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 Shadow Wars Wych Cult tactics

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Calyptra
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Bozo69PD
amorrowlyday
Anarchistscourge
Count Adhemar
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Anarchistscourge
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 13:45

From reading some of these posts it appears some of you have had a chance to look at the rules. Does anyone know where these may be? Having rules for the faction is all well and good, but unless i have a grasp of the core rules, it makes it difficult to gauge what a good team would be.

Thread title edited from Watch to Wych - Count Adhemar
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The Red King
Hekatrix
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 13:46

I haven't seen them all but I found a fairly good pdf that collects the leaked pictures.

https://drive.google.com/file/d/0B85bX2eTNABScTRFYkNZWFZ4NXc/view
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Anarchistscourge
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 14:01

Thats great, thanks @the red king

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Count Adhemar
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 14:25

I couldn't see anything about 1 being an auto miss. So high BS shooting attacks can autohit?

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Archon Vitcus
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 16:46

Higher Bs will be lowered depending on hit modifiers, it's like the old Warhammer fantasy to hit rules for shooting attacks.
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 17:03

So I was thinking, is it more important to have multiple Attacks so you can roll more dice, or more important to have effective weapons so you dont have to deliver hits with an inferior weapon eg) pistol hits.

If you think about it, if I roll 2d6 vs your single D6 I have a HUGE advantage regardless of charging/higher ground bonuses

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The Red King
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 18:25

I thought so to but I believe it's 2d6 "take the highest" not just a flat 2d6.

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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 23:39

Any thoughts on Hydra gauntlets or shardnets and impaler? I'm considering using one or the other with mirror helm on either blood brides or the Syren. Is parry really worthwhile?

Also, what skills are people looking at as strong?
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 23:41

My understanding is the net is only going to be really worthwhile when you get later in the campaign and start seeing more special weapons.

As for parry; it's a game changing ability or a total waste of points. It just depends on the dice.

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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeTue Apr 04 2017, 23:42

And the agonizer seems pointless unless you get swamped by multiple opponents?
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 01:57

It may be worth it for the additional attack.
(90 points) Wych with Venom Chain Hook: 1 attack, 20/36 chance of wounding a scout (t4 4+)
(90-110 points) Wych with Venom chain hook and pistol/knife: 2 attack, half of hits 20/36 chance to wound, other half 6/36 chance to wound scout
(120 points) Wych with 2 x venom chain hook: 2 attack, 20/36 chance of wounding a scout
(130 points) Blood Bride with Hydra Gauntlet: 2 attacks, 22.5/36 chance to wound a scout

To me, the question is, is one additional attack attack, +2.5/36 chance to wound, and specialist skills worth 40 points.

Honestly, I really don't want a spammy force, and I like reducing my odds of a bad roll (2A). Ive been crafting a list I will post soon, but as long as I can reach 9 units I think I'll include some blood brides

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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 02:21

I look forward to seeing your list.

Is anyone else happy they had wyches on a sprues just hanging out?


Can anyone explain just why the agonizer is bad? I really like the idea of using one because of fluff reasons and I want to keep my warband flavorful but, I also don't want to waste points on crap gear.
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 02:31

45 points: No re roll to wound or strength buff. 10/36 chance to wound against the scout.

Sure it'll wipe them if you get one through, and you probably will given her 3 attacks, but why not take a more efficient weapon for less. Get more wounds against and that'll more for make up for being 1 damage instead of D3.

Someone should check my math on all this. Doing it in my head during exam season Razz

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amorrowlyday
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 05:06

You already have the extra attack for the compulsory wych knife though right? Any way Why wouldn't you just buy a second Chain Hook?
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Archon Vitcus
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 08:17

I think the agoniser would be a good addition, it will remove any downed models, so if your aga ain't multiple opponents you could take out more than one in a single fight. I'd say that was worth it
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 13:57

So I can't find anything about two weapon fighting, can anyone find that?

If it doesn't exist then makes chain hooks the most efficient weapon but I still argue that blood brides have a place due to their extra attack

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Anarchistscourge
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 14:08

From the leaked rules i've seen there isn't anything about 2 weapon fighting, but considering ive only seen like 9 pages and its a 45 page book there will be something in there.

From what other people have said an extra weapon allows you to roll +1d6 when you make your rolls. But any wounds are made using both weapon profiles. Eg. if you have a chainhook and wych knife and get 3 hits, you cycle through the weapons. in this Eg you would choose to use chainhook first, then the 2nd wound is made with wychknife profile and the 3rd would be the chain hook.
If you are a multi-armed unit then you cycle through all the weapons. So a haemonculus would cycle through the splinter pistol, knife and amputator profiles.

Thats my understanding of it anyway
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeWed Apr 05 2017, 23:32

Last question before I design my list:

The Siren: She's the only unit rocking 3 attacks and the only one who can take a blast pistol.
A) Melee weapon
B) blast pistol
C) Both (so expensive)

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Bozo69PD
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 00:39

So far from what I am reading, there seems no real reason to take recruits at all, what with the reduced weapon skill, leadership, and risk of bottle test?

10 wych all with chainhook and blade venom seems pretty optimal to me. I think I would still put a syren in just to be the leader? Or is it mandatory to have 1 anyways.
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amorrowlyday
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 00:40

You take recruits because this is a campaign game and you only get 100 pts for rehires and refit between games.

Syren is mandatory.
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 00:44

Recruits are good for campaigns because they upgrade after 3 games to a wych




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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 03:52

Good to know, thanks!
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Archon Vitcus
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 07:39

Recruits are gonna be your cannon fodder in this game, cheap expendable bullet magnets. I'm not a fan of them not giving wyches access to special weapons still. To win the game you collect promethan caches, but to hire special operatives, they cost promethan caches. Spending what can win you the game doesn't  seem ideal lol. Admittedly if you have 15 caches, you still have to win your final game.

Saving caches till maybe game 3-4 before hiring an operative may be a good idea. Not sure what would be a good addition, scourges are probably the best for access to our heavy weapons, Heami seems decent with his 2 dice roll on the combat drugs, buffing attacks and toughness will go a long way, the rest of the drugs are meh, though I suppose a buff to leadership may help break tests (also is it me or is that the old combat drug table?).  The succubus is kinda meh, yeah she'll probably win combat against most things, but I feel they could've used other operatives, trueborn, reavers, Grots, heck mandrakes would be pretty sweet.


Thinking of this list at the minute.

Syren, agoniser, mirrorhelm

Bloodbride, hydra guantlets
Bloodbride, hydra guantlets

Wych, pistol
Wych, pistol

4x debutante

Comes to 955, so possible to add chain hooks and blade venom to the two wyches and gives me nine models with 4 cannon fodder
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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 20:37

I agree with your template. Altho, I think blood brides need the mirrorhelms more because they only have 2 attacks, meaning if you roll bad you could lose a specialist in a melee.

Shard net seems like a good option on the succubus, its defensive in case she loses a fight, and she should theoretically have enough attacks to wound without the re roll.

Do we know if grenades are one use only?

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PostSubject: Re: Shadow Wars Wych Cult tactics   Shadow Wars Wych Cult tactics - Page 2 I_icon_minitimeThu Apr 06 2017, 20:48

Also, didn't realize that strength values would effect rend. So that means Hydra gauntlets, which give you +1 str, has a 27/36 of wounding a scout, not 22.5/36.

Hand to hand strength boosts stack with rends correct? If so, Hydra Gauntlets just got better

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