| 8e - The new stat-line | |
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+37havik110 CurstAlchemist Ikol Archon_91 Dalamar Von Snabel Srota krayd SCP Yeeman Hen Tai, the tentacle guy The Red King The Strange Dark One TeenageAngst Ynneadwraith Logan Frost eric.emerson Squidmaster Anarchistscourge BetrayTheWorld amishprn86 Imateria Creeping Darkness Tounguekutter lament.config Count Adhemar Massaen Calyptra Jimsolo The Shredder Skulnbonz Barking Agatha Bardicnonsense Razorfate Patzerwv Seshiru nerdelemental Sarkesian 41 posters |
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Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
| Subject: 8e - The new stat-line Wed Apr 26 2017, 09:34 | |
| GW are now showing off the new basic stat-line for all units:
https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/
Movement in, Initiative out (which makes me wonder how the SECOND round of combat will work). Space Marine Tactical Squad is Movement 6", Terminators 5", Dreadnoughts 6", Guilliman 8" WS and BS become set X+ values, with modifiers in game. Land Raider hinted at having "dozens of wounds". By comparison, Terminators have two, Guilliman has 9. Dreadnought is T7, 8W, 3+ save. Strength vs Toughness still a comparison for Wounding!
So, wild speculation time?
I can see use keeping around the S/T3 mark. With our decent stats now, I can see Kabalites being WS/BS 3+. Thats pretty much our current standard. Maybe if we're VERY lucky, WS 2+ for Wyches, T4 for Wracks? Maybe W2 for Wracks too? I'd like to think we'd hit around 8" for Movement on Kabalites, or at least that for Wyches. Maybe 6" for Wracks.
Weapons apparently the next reveal (based on a response to a Comment)
Last edited by Squidmaster on Wed Apr 26 2017, 09:40; edited 1 time in total | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 09:38 | |
| Moved to News and Rumours - Count Adhemar
Misgivings about this whole mechanic based on the statline preview. Space Marines have 6" (!!!) movement and there's no Initiative anymore? Eldar had better have 9"+ Movement then or Power Fists will just punch everything to death before we even get to swing. Having 7" movement (for example) will be nowhere near enough to have a decent chance of getting the charge in and swinging first.
Last edited by Count Adhemar on Wed Apr 26 2017, 09:57; edited 1 time in total | |
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The Red King Hekatrix
Posts : 1239 Join date : 2013-07-09
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 09:56 | |
| Agreed. I was looking forward to being fast again. Looks like age of ultramarines is primed and ready to go.
Seriously can't wait to see how girlyman is faster in his giant armor than our wyches. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 09:57 | |
| If they keep random charge distances then Eldar having Fleet or some other means to re-roll might go some way towards balancing this but you can bet your house they'll give the rule out like candy to Space Marines too! If they make charge moves relative to your movement stat rather than random that might also help. D6"+M would be my guess if that's the route they go down. | |
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The Red King Hekatrix
Posts : 1239 Join date : 2013-07-09
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 09:59 | |
| I heard it was confirmed cover improves your armor save so ultramarines get more benefit from cover than we do. | |
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BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 10:10 | |
| Maybe our armour will get better. It won't, but I felt like saying something positive. As you can see, I got over my positivity quickly.
Last edited by BetrayTheWorld on Wed Apr 26 2017, 10:11; edited 1 time in total | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 10:10 | |
| - The Red King wrote:
- I heard it was confirmed cover improves your armor save so ultramarines get more benefit from cover than we do.
I hope that's not true! | |
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The Red King Hekatrix
Posts : 1239 Join date : 2013-07-09
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 10:11 | |
| These are grim times indeed to wring optimism from the stone of pragmatism that is BTW (no sarcasm). | |
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Sarkesian Kabalite Warrior
Posts : 223 Join date : 2016-01-12 Location : Utah
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 14:24 | |
| I don't understand why some people are upset that Marines have a 6 inch movement attribute. They had that last edition too. And the edition before. I expect Eldar will have a 7 while Dark Eldar will be more in line with 8 or possibly 9.
That said, I'm glad initiative is gone. I've quite enjoyed the "You choose a unit, I choose a unit" mechanic in AoS. Adding the fact that chargers go first will just sweeten the deal. | |
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Calyptra Wych
Posts : 802 Join date : 2013-03-25 Location : Boston
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 14:31 | |
| Back in my day, before all you people showed up on my space lawn, they moved 4". Up hill. Both ways.
With movement characteristics like what you're speculating, why would anyone need transports? | |
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nerdelemental Kabalite Warrior
Posts : 180 Join date : 2016-02-18
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:08 | |
| Because what if Transports move 18" and you can charge out of them?
We can truly and honestly become a fast faction (very opposite of 6th edition). With melee combat working correctly finally - using a number to hit exactly like ballistic - we may actually be a viable close combat faction (very opposite of 6th edition).
I've never wanted DEldar to have more survivability. I wanted them to be way, way more lethal. Give them first attacks with seriously reliable good hit ratios. Then let them die because they wear bras and panties on the battlefield (and that's the boys).
