 06:49

Brom wrote:
I am very familiar with beasts. Not sure why you would lose vect though, I was suggesting putting him in the beasts where he shines not dropping him. Sniping vect from guardians is the same as sniping him from a large beast pack and if they're invisible it aint happening. Not that I think 1 farseer is gonna pull that off very often anyway but still.

I did initially miss that you only had 1 eldar troops choice there which complicates my earlier suggestion. My bad.

I don't buy the rationale on the guardians man..  220 pts of 2 lance shots in 5+ armour guys compared to one of the best star units of 6th/7th?

And guardians better at board control, whut?

Tournament terrain is exactly why guardians are worse (besides measly 12" shots, 5+ armour.. meet TFCs/wyverns etc). Beasts CONTROL center field with 12" + fleet and invulns on termie bases. They draw fire or the opponent risks multi assualts thus keeping our skimmers alive. God forbid those guardians encounter full ork warbikers or tau or eldar or anything thats ap 5 with high rate of fire.

Guardians just occupy centerfield and shoot like 2/3 of a ravager and swing with str 3.

Anyway I rather like your list btw, its very close to what frankie of FLG runs. I'm not even saying the guardians are bad, as compulsory choices go.. I just think beasts are superior as a large bunker and midfield unit but I hope the guardians pay off.  

Anyway good luck.

The differance might come down to the meta, as I have ran beasts in all my turnement lists except one I have just found out that against the top players they just tend to do nothing. They performe great against players in middle and lower end of the part, but not really those players I usualy have issue with.

My losses so far with DE in turnaments is against Wraithwing, Rhinospam, Daemons (simulare to screamerstar but not really going for that) and serpent spam. and in all those matches the beasts have underperformed.
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Vasara
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 08:40

Fearless 20 guardian blob is a thing to be feared and I like the unit.

But I think that against Serpent spam mass khymerae would be better. In addition for beasts to be competitive they need a lot of support. Invicible & hammerhand pack is much more scary than than pure DE one can ever be. (I want to have S10 Baron charge something at least once in this edition Very Happy )
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 08:45

Vasara wrote:
Fearless 20 guardian blob is a thing to be feared and I like the unit.

But I think that against Serpent spam mass khymerae would be better. In addition for beasts to be competitive they need a lot of support. Invicible & hammerhand pack is much more scary than than pure DE one can ever be. (I want to have S10 Baron charge something at least once in this edition Very Happy )

Well, the beast group for around the points i would spend would not be big enough to get in to close with the serpents. And I am not really willing to play a beaststar, I did that in 6th. (eldar main) but was just boring, there is actually no skill or tactic involved in it (or atleast wasnt in 6th). Just boring.

S10 Baron would be cool indeed Smile

I just need to change the list to much to bring a beastpack hugh enough and then it would be a differant list.
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Vasara
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 13:10

Yeah it would be different list to have beast there.

any way for farseer to have bike? That would open up many new possibities. At least in the late game.
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 13:17

Vasara wrote:
Yeah it would be different list to have beast there.

any way for farseer to have bike? That would open up many new possibities. At least in the late game.

Yep it would, ehm I could remove 1 nightshield, but I am not really willing to do that. But maby I can playtest it, cus the late game move on to objective would be a good idea, especially if I shoot someone away from the objective.
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goofydk
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PostSubject: Re: 1750pts Competitive / Turnement list   1750pts Competitive / Turnement list I_icon_minitimeThu Jul 31 2014, 13:58

4 heavy support?

I have the worst luck with Ravagers, I dont trust them to do anything anymore!
I prefer HW wyches when it comes to AT, of course it not always possible to get that close..
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