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| | My new 1650pts list | |
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Timatron Sybarite
Posts : 443 Join date : 2013-03-12 Location : Brighton
| Subject: My new 1650pts list Tue Jun 11 2013, 00:41 | |
| HQ1a Haemonculus Ancient: Infantry, Gnarlskin, CCW,SP,Night Vision, PfP,IC,Altered Physique Flesh Gauntlet Poison(4+), ID Venom Blade Poison(2+) Casket of Flensing 12" Range, SD6 APD6 Assault 2D6, One Shot
HQ1b Haemonculus : Infantry, Gnarlskin, CCW,SP,Night Vision, PfP,IC,Altered Physique Mindphase Gauntlet Hit models take S+Ld test. No attacks if failed either Scissorhand Poison(3+), A+1 Shattershard Template SX* APX*, *Toughness test or RfP, One Shot
HQ1c Haemonculus : Infantry, Gnarlskin, CCW,SP,Night Vision, PfP,IC,Altered Physique Agoniser Power Weapon(4+) Animus Vitae Kill 1+ Model, Ld test pass for Pain Token. Orb of Despair 6" Range, S10* AP1 Assault 1 Blast, One Shot *rolls against Ld
Elites1 3 Kabalite Trueborn: Infantry, Kabalite armour, Fleet, Night Vision,PfP 2x Darklances 36" Range,S8 AP2 Heavy1 Lance
Elites2 3 Kabalite Trueborn: Infantry, Kabalite armour, Fleet, Night Vision,PfP 2x Splintercannons 36" Range, Assault 4/Heavy 6, Poison(4+) Shardcarbine 18" Range, Assault 3, Poison(4+)
Dedicated Transport-Venom: BS 4 F10 S10 R10 2nd Splintercannon 36" Range, Assault 4/Heavy 6, Poison(4+)
Elites3 3 Kabalite Trueborn: Infantry, Kabalite armour, Fleet, Night Vision,PfP 2x Blasters 18" Range, S8 AP2 Assault1 Lance
Dedicated Transport-Venom: BS 4 F10 S10 R10 2nd Splintercannon 36" Range, Assault 4/Heavy 6, Poison(4+) Troops1 9 Kabalite Warriors: Infantry, Kabalite armour, Fleet, Night Vision,PfP Blaster 18" Range, S8 AP2 Assault1 Lance
Dedicated Transport-Raider: BS 4 F10 S10 R10 Night Shields -6" to weapons shooting @ Splinter racks Re-roll to hit with Splinter Rifles/Pistols Whilst emarked
Troops 2 9 Kabalite Warriors: Infantry, Splinter Rifle, Kabalite armour, Fleet, Night Vision,PfP Blaster 18" Range, S8 AP2 Assault1 Lance
Dedicated Transport-Raider: BS 4 F10 S10 R10 Night Shields -6" to weapons shooting @ Splinter racks Re-roll to hit with Splinter Rifles/Pistols Whilst emarked
Troops 3 9 Wracks: Infantry, Gnarlskin, 2 poisonccw(4+), Night Vision, PfP, Altered Physique Liquifier Gun Template, S4 APD6 Assault 1
Dedicated Transport-Raider: BS 4 F10 S10 R10 Night Shields -6" to weapons shooting @
Fast Attack 5 Scourges: Jump Infantry, Shardcarbine,Ghostplate Armour,Plasma Grenades, Fleet, Night Vision, PfP 2x Haywire Blasters 24" Range, S4 AP4, Assault 1, Haywire
Heavy Support1 Razorwing Jetfighter: BS 4 F10 S10 R10 Splinter cannon 36" Range, Assault 4/Heavy 6, Poison(4+) 2x Necrotoxin Missiles 48" Range SX AP5 Assault 1,Large blast, Poison(2+) Pinning, 1 Shot Night Shields -6" to weapons shooting @
Heavy Support2 Razorwing Jetfighter: BS 4 F10 S10 R10 2x Shatterfield Missiles 48" Range, S7* AP-, Assault 1, Large blast, One Shot,*re-roll to wound Night Shields -6" to weapons shooting @ Total points 1650
Last edited by Timatron on Tue Jun 11 2013, 01:21; edited 2 times in total | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: My new 1650pts list Tue Jun 11 2013, 01:05 | |
| Not sure if youve copied and pasted this out of an army builder program as its pretty hard to read without spacing.
I'm guessing you guys have gone 1650 as the UK GT qualifiers this year will be at that points level now. _________________ Sky Serpent - Drukhari 40k My Facebook blog, follow for battle reports, tactics, painting and conversions | |
| | | Timatron Sybarite
Posts : 443 Join date : 2013-03-12 Location : Brighton
| Subject: Re: My new 1650pts list Tue Jun 11 2013, 01:14 | |
| Thanks for the input Sky, yeah I copied & pasted from my own home-made spreadsheet in googledocs. I save each unit & upgrades with special rules etc and then can slide them in & out as needed. My mate just came back from the 6 nations ( he was in the mercenary team as Wales didn't attend) he is the guy who runs the tournies at my club. The reasoning I heard was that 1500 is too limited but 1750 makes certain armies able to take all the upgrades without having to put any real thought into list-building. Also that we don't want too many games timing out. But I will mention the GT thing to him next week. Gonna edit and space it out a bit, also I think I should remove the individual points values, is that right? Heard a mod give someone a mild rebuke for that some time I think?
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| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: My new 1650pts list Tue Jun 11 2013, 10:49 | |
| I've met Pete a few times, I came to the last Brighton qualifier and am planning on being back this October too.
I don't think it's a bad list, it's not what you come up against every day that's for sure.
It's interesting that you've taken one of each Trueborn set up. I'm more of a fan of Lanceborn, I think another unit of them would add more than the ones with SCs.
I'd really look at trying to fit a Ravager in somehow, maybe instead of the Scourges?
_________________ Sky Serpent - Drukhari 40k My Facebook blog, follow for battle reports, tactics, painting and conversions | |
| | | Anggul Sybarite
Posts : 320 Join date : 2011-06-22 Location : Southampton, England
| Subject: Re: My new 1650pts list Tue Jun 11 2013, 12:56 | |
| Your Haemonculi are too cluttered really. Drop them to one special weapon each, and I really wouldn't bother with the Animus. You want whichever Haemonculus is going with the Wracks to have a Liquifier gun so the squad can fire two. The Ancient wants a Huskblade rather than a Flesh Gauntlet if that's what you're going for. The AP2 is lovely, especially if you have a couple of Pain Tokens for Furious Charge, and a Soul Trap gives you the chance to be very strong indeed. To be honest though you're probably better off with an Archon in that role.
I don't imagine the Wrack Raider will benefit much from Night Shields as they need to get close to do anything, but I suppose it depends on which turns they start to move in to strike.
Definitely get the Razorwings Flickerfields, it means they don't need to evade for the 5+ save. The Splinter Cannon isn't likely to be used when you have two Dark Lance and two Missiles per turn, so I wouldn't take it.
Get at least three if not four Blaster Trueborn in that Venom, two aren't likely to accomplish much. Drop the Shardcarbine on the splinter Trueborn squad, you don't want to be that close, you're better off just keeping the rifle.
Hope this helps in some way. _________________ "Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
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| | | Timatron Sybarite
Posts : 443 Join date : 2013-03-12 Location : Brighton
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