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 Tactics vs Tau

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Squidmaster
koshi482
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BetrayTheWorld
Seshiru
Count Adhemar
CptMetal
fisheyes
Painjunky
prince_machiavelli
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Hellraiser
In Exile
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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitimeTue Jun 14 2016, 22:49

prince_machiavelli wrote:

How does everyone deal with masses of marker lights, crisis suits, riptides and storm surges?

What you do have to cling on to against these threats would be sheer turbo-boosting. The enemy strength lies in his range: he controls the board from a corner. (So much for the style of the most competitive 40k army.) Use the full speed of raiders and venoms to slip past enemy fire whilst closing in with him. Units like wyches and grots will slaughter regular Tau soldiers in combat.

Staying on the offensive, moving the body of your army forward, aiming to take objectives on his field, is what might keep you alive. If you threaten or even claim one or more of the objectives that is key to him, it will force him into a very uncomfortable seat. He now has to put up a counter. He might even try to move his force, shifting it. This is the place you want him in.
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dumpeal
Hekatrix
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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitimeWed Jun 15 2016, 00:36

Hellraiser wrote:
prince_machiavelli wrote:

How does everyone deal with masses of marker lights, crisis suits, riptides and storm surges?

What you do have to cling on to against these threats would be sheer turbo-boosting. The enemy strength lies in his range: he controls the board from a corner. (So much for the style of the most competitive 40k army.) Use the full speed of raiders and venoms to slip past enemy fire whilst closing in with him. Units like wyches and grots will slaughter regular Tau soldiers in combat.

Staying on the offensive, moving the body of your army forward, aiming to take objectives on his field, is what might keep you alive. If you threaten or even claim one or more of the objectives that is key to him, it will force him into a very uncomfortable seat. He now has to put up a counter. He might even try to move his force, shifting it. This is the place you want him in.


Wyches against tau is a really bad idea. Normal overwatch is already deadly for the wyches, you can imagine how it is with full BS.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitimeWed Jun 15 2016, 07:25

dumpeal wrote:
Hellraiser wrote:
prince_machiavelli wrote:

How does everyone deal with masses of marker lights, crisis suits, riptides and storm surges?

What you do have to cling on to against these threats would be sheer turbo-boosting. The enemy strength lies in his range: he controls the board from a corner. (So much for the style of the most competitive 40k army.) Use the full speed of raiders and venoms to slip past enemy fire whilst closing in with him. Units like wyches and grots will slaughter regular Tau soldiers in combat.

Staying on the offensive, moving the body of your army forward, aiming to take objectives on his field, is what might keep you alive. If you threaten or even claim one or more of the objectives that is key to him, it will force him into a very uncomfortable seat. He now has to put up a counter. He might even try to move his force, shifting it. This is the place you want him in.


Wyches against tau is a really bad idea. Normal overwatch is already deadly for the wyches, you can imagine how it is with full BS.

Not to mention that even if the Wyches survive the overwatch they still have to gang up on Fire Warriors to kill those scary close combat masters! A charging Wych causes 0.5 unsaved wounds against a frikkin Fire Warrior!!
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Painjunky
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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitimeWed Jun 15 2016, 12:26

Hellraiser wrote:
Staying on the offensive, moving the body of your army forward, aiming to take objectives on his field, is what might keep you alive. If you threaten or even claim one or more of the objectives that is key to him, it will force him into a very uncomfortable seat. He now has to put up a counter. He might even try to move his force, shifting it. This is the place you want him in.

Some really good points there. Nice work. Smile
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Seshiru
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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitimeTue Jun 21 2016, 17:16

Count Adhemar wrote:
A charging Wych causes 0.5 unsaved wounds against a frikkin Fire Warrior!!
Assuming they don't have defensive grenades, then it's only 0.33 per wych
To be fair they only do 0.125 back (averages of course) so outnumbered 2.5 or so to 1 wyches on average actually lose the combat.....against fire warriors, sooooooo sad.

Pain engines, Grots and reavers do close combat pretty well in general, reavers are a bit more up hill against tau but small MSU units of them do can create some issues for tau having to remove cover from a 3 man unit.

On a side note I've really been liking small mandrake units in general but really good against tau. It's true they can kill them whenever they want by turning off their cover, but then they aren't turning off cover on all our other units.
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PostSubject: Re: Tactics vs Tau   Tactics vs Tau - Page 2 I_icon_minitime

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