Also, even if cover increases Armor, and SMarines have better armor, a new ability called Shadow Fighting (anything) that grants *even more benefit from cover* would get the job done correctly.
Last edited by nerdelemental on Wed Apr 26 2017, 15:12; edited 1 time in total | |
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CurstAlchemist Wych
Posts : 915 Join date : 2015-05-01
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:11 | |
| Well boxing your units for transportation does give it some additional protection and can provide mobile cover. Transports won't be completely useless, I hope... But, overall I agree I think that the movement stats are to large. | |
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nerdelemental Kabalite Warrior
Posts : 180 Join date : 2016-02-18
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:16 | |
| I hope you're all wrong about worrying over the 6" movement of Marines. If that's standard, as Marines in theory are supposed to exemplify, then cranking it up for fast factions to the 8"-10" range is legit to me. Make the game go faster. Let us get into close combat asap. It's not too big to me. Let's start rolling dice and dying. Right now I'm used to seeing 36"+ weapons eliminate a chunk of my army on turn 1, before I've even moved. Then, if I'm running melee-centric armies, I might not even get to engage until after I'm shot up *again*. Just give DEldar SPEED, for the sake of all that's holy. | |
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Logan Frost Sybarite
Posts : 465 Join date : 2016-01-25
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:25 | |
| Cover should modify the To hit roll, not armour save. Doesn't it works that way in shadow war? | |
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Anarchistscourge Kabalite Warrior
Posts : 164 Join date : 2016-03-09 Location : Reading
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:33 | |
| It does work that way for Shadowwar. -1 to BS for partial cover (upto 50%) -2 for over 50% covered | |
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Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:52 | |
| New weapons info:
Boltguns S4, don't modify save. "Rapid Fire", which may not mean what it does now anymore..... Flamers the same, 8" range, but auto-hit, d6 hits. Lascannons S9, -3 save, then do d6 Wounds.
No more D weapons! | |
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Anarchistscourge Kabalite Warrior
Posts : 164 Join date : 2016-03-09 Location : Reading
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 15:56 | |
| Flamers also do d6 auto hits even against a single model unit. As GW say burna boys got a lot sacrier and flamers in general are awesome | |
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Logan Frost Sybarite
Posts : 465 Join date : 2016-01-25
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:03 | |
| Maybe there is hope for liquefiers? Also love for medusae. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:05 | |
| - Squidmaster wrote:
- New weapons info:
Boltguns S4, don't modify save. "Rapid Fire", which may not mean what it does now anymore..... Flamers the same, 8" range, but auto-hit, d6 hits. Lascannons S9, -3 save, then do d6 Wounds.
No more D weapons! Well, assuming that kabalite armor is still 5+, this means that we actually get saves vs. bolters.. so that's a small step up in survivability. | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:19 | |
| They also mentioned that soon bolters will be able to hurt vehicles.... had to laugh.
They specifically called out Eldar being able to "run" faster, I hope that means a better movement stat than space marines but it could be just more running which will be fine if we all get that total bullcrap battle focus mechanic that the lesser eldar have enjoyed for some time.
I hope that gun boats are even better in the next edition. I am looking forward to raining splinter fire on the war machines of the imperium.
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Anarchistscourge Kabalite Warrior
Posts : 164 Join date : 2016-03-09 Location : Reading
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:23 | |
| My hope is that they dont massively buff raiders over venoms or vice versa and effectively cause players to have to shelve whole armies worth. In fact if there keeping it balanced, i hope this translates to internal faction balance also so no 1 unit is "auto take" while others are "auto exclude".....*cough* wyches, hellions *cough* | |
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Patzerwv Slave
Posts : 21 Join date : 2012-08-16
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:26 | |
| - Logan Frost wrote:
- Maybe there is hope for liquefiers?
Also love for medusae. Those beautiful liquid spewing guns were my first, real joy with the DE. I sure hope they become that feeling again. | |
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Razorfate Kabalite Warrior
Posts : 103 Join date : 2014-03-26 Location : Istanbul / Turkey
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:41 | |
| I am more hopeful than the optimistic archon right now:) Move 9 for eldar makes sense, and besides this, we can run then charge for a change. Our false kin could run then shoot as an alternative. These are all wishes btw. | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 16:43 | |
| This is something from Sigmar that's gonna be straight goofy. I play with Chariots and AELFS and their speed is bizonkers. Imagine moving 12" in a Raider, disembsrking 7", and then charging another 7". First turn charges every time. | |
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Logan Frost Sybarite
Posts : 465 Join date : 2016-01-25
| Subject: Re: 8e - The new stat-line Wed Apr 26 2017, 17:02 | |
| - TeenageAngst wrote:
- This is something from Sigmar that's gonna be straight goofy. I play with Chariots and AELFS and their speed is bizonkers. Imagine moving 12" in a Raider, disembsrking 7", and then charging another 7". First turn charges every time.
As the muses meant it to be. | |
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