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 Grots for the non haemie

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Tengu
Wych
Tengu


Posts : 533
Join date : 2013-05-02
Location : The Quantum Realm

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PostSubject: Grots for the non haemie   Grots for the non haemie I_icon_minitimeWed Nov 18 2015, 23:50

I have been thinking of making some grots for some time, as they are imposing figures that are fun to convert, and I will admit, I prefer converting to painting.

Firstly...How to arm them? I only have the 5th edition codex.

I was thinking an Abberation and a few others...what options are there?
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stilgar27
Sybarite
stilgar27


Posts : 468
Join date : 2012-12-04

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PostSubject: Re: Grots for the non haemie   Grots for the non haemie I_icon_minitimeThu Nov 19 2015, 00:48

Modern grots have a flesh gauntlet and a close combat weapon.  They can swap any close combat weapon for a liquifier at +15 points, but you should basically never do this.  Liquifiers are horrible as of the 7th edition codex, and I went from fielding like 6 of them to fielding 0.

The consensus seems to be that aberrations are really only necessary if there is another character in the unit, so he can take the challenge.  You can arm him with quite a few choices to replace his close combat weapon but really it comes down to scissorhands (+10) or an agonizer (+25).  You can find some debate about this elsewhere although I personally prefer the scissorhand for killing walkers with the occasional rending hit.

Rending isn't reliable, but I've actually run in to an issue where grot squads have been caught up on something as minor as a ~35 point armored sentinels that the unit can't harm without the upgrade(HP2 but front armor 12).  I've never had too much trouble with the 3+ armor an agonizer would counter though.

Then again if you aren't running coven/fearless grots, you may want to take advantage of the "our weapons are useless" rule and avoid the scissorhand. In general I'd just try to keep grots away from anything resembling a walker unless it's tau.
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Rokuro
Wych
Rokuro


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Join date : 2014-11-25

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PostSubject: Re: Grots for the non haemie   Grots for the non haemie I_icon_minitimeSat Nov 21 2015, 12:41

Grotesques go well with a portaling Succubus. You could give her an Agonizer to kill characters and the Abberation a Scissorhand to pop a vehicle by chance
Or you could attach an Archon with WWP and Blaster against vehicles and give the Abberation an Agonizer. That would be the less expected thing to do.
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PostSubject: Re: Grots for the non haemie   Grots for the non haemie I_icon_minitime

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