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 Sky Serpents, 1750

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Baron Tordeck
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Sky Serpent
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PostSubject: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeTue Apr 26 2011, 19:13

This is what I'm looking at taking to a tournament in November, if I ever get the army painted. Feel free to critique.

SKY SERPENTS
Duke Sliscus, The Serpent, 150pts
Baron Sathonyx, The Lord Hellion, 105pts

4 Kabalite Trueborn,
2 Splinter cannons,
Venom, Night shields, Splinter cannon, 143pts

14 Hellions,
Helliarch, Stunclaw, 239pts

10 Wyches,
Shardnet and impaler, Hydra gauntlets
Hekatrix, Agoniser
Raider, 210pts

10 Wyches,
Shardnet and impaler, Hydra gauntlets,
Haywire grenades
Hekatrix, Agoniser
Raider, Night shields, 240pts

5 Kabalite Warriors,
Blaster
Venom, Splinter cannon, 125pts

5 Kabalite Warriors,
Blaster
Venom, Splinter cannon, 125pts

Razorwing Jetfighter, Night shields,
3 Shatterfield missiles, 170pts

Ravager, Flickerfield, 115pts

Ravager, Night shields, Flickerfield, 125pts


Last edited by Adminbael Vect on Fri May 13 2011, 13:44; edited 2 times in total
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Baron Tordeck
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeTue Apr 26 2011, 22:18

take NS off the 2nd Rav and give it to the 1st wych squad.

I would minus a few hellions to get to a 5th TB and give the 3 w/o SC carbines. I might also drop a hellion to get an agoniser to the Helliarch

NS off the Tb venom to give the RW a 4 shatterfiield



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Last edited by Baron Tordeck on Sun May 15 2011, 22:46; edited 1 time in total
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Sky Serpent
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeFri May 13 2011, 13:47

Baron Tordeck wrote:
take NS off the 2nd Rav and give it to the 1st wych squad.

I would minus a few hellions to get to a 5th TB and give the 3 w/o SC carbines. I might also drop a hellion to get an agoniser to the Helliarch

NS off the Tb venom to give the RW a 4 shatterfiield

I don't know how I ended up with just three missiles, that is something that I shall recitify. Sliscus goes with the Trueborn so a fifth is out of the question; Night Shields are on his Venom to stay true to Duke's nature - pimped out. I still haven't taken on Marines or Guard yet with this list, hell I haven't used the Venoms yet, playtest is the aim of the game.

Planning on keeping this list organic and cut and change as and when needed.
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSat May 14 2011, 07:00

Just wanted to say I tried proxying a list similar to this when I first got the codex and it went horribly. Be VERY careful with deep striking.

Sliscus and a Trueborn squad of doom, all ruined. Sad

Besides that it is fun to play and I hope it goes well for you.
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSat May 14 2011, 17:55

Adminbael Vect wrote:


I don't know how I ended up with just three missiles, that is something that I shall recitify. Sliscus goes with the Trueborn so a fifth is out of the question;
Duh, not sure how I missed that obvious factoid.
Quote :
Night Shields are on his Venom to stay true to Duke's nature - pimped out.
Understandable
Quote :
I still haven't taken on Marines or Guard yet with this list, hell I haven't used the Venoms yet, playtest is the aim of the game.
you shold so fine against both with just the few minor tweeks I suggested, I ran 4 trueborn w/ 2 SC 2 cabines and Duke in a venom w/ extra cannon and it houses hordes or MCs, generally in one turn of shooting.

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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSun May 15 2011, 18:13

I'm a big believer in just going with whatever you want, for the fun of it and to try different units. Overall, this list is fine to me, I initially had something similar, except Reavers instead of the Razorwing. It worked fine, my lack of experience was a far bigger handicap.

My impressions so far with DE are Flickerfields all the way, I don't spend points on Nightshields. Ditto the Venom Blade instead of an Agoniser. The Stunclaw may be fun, but it's not often you'll get the chance to use it, so spend the points elsewhere perhaps. And I love Hydra Gauntlets so far, but don't take the Shardnet and Impaler at all.

Based on those few changes across the list, you could squeeze out another 5 Warriors in a Venom. If you wanted to.
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeMon May 16 2011, 13:47

not a bad list but i think for a tournament you are seriously lacking anti tank if all those raiders plus ravagers have dark lances thats only 10 against guard thats not enough u can fit in atleast 20 at 1750


i generally dont use hellions or the baron i dont think their worth it reaver jetbikes with melta/caltrops n start them in reserve works well

slicus is gd but put him with a bigger unit 9 in a raider 2 SC the rest with shardcarbines works great since his rule doesnt effect the venom u want as many shots at 3+ as possible

i allways take vect n iv combo'd him with sliscus works well jus pricey so i jus take vect now hint hint

id take 2 hydra rather than 1 of each

id add 2 elites 2 units of blaster truborn in venoms they work great

id drop the warriors for the above

wyches give them haywire grenades

raider i think nightsheilds are great especially in tournaments when u can put on the pressure theyll start making mistakes Smile

drop the fighter for another ravager 3 with night sheilds and darklances are great for nailing tanks

finally gd luck Smile


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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSun Jun 19 2011, 20:31

SKY SERPENTS
Duke Sliscus, The Serpent, 150pts
Baron Sathonyx, The Lord Hellion, 105pts

4 Kabalite Trueborn,
2 Splinter cannons, 2 Shardcarbines
Venom, Night shields, Splinter cannon, 153pts

12 Hellions,
Helliarch, Stunclaw, 207pts

10 Wyches,
Shardnet and impaler, Hydra gauntlets
Hekatrix, Agoniser
Raider, Flickerfield 210pts

10 Wyches,
Shardnet and impaler, Hydra gauntlets,
Haywire grenades
Hekatrix, Agoniser
Raider, Night shields, 240pts

5 Kabalite Warriors,
Blaster
Venom, Night Shields, Splinter cannon, 135pts

5 Kabalite Warriors,
Blaster
Venom, Night Shields, Splinter cannon, 135pts

Razorwing Jetfighter, Night shields, Flickerfield, 165pts

Ravager, Flickerfield, Night Shields, 125pts

Ravager, Night shields, Flickerfield, 125pts


Slightly redone.

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Baron Tordeck
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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSun Jun 19 2011, 21:35

Hellions need an agoniser. Stunclaw is just too gimmicky.

I would drop the NS on the Ravs to get the above agoniser and splinter cannon on the Razorwing.

I might even go as far as to lost he NS on the Razorwing to pick up a couple Necrotoxins.


Quote :
10 Wyches,
Shardnet and impaler, Hydra gauntlets,
Haywire grenades
Hekatrix, Agoniser
Raider, Night shields, 240pts
This unit only costs 230 btw.

Also why NS on this one but FF on the other?

I would drop one hellion and use the points you have to get haywires on Wych squad 1

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PostSubject: Re: Sky Serpents, 1750   Sky Serpents, 1750 I_icon_minitimeSun Jun 19 2011, 22:52

Quote :
Helliarch, Stunclaw

What's the plan with the Stunclaw?

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