| Constructive(!) Tactics using the new codex | |
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+33Mr Believer Sensei Tounguekutter darthken239 winterman havik110 Kinnay kidfist0 Ubernoob1 Brom 1++ Nusquam Barrywise Azdrubael Bleaksoul Brethren PainReaver Lord Azrael Martinman Mushkilla Vasara Braden Campbell Aeterna Feuermann The PayneTrayn MarcoAvrelis Bibitybopitybacon Grub lelith Klaivex Charondyr Darklight Skulnbonz LSK The_Burning_Eye 37 posters |
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Sensei Hellion
Posts : 30 Join date : 2014-09-21
| Subject: Re: Constructive(!) Tactics using the new codex Thu Oct 09 2014, 09:49 | |
| Awesome! Didn't realize 7th had eliminated that rule. | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Constructive(!) Tactics using the new codex Thu Oct 09 2014, 12:09 | |
| I think a full size blob of warriors could be interesting. Stick them with a WWP Archon and bring them down on either an objective or behind an aegis. They can then hose the squishy infantry with no cover save. This of course works especially well if they come in a little later when there a few units already out of transports and they have reasonable boosts from PfP. Give the Archon the Animus Vitae to potentially supercharge them too.
As another deep striking Archon tactic, infiltrate ten mandrakes. Deep strike a Shadowfield Archon within 2" of them. The IC rules state that to join a unit, the character simply has to move to within 2" of a unit by the end of the movement phase, so he is guaranteed to get Stealth and Shrouded - that's a 2+ cover in pretty much any terrain, and a 2++ in case you need it. If you can take a tiny unit of mandrakes and keep them alive, you're paying thirty six points to give an HQ a 2+ cover save. | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Constructive(!) Tactics using the new codex Thu Oct 09 2014, 12:28 | |
| - Mr Believer wrote:
- I think a full size blob of warriors could be interesting. Stick them with a WWP Archon and bring them down on either an objective or behind an aegis. They can then hose the squishy infantry with no cover save. This of course works especially well if they come in a little later when there a few units already out of transports and they have reasonable boosts from PfP. Give the Archon the Animus Vitae to potentially supercharge them too.
As another deep striking Archon tactic, infiltrate ten mandrakes. Deep strike a Shadowfield Archon within 2" of them. The IC rules state that to join a unit, the character simply has to move to within 2" of a unit by the end of the movement phase, so he is guaranteed to get Stealth and Shrouded - that's a 2+ cover in pretty much any terrain, and a 2++ in case you need it. If you can take a tiny unit of mandrakes and keep them alive, you're paying thirty six points to give an HQ a 2+ cover save. I like your style, why risk shorting out your shadow field if you don't need to! | |
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Creeping Darkness Wych
Posts : 556 Join date : 2012-11-21
| Subject: Re: Constructive(!) Tactics using the new codex Thu Oct 09 2014, 22:43 | |
| - The_Burning_Eye wrote:
I like your style, why risk shorting out your shadow field if you don't need to! Unfortunately, due to the wording of the shadowfield, you will still lose it once you take an unsaved wound - regardless of whether you actually used the field when trying to save. This also makes the Djinn blade (even more) unappetising. That automatic wound from the blade will pop your shadowfield, too | |
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lessthanjeff Sybarite
Posts : 347 Join date : 2014-03-09 Location : Orlando, FL
| Subject: Re: Constructive(!) Tactics using the new codex Fri Oct 10 2014, 21:51 | |
| With all the love for Medusae and Grotesque (which I also plan on testing out tomorrow with a group of 4 deepstriking) I'm surprised nobody has mentioned running them with a Void Relay Network to get them torrent and void shields. Shields would force a lot of enemies to get close enough for the flamers to roast them and it would a stop to a lot of deepstriking armies. I don't know that it would be competitive, but I think it would be fun. | |
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Starkadder Kabalite Warrior
Posts : 118 Join date : 2013-03-31 Location : Oxford
| Subject: Re: Constructive(!) Tactics using the new codex Sat Oct 11 2014, 12:21 | |
| Don't forget to go to ground on turn 4 for enhanced cover (obviously not if you're likely to be charged). When turn 5 comes everyone automatically gets up as they are fearless... | |
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Starkadder Kabalite Warrior
Posts : 118 Join date : 2013-03-31 Location : Oxford
| Subject: Re: Constructive(!) Tactics using the new codex Sat Oct 11 2014, 12:25 | |
| Don't forget to go to ground on turn 4 for enhanced cover (obviously not if you're likely to be charged). When turn 5 comes everyone automatically gets up as they are fearless... | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Constructive(!) Tactics using the new codex Sat Oct 11 2014, 12:27 | |
| Ok, i've been thinking about mandrakes and an idea come to me.
Well, they are an ideal unit for an all deep strike Force. You can hug them somewhere behind LoS blocking terrain and lay low, while reinforcement are coming. Sort of advance scouts - go in. Now that we dont have to place 1/2 of the force on board so the vertical raid is still possible.
Maybe you should take that terrain, that gives +1 to reserve roll. Very fluffy and interesting combo.
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Starkadder Kabalite Warrior
Posts : 118 Join date : 2013-03-31 Location : Oxford
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 18:20 | |
| The best option for an all DS force is to go second and take the 'scalpel squad' detachment that automatically comes in on DS on your first turn.
You can start with nothing on the board, then bring them in end of turn 1. Even if they get wiped out turn 2, your reserves should show up for an alpha strike!
Also gets you d3 VP if you get first blood. | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 18:26 | |
| Nice, nothing better than forcing your opponent to sit through their first turn literally not being able to do anything! | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 18:31 | |
| - Quote :
- The best option for an all DS force is to go second and take the 'scalpel squad' detachment that automatically comes in on DS on your first turn.
What is that? How do you bring something from DS on first turn? | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 18:45 | |
| - Azdrubael wrote:
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- Quote :
- The best option for an all DS force is to go second and take the 'scalpel squad' detachment that automatically comes in on DS on your first turn.
What is that? How do you bring something from DS on first turn? It's a specific formation that allows it. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 18:48 | |
| - Azdrubael wrote:
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- Quote :
- The best option for an all DS force is to go second and take the 'scalpel squad' detachment that automatically comes in on DS on your first turn.
What is that? How do you bring something from DS on first turn? It's a formation: 2 units of wracks in 2 venoms - if a unit in this formation scores first blood, gain D3 vp rather than 1. Wracks must start embarked an in reserve. Deployed turn 1 via deep strike | |
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Deamon Sybarite
Posts : 265 Join date : 2012-05-09 Location : Drummondville
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 20:22 | |
| While the idea is good if you go second, it's really risky. A cunning opponent will make you go first if he can. Then the wracks comes down on turn 1 and they could easily get wipped and you would lose for not having anything on the table at the end of turn 1. | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 20:24 | |
| I thought that only affected things if you'd got nothing on the table at the end of your turn? | |
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Deamon Sybarite
Posts : 265 Join date : 2012-05-09 Location : Drummondville
| Subject: Re: Constructive(!) Tactics using the new codex Sun Oct 12 2014, 20:29 | |
| I may be wrong, it could have changed in 7th but in 6th it was at the end of a game turn. | |
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